- 2,628
- Lincoln, NE
- huskeR_32
Haven't been many used in cars (much more common in motorcycles), but here's an example: http://en.wikipedia.org/wiki/Lancia_V4_engine
Haven't been many used in cars (much more common in motorcycles), but here's an example: http://en.wikipedia.org/wiki/Lancia_V4_engine
@Roflmaot It's a flat four according to the game.
I guess that fits the feeling of such a lightweight don't you agree?The downside for me, the force feedback on my wheel is at 8, and it felt like it was at 4.
But yeah, I enjoyed racing it and great sound too.
The description for the car says it has a I4, yet it has dual exhaust.
Please read my previous post on page 8... it has the perfect solution for you, which i use and find the sensitivity to be perfectGreat car and all BUT they need to fix the steering lock/sensitivity. It feels like you almost have to use the full 900 degrees of steering to get the thing around a tight circuit like Monaco. Gives wheel users a HUGE disadvantage against those using a pad with a high sensitivity setting.
If PD's aim is to get people to like any Red Bull car in the game they need to get the small things done well consistently. The X2010's steering lock level in GT5 was pretty much spot-on (could do with a tiny bit less to be honest). I don't get why they didn't just use the same for the X2014 Jr.
Love this car. Its like... I dunno, a GP3 car maybe?
Kinda "weak" engine, I imagined it to be more powerful, however it seems to have massive downforce, its almost impossible to spin in the corners.
Same as the Rocket then...As noted earlier in the thread, Sports Hards are great with this car. The engine can just over power them (revealing a remarkably balanced chassis!) and it makes that downforce much more entertaining given the contrast in grip that arises with speed - it really does feel like a Radical (at least the sim Radicals I've "driven") in that sense.
It's possible you could achieve a similar balance with a setup tweak, but I tend to avoid that in general (GT has always done weird things for my understanding of the physics involved, which may only be my fault, granted...)
Kaz....please tell me this is a glimpse of the new car sounds. They all better come out soon with a patch
Same as the Rocket then...
I didn't think the Rocket had downforce, although it seemed to when I first drove it, going by the way it took corners. To me they are very different in concept by that fact alone (downforce or no), but both are just as enjoyable, I'll agree!
The Rocket to me has quite unrealistic driving. A car like that, like an old wingless F1, should NOT be so "glued" on the ground, it should be far harder to drive, because it must have very little or no downforce. Try the game Grand Prix Legends (old F1 cars with no wings) to see what I'm talking about.
The Rocket to me has quite unrealistic driving. A car like that, like an old wingless F1, should NOT be so "glued" on the ground, it should be far harder to drive, because it must have very little or no downforce. Try the game Grand Prix Legends (old F1 cars with no wings) to see what I'm talking about.
For what its worth, there have been a few sources from people that actually drove those cars that claim the video game cars were much harder to drive than the real life versions.