Real vs low grip? Is real grip actually realistic?

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What are your opinions?

I think it's not. Today I had to restart lap at Nurburgring for about 40-50 times, and I still haven't finished it without crash. Cars acting like it's ice, and not grass. I can finish that track almost in every single try on low grip, but on real single touch is not allowed. It doesn't need to be curve, and angle, same happens on straight even without touching brakes and throttle with 4WD car, that definitely is not realistic.
 
You can be on the grass (with real grip) and still save it. Just be gentle with the steering/throttle/brakes.
 
I can't manage it at high speed, even on almost straight line without touching anything, steering/throttle/brakes :( Sometimes I ask myself is it even worth of frustration. Especially beacuse I'm not one of those people who spend more time off track than on it.

I have no problems on wider circuits, but Nurburgring killing me :(
 
I can't manage it at high speed, even on almost straight line without touching anything, steering/throttle/brakes :( Sometimes I ask myself is it even worth of frustration. Especially beacuse I'm not one of those people who spend more time off track than on it.

I have no problems on wider circuits, but Nurburgring killing me :(
Which car are you using? In real life, if you go off at those speeds at a place like that, you are in deep doo-doo. Unless you have the diff locked on accel at 48-50% or more, you're in for a ride. You more or less simply can't touch the grass there. If the car isn't balanced out well or you have very low decel lock, when you get off the throttle as you realize your starting to get up on the grass, you'll end up throttle lift oversteering.

And yes, the "real" setting is pretty accurate, all things considered. Between the transition from pavement to grass or gravel and the real versus low settings...low is a joke. You shouldn't be able to hang on to a car like that when you go offroading into the grass or a trap.
 
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somehow I've gotten better at grass survival; at least up on the top of the hill, sometimes down the flying back straight, at Bathurst in A spec seasonals... and thank the gods for that!
 
More realistic, yes. It will basically make you a better driver, but Nordshliefe in a fast car becomes a little more of a 'green hell' than it otherwise is in the game
 
What are your opinions?

I think it's not. Today I had to restart lap at Nurburgring for about 40-50 times, and I still haven't finished it without crash. Cars acting like it's ice, and not grass. I can finish that track almost in every single try on low grip, but on real single touch is not allowed. It doesn't need to be curve, and angle, same happens on straight even without touching brakes and throttle with 4WD car, that definitely is not realistic.
I can't speak for DS3 users (G27 here) but from a wheel perspective, grip reduction on "real" at track edge makes it more difficult but not impossible to get a wheel off track and survive. It's basically knowing where the weight and the grip is and minimizing your inputs to avoid sudden gains or losses in grip. It can be done, you just have to experiment to find a way. I remember watching DHolland's epic run in the GT5 Corvette Nurb TT and many times he went wide onto the grass exiting corners. Watching that I said to myself, "If he can do it so can I", and it inspired me to learn. Of course you can't save every situation, but most you can, especially if you have good car control to begin with and can anticipate when you are going off track and be prepared that split second ahead of time.
 
I can't speak for DS3 users (G27 here) but from a wheel perspective, grip reduction on "real" at track edge makes it more difficult but not impossible to get a wheel off track and survive. It's basically knowing where the weight and the grip is and minimizing your inputs to avoid sudden gains or losses in grip. It can be done, you just have to experiment to find a way. I remember watching DHolland's epic run in the GT5 Corvette Nurb TT and many times he went wide onto the grass exiting corners. Watching that I said to myself, "If he can do it so can I", and it inspired me to learn. Of course you can't save every situation, but most you can, especially if you have good car control to begin with and can anticipate when you are going off track and be prepared that split second ahead of time.

Same with a DS3.

If you practice on low grip, you will have problems with real grip. If you practice real grip, you can drive them both...
 
More realistic, yes. It will basically make you a better driver, but Nordshliefe in a fast car becomes a little more of a 'green hell' than it otherwise is in the game
Yup, I've tried Golf R now, daaaamn it's delight to drive that car at Nurburgring with good tune. Maybe I'm still not good for Aventador & Co. :(
 
I haven't noticed a difference tbh... I thought "track edge" was when you where not in the racing line of the tarmac.:O
Anyway if you put an outside wheel on the grass like in the 1'st and 3'rd video @Zer0 posted, you will crash, both IRL and in the game. Otherwise you should be able to sort it out. (the driver in the S2000 was a bit clumsy)
 
I don't even race or drive in rooms when the settings are not right. Grip has to be on real, slipstream has to be on real, tire wear and fuel has to be ON or on fast, damage has to be on at least light, no boost and prefer penalties off. If you drive with these settings all the time and then go in a room with low grip and no tire wear, trust me you will notice a difference.

I really feel they (PD) needs to do away with these settings. It should always be grip real, it should always be tire wear and fuel depletion, slipstream should always be on real, there should be no boost option and damage should always be on at least light. And yes all these without the option to change them. I can't even count how many times I join a room, check the settings and then see no tire wear, low grip and slipstream on fast, it's an automatic leave room for me.
 
