- 5
- Texas
- KayaKimura
Let me start the thread by saying this: Gran Turismo 7's physics as of Update 1.20 feel amazing. Whether it's racing against other drivers or drifting around Tsukuba Circuit, I love the new physics... even if some cars such as the 2019 Audi R8 LMS Evo are a bit understeery now, but a couple setup changes should do the job. However, despite there being improvements to the physics, a nasty bug is still around and in my opinion holds GT7 back from having a potentially better driving experience, and that is the ride height bug.
What is the ride height bug?
First, we gotta learn the benefits of a lower ride height. In real life racing and other racing games (Gran Turismo SPORT, Automobilista 2, rFactor 2), lowering the ride height of a vehicle lowers the center of gravity, which means you'll get better overall handling and grip. Of course, you don't want to go too low or else your car will bottom out and suffer from tire rub, but generally - lower is better.
In Gran Turismo 7 however, ride height adjustments appear to be reversed. What I mean is that lowering the ride height actually reduces grip while raising it improves it, which shouldn't be the case at all. Raising the ride height should make you go slower since there'll be more lateral weight transfer and a higher center of gravity, but because ride height adjustments are bugged, one of the ways to maximize grip on a car is by lifting it.
This bug has remained in Gran Turismo 7 ever since its release on March 4th, 2022, which means we've gone through months without Polyphony attempting to fix it. It's not even mentioned on the Known Issues page that can be found on gran-turismo.com: Known Issues
This bug has been reported by fellow GTPlanet user ItsLlamaLlama on another thread and a YouTube video, though I don't think they're getting the attention that they deserve: Bugged Ride Height, Improve Handling GT7 Ride Height Bugged? Tuning and Game Physics Video
I've also made a video about the bug myself (Gran Turismo 7's Ride Height Bug | #granturismo7). In order to further support my claim that this bug is still around even in Update 1.20, I've included a few videos of me driving the Chevrolet Corvette (C2) with different ride heights and another user encountering the bug:
This is undeniable proof that having a higher ride height results in the car feeling more planted and having better overall grip throughout the lap. It's a little disappointing that this bug hasn't been fixed since March, but maybe if this thread gets enough attention, Polyphony could take note of it and finally fix it in a future update. The question is... will they actually listen?
What is the ride height bug?
First, we gotta learn the benefits of a lower ride height. In real life racing and other racing games (Gran Turismo SPORT, Automobilista 2, rFactor 2), lowering the ride height of a vehicle lowers the center of gravity, which means you'll get better overall handling and grip. Of course, you don't want to go too low or else your car will bottom out and suffer from tire rub, but generally - lower is better.
In Gran Turismo 7 however, ride height adjustments appear to be reversed. What I mean is that lowering the ride height actually reduces grip while raising it improves it, which shouldn't be the case at all. Raising the ride height should make you go slower since there'll be more lateral weight transfer and a higher center of gravity, but because ride height adjustments are bugged, one of the ways to maximize grip on a car is by lifting it.
This bug has remained in Gran Turismo 7 ever since its release on March 4th, 2022, which means we've gone through months without Polyphony attempting to fix it. It's not even mentioned on the Known Issues page that can be found on gran-turismo.com: Known Issues
This bug has been reported by fellow GTPlanet user ItsLlamaLlama on another thread and a YouTube video, though I don't think they're getting the attention that they deserve: Bugged Ride Height, Improve Handling GT7 Ride Height Bugged? Tuning and Game Physics Video
I've also made a video about the bug myself (Gran Turismo 7's Ride Height Bug | #granturismo7). In order to further support my claim that this bug is still around even in Update 1.20, I've included a few videos of me driving the Chevrolet Corvette (C2) with different ride heights and another user encountering the bug:
This is undeniable proof that having a higher ride height results in the car feeling more planted and having better overall grip throughout the lap. It's a little disappointing that this bug hasn't been fixed since March, but maybe if this thread gets enough attention, Polyphony could take note of it and finally fix it in a future update. The question is... will they actually listen?