Recommended PP range for GT1 and GT2?

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TyphonInc
Hello,

ALMS racing GT class is my favorite to watch (Go Corvettes!) From that passion I would like to approximate GT1 and GT2 level of racing in GT5.

What would you guys recommend as a PP range to simulate GT1 Le Mans Race Cars? If not using PP is there a HP range and weight limit, or lap times maybe to use?

From my garage here are some cars I thought fit the GT1 profile.

GT1 Class HP/Weight/Performance Points
R390 GT1 Road Car '98______________684/1109/646
Ford GT LM Race car Spec II ________643/1130/645
Pagani Zonda R '09_________________710/1070/645
Chevrolet Corvette ZR1 (C6) '09 RM ___684/1100/645
Toyota 2010 #83 CAMRY_____________854/1565/644
Nissan Fairlady Z Concept LM Race Car_590/1120/638
Jaguar XJ220 LM Race Car___________627/1180/637

From mygranturismo.net here are some more cars that I think would fit:
656PP Panoz Esperante GTR-1 Race Car '98
645PP BMW McLaren F1 GTR Race Car '97
642PP Pagani Zonda LM Race Car
633PP Dodge Viper GTS-R Team Oreca Race Car #91 '00
633PP Gran Turismo Ford GT LM Spec II Test Car

For GT2 in my garage I have:
GT2 Class HP/Weight/Performance Points.
Honda Locite Mugen NSX '01___________646/1150/619
Chevrolet Corvette Z06 (C2) Race Car '63_675/1168/618
Lamborghini NOMAD Diablo GT-1 '00______621/1200/617
Honda ARTA NSX '06__________________591/1100/616
Mercedes-Benz CLK Touring Car '00______516/1000/615
Citroen GT by Citroen Race Car__________582/1200/614
Toyota Castrol TOM'S Supra '97_________561/1150/614
TVR Tuscan Speed 6 RM '00____________556/0885/611
Blitz Dunlop ER34 Skyline '07____________624/1252/609

and from mygranturismo.net:
593PP XJ13 Race Car '66
581PP Opel Astra Touring Car (Opel Team Phoenix) '00
579PP Audi Abt Audi TT-R Touring Car '02
566PP Subaru IMPREZA Super Touring Car
523PP RE Amemiya Amemiya FD3S RX-7
???PP Mitsubishi FTO Super Touring Car

Has this been address elsewhere? a search for GT1 didn't return a relevant result.

I think my goal is to get 12 cars in my favorites, that are believable as GT1 cars, and when racing with friends will perform comparable. Then ditto for GT2 (and once I get those down perhaps a Super Car street legal class.)

How much of a PP range can there be? Are there other factors I should consider?

If "you" got to pick 12 cars to race in a GT1 class what they be? And what PP range would you try to fit them in to be competitive with each other?

Thanks for any insights,
Ty
 
What you gotta remember is that at different times, there were different regulations, which results in the variable PP. From what I see, 640 is a good PP for GT1, just detune some of the overpowered cars. For GT2 I would say 610, again detune as necessary.


Flying Lizards can kick your Corvettes ass any day. :)

👍
 
lol :)

2 years ago, final corner laguna seca... no longer a fan of Flying Lizard.

Yeah, not the greatest moment for Flying Lizard, but you can't deny they are a hell of a team....also, the corvette bumped him :D
 
What you gotta remember is that at different times, there were different regulations, which results in the variable PP. From what I see, 640 is a good PP for GT1, just detune some of the overpowered cars. For GT2 I would say 610, again detune as necessary.




👍

Awesome thanks for the quick response. I was thinking 630 - 645 for GT1, and 615 - 630 for GT2. Is that too much of a spread?
 
TyphonInc
lol :)

2 years ago, final corner laguna seca... no longer a fan of Flying Lizard.