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I don't even race or drive in rooms when the settings are not right. Grip has to be on real, slipstream has to be on real, tire wear and fuel has to be ON or on fast, damage has to be on at least light,7 no boost and prefer penalties off. If you drive with these settings all the time and then go in a room with low grip and no tire wear, trust me you will notice a difference.

I really feel they (PD) needs to do away with these settings. It should always be grip real, it should always be tire wear and fuel depletion, slipstream should always be on real, there should be no boost option and damage should always be on at least light. And yes all these without the option to change them. I can't even count how many times I join a room, check the settings and then see no tire wear, low grip and slipstream on fast, it's an automatic leave room for me.
Exactly right
 
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I haven't noticed a difference tbh... I thought "track edge" was when you where not in the racing line of the tarmac.:O
Anyway if you put an outside wheel on the grass like in the 1'st and 3'rd video @Zer0 posted, you will crash, both IRL and in the game. Otherwise you should be able to sort it out. (the driver in the S2000 was a bit clumsy)
I wonder if anyone has ever tested it with laptimes. I always thought grip reduction referred to the grass or anything off the track and rain/wet conditions. I've never noticed a difference anywhere else myself.
 
I wonder if anyone has ever tested it with laptimes. I always thought grip reduction referred to the grass or anything off the track and rain/wet conditions. I've never noticed a difference anywhere else myself.
With karts around GT arena, it doesn't have a difference in lap time.
 
I wonder if anyone has ever tested it with laptimes. I always thought grip reduction referred to the grass or anything off the track and rain/wet conditions. I've never noticed a difference anywhere else myself.
Agreed, there doesn't appear to be any "marbles" when off the racing line.
Although this would be an awesome feature in longer races.

d12chn2524.jpg
 
Agreed, there doesn't appear to be any "marbles" when off the racing line.
Although this would be an awesome feature in longer races.
It would be great to see this type of thing in a console racing sim...*cough* PCars *cough*

more beemers.jpg
 
In the rain, the racing line has far less grip than the rest of the tarmac, so the programming is there for PD to put it in use in dry conditions (tarmac outside the racing line being a bit more slippery) and tbh, it could already be there, because you cant really tell if it's more slippery off-line because you're only off-line when you're either not pushing, or you are about to crash... But that's another question. Back to topic.
 
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In the rain, the racing line has far less grip than the rest of the tarmac, so the programming is there for PD to put it in use in dry conditions (tarmac outside the racing line being a bit more slippery) and tbh, it could already be there, because you cant really tell if it's more slippery off-line because you're only off-line you're either not pushing, or you are about to crash... But that's another question. Back to topic.
I once did a drag race in 100% rain to confirm this, and the car that was on the normal racing line always lost. So maybe the same logic could be applied, but in the dry? One car lines up on the darker, rubbered in, line, while the other lines up offline. Also, I would think it would be best to use comfort hard tires to make the difference more pronounced.
 
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In the rain, the racing line has far less grip than the rest of the tarmac, so the programming is there for PD to put it in use in dry conditions (tarmac outside the racing line being a bit more slippery) and tbh, it could already be there, because you cant really tell if it's more slippery off-line because you're only off-line when you're either not pushing, or you are about to crash... But that's another question. Back to topic.
There is already less grip in the game off the racing line in dry conditions.
 
I don't think there is a difference in lap times but the difference is in when your tires get dirty from going in the grass or dirt. And when grip is on real you will not be able to accelerate or corner as fast until your tires clean off. If grip is on low, you can still go just as fast as if you just didn't go off the track. So if you go off the track when grip is on real, it does have the potential to effect your lap time more than it would if grip was on low.
 
What are your opinions?

I think it's not. Today I had to restart lap at Nurburgring for about 40-50 times, and I still haven't finished it without crash. Cars acting like it's ice, and not grass. I can finish that track almost in every single try on low grip, but on real single touch is not allowed. It doesn't need to be curve, and angle, same happens on straight even without touching brakes and throttle with 4WD car, that definitely is not realistic.

Just an observation, but if your finding you can't complete a lap on "real track edge etc" setting because you keep clipping the grass, maybe look at adjusting your racing line or addressing other things like car setup which is causing you to run wide/go on to the grass etc? :) Personally, I have had many offs from clipping/going on grass, but also plenty of non events from clipping/going on grass. I find it all depends on what track (some track edges/grass/run off are slippier than others), corner, car speed, steering angle etc as to whether you save it for another day, or your car sees the wall and goes om nom nom. Just my 2 cents
 
Watch Kenny Brack going for pole in mixed conditions in the Goodwood Revival GT40 event - hopefully PD don't try to make the game that realistically difficult! The real setting is much more realistic than low and if people are coming off the track it's because they are taking liberties which they wouldn't on a real track (unless they wanted a trip to hospital).

 
Watch Kenny Brack going for pole in mixed conditions in the Goodwood Revival GT40 event - hopefully PD don't try to make the game that realistically difficult!


That's seems similar to how it drives GT6 with dry racing tyres on a wet track with the grip reduction set to real.

 
Does anyone know if it is possible to change the grip reduction in single player mode, because I think it is set to low and I haven't seen an option to change it.
 
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