Road Cars vs Race Cars (Poll)

  • Thread starter Thread starter twitcher
  • 40 comments
  • 2,352 views

What do you use more often, road cars or race cars?

  • Road cars

    Votes: 92 55.1%
  • Race cars

    Votes: 28 16.8%
  • Both equally

    Votes: 47 28.1%

  • Total voters
    167
Messages
6,293
Canada
Canada
Based on a discussion I saw in another thread, along with the underlying, long time, ongoing debate over which type of car is a better addition to the GT franchise, I have a simple question.

What do you use more frequently in GT6, road cars, or racecars?

This goes for both single player and online. I'm not really looking for what you like more, but rather, if you make an honest analysis of your activities in GT6, which do you use more frequently.

I did do a quick search, couldn't find a similar thread. Apologies if this was already done.
 
Both are cool.

As long as its real and not duplicates.

Okay a vision is also okay as long as its believable (Mazda or even Alpine are perfect, Chapparal and Tomahawk are utter bollocks). However i do worry that he amount of time and resources modeling visions takes up the real ones.
 
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I use mainly road cars, with mainly sport tires. I feel that PD hasn't perfected how racing slicks should actually behave in their game, especially when you put them on road cars. So I tend to not use racing tires (especially RM and RS) unless I absolutely have to. (slightly off topic I know)
 
I voted for race cars. But I have noticed something recently, race cars age a lot more quickly than road cars. Just look into the suggestions thread for cars and you will see list of racecars from 2012 and 2013. And its only been 1 or 2 years, and those cars are already beginning to lose their relevance. So yeah, I like race cars, but it's very hard to keep them updated and current compared to road cars. Because the technology advances every year in a race car, maybe road cars evolve every year too, but not in the same leaps and bounds. They seem to be more of a generation, race cars are more of an annual thing.

What I like to have: Modern racecars

Classic and iconic cars are almost timeless though, they aren't my favorite, but I will enjoy them for a longer period of time.
 
I like racecars more, they're just so much fun to drive.

I would like more road cars, though. You can never have enough. I don't care if we get different variants, as long as the flagship variant is in the dealer and the others are in a used dealer.
 
I accidentally voted race cars instead of Both... I can't fix that because you didn't let us change the vote.
 
A car is a car ... we all want to create a tune that makes it faster than the one that others are using.
Be it a Honda CRX '98 or an LMP1.

I'm happy to try my luck with any car, category with-standing.

*Edit*
Therefore, I should add, I voted 'Both equally'.
 
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GT 1 had the best balance, and I liked their execution..., lots of road cars, a few race cars, and race mods for most (these were based on actual race cars in many cases)...

My most used type would be VGT by a mile, which comprises of all sorts.
 
I mainly use road cars, but most are modified with all available parts and have a racing number, so although they are road cars, I use them as race cars :)
 
GT to me was always the street car game where you could circuit race showroom cars. Racing sims are mostly full of race cars, AC and PCars are changing that to some degree, but if you wanted a large selection of ordinary street cars, most especially everyday street cars that you won't find in any other game, GT was the go to place (or Forza if you're an XBoxer). They've gotten away from that in GT6 IMO to a great degree and focused on race cars and fantasy cars especially with the DLC. They appear to be moving away from their own roots and the things that made them successful and I'm not a fan of it.
 
I voted road cars because they have more customization options and there can be more variations between two of the same models online, but racecars are fun and useful too.
 
I voted both because it wouldn't feel like GT without either.
 
Maybe better to have more of a split

I'd say about 75% Road cars - 25% race cars

But the best bit of GT is the sheer variety of hoopty cars you can trundle about in - virtually.
 
We need a balance of both , giving priority to road cars because that's why always defined GT i think , being able to drive a bit of everything.

For example i'm driving the 300ZX but next i might feel like driving the 787b , GT offers the possibility to do that.
 
Race cars.
There are a few road cars that I like but I spend most of my time driving race cars, they're more fun to drive and they have better handling imo. That's why I like the car selection in games such as PCars, Race Pro, and Toca Race Driver 3, they focus on race cars, the small number of road cars in those games doesn't really bother me.

I think it would be great if PD released a GT game with only real race cars & real track locations (all the ones from GT6 plus some new ones), that would be a great opportunity for PD to release a game with all premium content (premium cars and premium tracks with dynamic weather and full 24hr cycle) and all race options available in all modes (qualifying, standing starts, mechanical damage, fuel/tyre wear, flags/penalties, full balanced grid, etc).
 