Beats running out of fuel on the last turn of the last lap at 10 hour race. :)
(Ferraris at petit le mans)
 
GT1 has different meanings --- CLK-LM and R390 GT1 were GT1 at its time, and their PP in this game will be like 700 or above. But after a year they got changed to LMGTP and eventually became closed-cockpit LMPs like Peugeot 908 HDi. If you mean GT1 nowadays, which is effectively GT2 in the past, then 650PP is what you're looking for. A stock GT-R Concept LM Race Car is 643 without oil change and max downforce, and with oil change it probably rises up to 645 or even more. So 645 is about right. However, this would allow a lot of customised GT500/DTM machines to enter that will have about 650bhp power and awesome handling, which will make the race a lot more uneven. So you might wanna specify vehicles: Viper GTS-R, C5R, C6R(RM'd Z06), ZR1 RM, all those concept dream machines in DCS, and M3 GTR is an acceptable one as a GTS group ALMS car, also will qualify the GT2 range; NSX-R LM Prototype of course, and...I can't think of other machines in this game have anything linked to FIA GT/Le Mans Series. So the GT2 group..., you get a whole lot of Super GT/JGTC/DTM cars and I wouldn't call that a GT2.
 
What you gotta remember is that at different times, there were different regulations, which results in the variable PP. From what I see, 640 is a good PP for GT1, just detune some of the overpowered cars. For GT2 I would say 610, again detune as necessary.

It might be. I'd keep it within 5 for a close group. But try it out, it may be fine

I agree with xAmilli0n, 👍
Try and keep within a 5 PP range and from looking at the numbers I would say 640-45 as GT1 and 610-15 for GT2. This then allows you to slightly de-tune any that are over the PP upper limit and maybe slightly increase PP of those just under the lower PP limit by cranking on some extra downforce so not as to alter the power/weight ratio of the car. (That is assuming those figures don't already have maximum downforce added to the car).
 
For GT2 I would use the Super GT's GT500 PP as the reference point. In term of actual real life performance, SGT's GT500 cars sit somewhere between GT1 and GT2- slower that GT1 because of lower horsepower but faster than GT2 due to better aerodynamic and downforce. The PP for the R35 GTR (GT500) is around 590.

If you check the actual power output of almost all ALMS GT2 cars, they're all under 500hp and weighing around the 1250kg mark. 550-600hp is in the territory of GT1 cars (which is no longer a part of ALMS or Le Mans).
 
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For GT2 I would use the Super GT's GT500 PP as the reference point. In term of actual real life performance, SGT's GT500 cars sit somewhere between GT1 and GT2- slower that GT1 because of lower horsepower but faster than GT2 due to better aerodynamic and downforce. The PP for the R35 GTR (GT500) is around 590.

If you check the actual power output of almost all ALMS GT2 cars, they're all under 500hp and weighing around the 1250kg mark. 550-600hp is in the territory of GT1 cars (which is no longer a part of ALMS or Le Mans).

umm, so you are saying above 590 for GT1, and below it for GT2?
 
My "feeling" from how you guys have replied so far is 640-645 PP for GT1 and 615-620 for GT2. (595-600 Street Legal Super Cars)

Now can I get some help in coming up with a list of 12 cars for each category?
 
Assuming you're referring to the latest incarnations of GT1/2...if I were you, I wouldn't worry about PP, since the different cars would have such different power and weight figures, that it just wouldn't be authentically representative of the GT1 and GT2 classes. How about having a roughly-1300kg weight minimum? That way, you can have all the different cars eligible for both classes, and the originally heavier cars such as the DB9 and XKR wouldn't be at a weight disadvantage.
 
I would use the Corvette C5-R and Viper GTS-Rs as the basis fro the GT1 class and the BMW M3 GT-R as the basis for GT2. If you match up the PP to these cars then you should get a nice range of cars.
 
I would use the Corvette C5-R and Viper GTS-Rs as the basis fro the GT1 class and the BMW M3 GT-R as the basis for GT2. If you match up the PP to these cars then you should get a nice range of cars.

Thanks for a starting point. I Will look into getting the BMW M3 GT-R car, Not sure why it didn't make my original list.
As you can see in the OP I have a list cars that I think will work, do you agree with the list?

