Remove safety rank until it works?

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covan2306
Went from a B to a D in 2 races, both times I was t- boned by someone who dived the grass to hit me. 1st race it happened x2, same driver same 10 sec penalty. He ended with a white B i got reduced to C. Next race 10 second penalty, virtually same scenario, 10 secs, reduced to D. He came 1st with white B....

Its a severely flawed system that punishes clean racing.
 
IMHO it actually works pretty good. You almost get the impression that it learns the bottlenecks on the tracks and adjusts accordingly.

My best advice would be to do your best to keep out of trouble, if you see someone coming fast, let him pass, do not risk your rating. I made the mistake of trying the N200 races with a B rating. After 2 races i was bumped down to D and had to climb back up. The long races are pretty effective, do the 10 lap GT3 race, just let yourself fall back if someone wants to fight. Before you know it you will be rated up again and can race the clean bunch again.
 
Just seems to be illogical, if you see someone approaching fast let them pass.... They aren't trying g to pass, they are trying hit me. The system should know that car x can't take that corner at 130mph, same for those who rejoin and swipe across the track to hit you, safe driving is good for back runners, but the pay off from taking out p1 rather than safely passing is backwards, promotes large contact.
 
Unfortunately the system is here to stay until PD decides to fix it. Just have to adapt to the online racing in GTS for the time being. Or wait till Need For Speed Payback :P
 
It definitely needs some fine tuning but almost all of my races have been pretty clean once I got to B. I’m sure updates will happen.
 
Op, while I agree it needs work, I have been able to come up from “E” to “C” now in just three sports races. The n200, gr4 and gr3. In those three races I did the same thing every time. Let the firing squad pass you. Run your own race in last. And since your last, no need to try and set lap records. Just keep pace and don’t get lapped.
 
There's always going to be knuckleheads online. I just race clean and competitive in each race and have climbed up to S. Just keep plugging away and try some tunings, they really help getting my times down.
 
If I cut the grass and hit you in the side, usually is will count as me being I side line, so punishes the safe driver, you'll get penalty and -St, I'll just get -sr. Serves bad drivers.

I should maybe change title to penalty rather than sr
 
I agree that it is silly to let the bully pass, BUT i also know that he will be gone in the next races because i don't have to do races with B ratings anymore. And the idea is that if i can avoid an accident, even if i am not the cause, i should avoid it. Show you can avoid the accidents and add to your Driver Rating!
In that way i really think that PD made a very good system, with a S rating you race like the cars are made of Glass, you don't want to race the B pilots again.
 
Honestly, it's worth just doing a few races at the back and avoiding collisions just to get your rating up to S. Took me less than 10 races I reckon to get to S and not moved down from that ever since. Only a few times have I had a red S. 90% of the time it's blue and I've been racing at the front, middle and back with everyone playing fair. I'm loving racing people with S as it's respectful racing, but still very competitive.
 
Went from a B to a D in 2 races, both times I was t- boned by someone who dived the grass to hit me. 1st race it happened x2, same driver same 10 sec penalty. He ended with a white B i got reduced to C. Next race 10 second penalty, virtually same scenario, 10 secs, reduced to D. He came 1st with white B....

Its a severely flawed system that punishes clean racing.

IMHO it actually works pretty good. You almost get the impression that it learns the bottlenecks on the tracks and adjusts accordingly.

My best advice would be to do your best to keep out of trouble, if you see someone coming fast, let him pass, do not risk your rating. I made the mistake of trying the N200 races with a B rating. After 2 races i was bumped down to D and had to climb back up. The long races are pretty effective, do the 10 lap GT3 race, just let yourself fall back if someone wants to fight. Before you know it you will be rated up again and can race the clean bunch again.

Just seems to be illogical, if you see someone approaching fast let them pass.... They aren't trying g to pass, they are trying hit me. The system should know that car x can't take that corner at 130mph, same for those who rejoin and swipe across the track to hit you, safe driving is good for back runners, but the pay off from taking out p1 rather than safely passing is backwards, promotes large contact.
Quite often letting them pass works very well. Most are trying to use your car as a lean to turn with way too much speed. Break early, go outside and turn in late. They will fly past from inside without a change to turn in. you will get good exit and leave them to the grass. You lose few tenths, but win at the end.

I did this 3-4 times to same guy in one race. He was quick but reckless.

Or then try to achieve SR A or S and you rarely need to worry about this.


Op, while I agree it needs work, I have been able to come up from “E” to “C” now in just three sports races. The n200, gr4 and gr3. In those three races I did the same thing every time. Let the firing squad pass you. Run your own race in last. And since your last, no need to try and set lap records. Just keep pace and don’t get lapped.

Actually driving at the back is a good change to get the FL. Im pretty sure that contributes to DR.

Well, tough luck for me then that likes to race Ferraris. :(
In general I think the "meta" gets quite boring. I'd like to see mixed grids and realistic racing. If people are just gaming the system using one...ok, two...cars to get ahead then it is frankly quite off putting.



IMHO it's fair to use the aids as intended. But an aid should not give you an advantage. If the rumours regarding weird setups and driving styles being employed and "rescued" by the use of aids, and it all resulting in time gains then that is unfair. Or at least against what PD/GTS is positioning themselves to achieve (simulating real racing).

