Reduced grip in draft?

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After numerous and numerous amounts of racing online since the release of this game back in the month of November 2010. I couldnt help but notice that the grip while being in the draft has been reducing after the release of patch 2.00. It's almost as if the distance between you and the car that you are following determines how much grip is lost when going through a turn.
And l also noticed something quite controversial. It is believed that when going through a turn, the tyre display indacates that the tyres would change red a lot quicker. Thus reducing the life and grip of the tyres within the laps of a race. I couldnt help but notice that if you are turning hard through a turn when in the draft, your tyres will go into the red zone a lot more quickly than normal, reducing the life and grip of the tyres even further than normal.
With this playing an important role within the qualifications of an endurance race, and the proven "bug" that has been spreading between lobbies and servers with a participant number of over 12, l can only wonder as to how much more the people and fans of this franchise are going to tolerate with this game before they decide to stop playing.
Until you decide for yourself when to stop playing, have fun races and be fast !

! Cheers !
 
Well, if you are driving a car with significant aero parts then you should indeed be losing grip in corners whilst in the turbulence of the car in front; so nothing you've said sounds wrong to me.
 
When you are in the draft , there is less air pushing your car down, therefore less grip.

^This. It only makes sense that with less air pushing the car down (I.E. less downforce), that you will have less grip for accelerating, braking and turning. Its a big reason as to why there used to be so little overtaking in F1; because the cars required so much air running over them that whenever they popped into the draft of another car, any speed advantages they had in the corners due to better downforce gets washed away by the lack of air running over the car.
 
^This. It only makes sense that with less air pushing the car down (I.E. less downforce), that you will have less grip for accelerating, braking and turning. Its a big reason as to why there used to be so little overtaking in F1; because the cars required so much air running over them that whenever they popped into the draft of another car, any speed advantages they had in the corners due to better downforce gets washed away by the lack of air running over the car.

There's still almost no overtaking in F1. Just DRSing.

But you're right, and if the game is modeling it better now then that's a good thing.
 
Well if that is true then its another big fail from PD and GT5 physics.

:lol: I can agree.. But I'm serious, If my car is getting low on rubber, I always stick behind people because it is much easier to control around the turn
 
Actually, in F1 , the problem is that the air is worked so hard over a car's bodywork that it is going in all directions once the next car encounters that "air" which loses it downforce.
 
Actually, in F1 , the problem is that the air is worked so hard over a car's bodywork that it is going in all directions once the next car encounters that "air" which loses it downforce.

Its the other way around F1 cars need air to create downforce and once in the draft of another cars it is in a tunnel without air (less drag more top speed but less downforce also)
 
Its the other way around F1 cars need air to create downforce and once in the draft of another cars it is in a tunnel without air (less drag more top speed but less downforce also)


It's not, it's what rob said. There's no "tunnel" or vacuum behind the leading car. The worked air off the leading car's body is disturbed and the car behind receives turbulent air. Cars aero is designed and tested to work on the assumption that the air is presented in a clean stream perpendicular to the wings of the car. Anything different to that is sub-optimal; as is experienced when following other cars.
 
Its the other way around F1 cars need air to create downforce and once in the draft of another cars it is in a tunnel without air (less drag more top speed but less downforce also)

The turbulence is the biggest problem in F1, those cars are designed to work in perfectly still air. That's much of why they struggle with it it so much more than bigger, less "aero-y" cars where that tunnel effect is a higher proportion of the issue.

And don't think for a second that an F1 team boss wouldn't choose to use a design that creates more turbulence if presented with two that produce nearly identical downforce and drag. :)

Not that it matters as much any more. If you have the better lap pace you just get reasonably close then auto-pass. It's a little bit like playing A-spec except it happens on the straights lol.
 
Which is why DRS is a good idea. Because before it , all the cars just went around with a 2 second gap between each one....
At least now they have a chance to overtake. If they tweak the zone lengths a bit.
 
There is nothing wrong with that behaviour.

In real-life, that effect is called "dirty air" and GT5 does a great, great job simulating it.
 
Which is why DRS is a good idea. Because before it , all the cars just went around with a 2 second gap between each one....
At least now they have a chance to overtake. If they tweak the zone lengths a bit.

I prefer when the driver does the overtaking. Watching a faster-paced car try to get around a slower one that is using masterful and clean defensive driving technique is terrific fun. Unfortunately modern F1 tech (DRS excluded) has made that very rare to end in a pass. They tried to address it a couple years ago but left a giant gaping hole in the regs so we only got to see them working for a couple races. If they hadn't someone would have found something else to exploit that Ross Brawn didn't see. The engineers are just too damned smart.

I might be OK with DRS if it could be used at any point on the track(maybe still only once or twice) and if the defender could use it as well. As it is it turns the races into glorified qually sessions.

OK I'll stop. :) [/OTRANT]
 
I prefer when the driver does the overtaking.
[/OTRANT]

They do!
I know what you mean though. It seems now they are just going to forget reducing the turbulent air by changing the cars and just use the DRS as it does produce overtaking which is what people wanted.

Does it matter though , when the fastest car usually always wins?
My idea = Reverse Grids!!!!
 
Haha thanks for the wonderful insight on how draft works and how to use it. It was around 7 am and l obviously was not thinking too clearly when l started this thread. Now that l think about it, it does make races a lot closer when going around winding corners and blind hills. But to another point...

Yes l do agree with the cancellation of electronic tactics that "help" a driver pass another. I believe if anything, the wheel should turn the car and nothing else, while the driver should be accountable for his passes and mistakes. Blaming the "car" may be true in most cases, but the technology is most to blame. Cut the technology and you cut the blame of the car. As the words of the all mighty virtuoso himself...

"having any form of technology further proves that the technology is doing the driving, and not the driver" - Ayrton Senna

Hehehe just my $0.02...
 
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