Am I missing a car that you (anyone) think belongs there?
I have cars on the list solely for their PP value, if there are other cars that fit the GT1 profile better I would remove the non race cars, and put in more accurate ones.
mygranturismo.net had plenty of cars that have ??? listed for their PP, it's those "hidden" gems I would like to know about.
 
For GT2 I would use the Super GT's GT500 PP as the reference point. In term of actual real life performance, SGT's GT500 cars sit somewhere between GT1 and GT2- slower that GT1 because of lower horsepower but faster than GT2 due to better aerodynamic and downforce. The PP for the R35 GTR (GT500) is around 590.

If you check the actual power output of almost all ALMS GT2 cars, they're all under 500hp and weighing around the 1250kg mark. 550-600hp is in the territory of GT1 cars (which is no longer a part of ALMS or Le Mans).

You're wrong. MC12 cannot follow any GT500 vehicle :)
 
Flying Lizards can kick your Corvettes ass any day. :)

Wanna do a sig bet for the upcoming race? If a Vette places higher you put:
"Bad Boy 'Vette Fan" in your sig
and if the Lizard somehow comes out on top. I'll add:
"Flying Lizard Supporter"

This will just be until the Long Beach April 16th Race.

And on Topic:
and still looking to see if there are a couple of GT1 cars I missed from my orginal post.
 
Thanks for a starting point. I Will look into getting the BMW M3 GT-R car, Not sure why it didn't make my original list.
As you can see in the OP I have a list cars that I think will work, do you agree with the list?

Am I missing a car that you (anyone) think belongs there?

Thats no problem. Have a look through this thread I've linked below. It has the racing cars listed for each class. Obviously these are as they are in real life but you don't strictly have to stick with that unless you want to. Have fun.👍
 
GT1 has different meanings --- CLK-LM and R390 GT1 were GT1 at its time, and their PP in this game will be like 700 or above. But after a year they got changed to LMGTP and eventually became closed-cockpit LMPs like Peugeot 908 HDi. If you mean GT1 nowadays, which is effectively GT2 in the past, then 650PP is what you're looking for. A stock GT-R Concept LM Race Car is 643 without oil change and max downforce, and with oil change it probably rises up to 645 or even more. So 645 is about right. However, this would allow a lot of customised GT500/DTM machines to enter that will have about 650bhp power and awesome handling, which will make the race a lot more uneven. So you might wanna specify vehicles: Viper GTS-R, C5R, C6R(RM'd Z06), ZR1 RM, all those concept dream machines in DCS, and M3 GTR is an acceptable one as a GTS group ALMS car, also will qualify the GT2 range; NSX-R LM Prototype of course, and...I can't think of other machines in this game have anything linked to FIA GT/Le Mans Series. So the GT2 group..., you get a whole lot of Super GT/JGTC/DTM cars and I wouldn't call that a GT2.

Not sure how I glossed over this post, but great response. Thank you for this.
 
OK, Now what do I do with:

Bugatti Veyron 16.4 '09 - 646 PP
Mazda Furai Concept '08 - 648 PP

They are not "Race Cars" but they PP is way higher than other SuperCars I have. Do I "dummy" them way down into a sub-600 PP Street Car class? or let them play with the Big Race Cars (645 PP)? Or dummy them down a bit and stick them into the hodge podge GT2 class?
 
Im just going to throw the Team Jaguar into the mix: they had the best looking car last year.:)

EDIT: Besides the Aston Martin and Audis of course

For ALMS GT I think the winner in the looks department is:
1) Corvette Racing - Body awesome, Black and Yellow Color livery classic.
2) Risi Ferrari - Again body style was hot, and red livery awesome. (EDIT: I would pay money to have RM Ferrari's in the game.)
3) Jaguar RSR - loved the look, black and green very cool, but they lost points 'casue Extreme Speed had a black and green livery also. And lost boku points for not running well. :indiff:
.
.
.
.) Flying Lizard - loses points for having like 1,736 Challenge Porches on the grid. *shakes head*
 
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