Ferraris seem to get pretty hard to drive when you push the setup.
 
I think the system is great so far, I've climbed from D up to A and I've become a lot more aware of other drivers in the process. Sure it can do with some tweaking, some adjustments, and maybe a few more rule sets for identifying offenders, but you cant deny that they've done a great job at adjusting it over the last 2 weeks.

A good example, today in the n200 race, no contact by anyone in the top 6 places for the whole race, I was sitting in the lead on the last corner, and 4th place plows into almost everyone in front of him, I got a little sideways, tapped the wall, second place got through alright, third barely saved it, and the offender moved into first place. At the start of the week, in this scenario, I would have got a penalty for the incident, but what actually happened was no one got an SR or time penalty - except the offending driver who got a red SR for the single contact, as well as a cherry on top (a 10s penalty which dropped him down to 12th place). Maybe that was just a freak example where its worked correctly, but hey, it worked?

The real test of the SR system is actually jumping into another game, I've tried both PC2 and F7 online since GT S came out, and they both pale in comparison.
 
SR is not safety rating.
It has to do with your Sportmanship. I.e how fair are you on track observing race rules, as stipulated by the FIA. Losing control of your car is pushing it beyond performance, so not upto standard.
Cutting corners is an advantage so you get a penalty an your SR drops.
Same for bumping, four wheels outside the track (ask Max Verstappen ), and so on.

Drive clean, respect your opponents, you’ll be amazed how fast your SR climbs.
 
Drive clean, respect your opponents, you’ll be amazed how fast your SR climbs.

Yes, until one of said opponents bumps you off the track resulting in you getting a 10 second penalty and an SR hit you cannot make up for during the entire race. And then you witness the bumper getting an SR increase (blue).

But sure, keep telling yourself that it currently rewards clean racing and punishes offenders. That is just wishful thinking though.

Ferraris seem to get pretty hard to drive when you push the setup.

Maybe, but that's why meta ruins the game somewhat. The current situation with one car (especially in combination with aides) being so much quicker than the others practically makes it a one make race. Boring.
 
SR is not safety rating.
It has to do with your Sportmanship. I.e how fair are you on track observing race rules, as stipulated by the FIA. Losing control of your car is pushing it beyond performance, so not upto standard.
Cutting corners is an advantage so you get a penalty an your SR drops.
Same for bumping, four wheels outside the track (ask Max Verstappen ), and so on.

Drive clean, respect your opponents, you’ll be amazed how fast your SR climbs.

Exactly. I was feeling similar things to other posters here early on, but if you keep at it the quality of the drivers you race against keeps going up and up and the idiots disappear. I'm at DR-A and SR-S now and bar the odd person who is overly aggressive, usually when they think they are comfortably leading and I am catching them or I put a move on them that they didn't expect (not a divebomb or anything), the standards are impressively high.
 
Yes, until one of said opponents bumps you off the track resulting in you getting a 10 second penalty and an SR hit you cannot make up for during the entire race. And then you witness the bumper getting an SR increase (blue).

But sure, keep telling yourself that it currently rewards clean racing and punishes offenders. That is just wishful thinking though.



Maybe, but that's why meta ruins the game somewhat. The current situation with one car (especially in combination with aides) being so much quicker than the others practically makes it a one make race. Boring.

It's based on averages. If you race clean it WILL go up simple as that. The same guy who is racing dirty against you is racing dirty against everybody else and his will go down. You will end up in S rating where respect is much more common than recklessness and all will be well.

As far as op title, I'm sure they will tweak it but leave it in for now. It works.
 
It's based on averages. If you race clean it WILL go up simple as that. The same guy who is racing dirty against you is racing dirty against everybody else and his will go down. You will end up in S rating where respect is much more common than recklessness and all will be well.

Sure, that is what we have been told. However, in said example (and this has happened more than once) it is clearly being misused. The person bumping ends with a positive SR and is the one getting promoted. I, the victim, get demoted.
In other words, among those rising to A/S will be some who have just abused the system to win and gain SR.
 
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Sure, that is what we have been told. However, in said example (and this has happened more than once) it is clearly being misused. The person bumping ends with a positive SR and is the one getting promoted. I, the victim, get demoted.
In other words, among those rising to A/S will be some who have just abused the system to win and gain SR.


Tbh, I missed the "off the track" part of your comment and fixated on the "bump" part. :) I still think it works for the most part and racers like that will get averaged out. I personally don't think that those "abusers" will rise in the ranks, but I could be wrong.
 
I personally don't think that those "abusers" will rise in the ranks, but I could be wrong.
What we think is irrelevant since I have positive proof that it is indeed happening. Bumping others off track results in no significant punishment and those that do keep getting SR boosts. The only way to combat this is to levy the same punishment for both cars in contact.

In the case off contact between two cars, ideally the following should happen:
If the bumped car is punished with penalties penalties for contact + off track + barrier contact, the exact same punishment should be applied to the bumping car. That is the only way to fully dissuade people from trying to use contact to their advantage.
 
This Need to change. Of course the 'bumper' should be penalized, not the bumpee... Sure it could be abused but to much less degree than how it is now.
 
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