What do you guys think of a realistic damage model in a game like GT4?
On one hand, I believe it'll make the game MUCH harder, since something as small as hitting a wall coming out of a turn could take out a car's proverbial legs, as I've just seen in ALMS.
On the other, it'll force gamers to become pseudo-race car drivers, avoiding contact at all costs and mastering perfect lines to avoid wrecking their cars.
Perhaps a balance, such as an option of damage realism settings would be best suited for a game like GT4.
On a consumer level, a game that is too hard wouldn't be as marketable.
On a corporate level, it'd be hard to get companies willing to include cars in a game where they can be damaged.
However, as an avid racing fan, I think it'd be a great idea to include in GT4. It'd bring a whole new perspective to the game, and an incentive to driving properly.
On one hand, I believe it'll make the game MUCH harder, since something as small as hitting a wall coming out of a turn could take out a car's proverbial legs, as I've just seen in ALMS.
On the other, it'll force gamers to become pseudo-race car drivers, avoiding contact at all costs and mastering perfect lines to avoid wrecking their cars.
Perhaps a balance, such as an option of damage realism settings would be best suited for a game like GT4.
On a consumer level, a game that is too hard wouldn't be as marketable.
On a corporate level, it'd be hard to get companies willing to include cars in a game where they can be damaged.
However, as an avid racing fan, I think it'd be a great idea to include in GT4. It'd bring a whole new perspective to the game, and an incentive to driving properly.