Sorry this is the first pole I've ever made :dunce: :lol:

Can I go back and change the options?
Go to your first post. Under the thread title should be "Thread Tools". If you can edit the poll, it'll be from there.
 
GT to me was always the street car game where you could circuit race showroom cars. Racing sims are mostly full of race cars, AC and PCars are changing that to some degree, but if you wanted a large selection of ordinary street cars, most especially everyday street cars that you won't find in any other game, GT was the go to place (or Forza if you're an XBoxer). They've gotten away from that in GT6 IMO to a great degree and focused on race cars and fantasy cars especially with the DLC. They appear to be moving away from their own roots and the things that made them successful and I'm not a fan of it.
I believe GT academy has made them to where they continually want to add more racecars. Does that make sense? In my opinion it does, but it is not the game it used to be now.
 
Road cars, particularly those with low power, low weight and skinny tires.
 
FS7
Race cars.
There are a few road cars that I like but I spend most of my time driving race cars, they're more fun to drive and they have better handling imo. That's why I like the car selection in games such as PCars, Race Pro, and Toca Race Driver 3, they focus on race cars, the small number of road cars in those games doesn't really bother me.
This is the opposite of why I love GT and haven't even played games like PCars. I like being able to tune road cars to the power levels that suit me.
 
I believe GT academy has made them to where they continually want to add more racecars. Does that make sense? In my opinion it does, but it is not the game it used to be now.
I believe you are correct in that the GTA tie-in has had a big influence over the car selection lately and the tendency towards race cars and faster cars in general. That would be fine so long as it was balanced out with your typical $15-50k cars but that modeling efforts seems to have been hijacked by laser powered slot cars.
 
Race cars. I like hotlapping and stuff. If I had a racing wheel, I'd probably use road cars much more often. Buuuuut I don't, so here I am!
 
I believe you are correct in that the GTA tie-in has had a big influence over the car selection lately and the tendency towards race cars and faster cars in general. That would be fine so long as it was balanced out with your typical $15-50k cars but that modeling efforts seems to have been hijacked by laser powered slot cars.
I couldn't agree more. When I play this game, I want to be able to say I have driven Altimas, and S10 Pick-Ups against each other Monaco. With my moms Cobalt doing reverse donuts in a run off area. :lol:

Ok, not really. But please add more common daily drivers!
 
My garage is almost exclusively road cars. I've got a wheel set-up and the bit of GT I like is the 'on the limit' handling generally with CS or SH tyres, race cars on slicks don't really appeal to me. I've also spent a lot more time just driving with no interest in lap time or racing, so road cars are sort of more appropriate. I do enjoy hot lapping and occasionally racing online and it has been great fun when I've found a decent room etc. it's just not the part of it I'm naturally drawn to as much.
 
I use road cars, because GT6 doesn't actually have the latest race cars in its list (Heck even its Super GT lineup, which is its mainly featured racing organization, isn't updated).
 
The problem with the "daily driver's cars/everyday streetcars" is definition itself. I mean, would you call a Fiesta ST a everyday car? Or that definition goes exclusively to does 1.4 l diesel engined cars? And which of these cars would you want? A daily driver's car in america is different than what we have in europe for example...
And even if we have more everyday cars, what will be the cost of that? Which cars will we give up on? Classics? Modern supercar/hypercars? Classic racecars? Modern racecars? How many of us are willing to give up on, a Ferrari F355, to get a diesel Toyota Camry? It's a bit complicated (a lot, in fact), because in previous game iterations, it was easy to put a new car in the game, but now, the moddeling of a car is much more complex and they will have to prioritise which cars they put in the game, so we can't really blame them for giving us, from GT4 to 5 more supercars than everyday cars, those supercars are what sells the game, those cars that 99% of the people won't be able to drive in their lifetime, the cars that we as boys use as posters in our walls (nowadays as computer/phone wallpapers)...

First of all, we have to keep up with other games in terms of car selection, specially keep up with Forza... The lack of DLC content leaves a lot of new cars to implement in the game. Some of those cars were already available before GT6 came out (for example, the F12 that everyone was excited about when they showed us the "car under the blue cover"), and new releases from the last two years... I don't know how are they going to be able to get that many cars into the game, but atleas I hope the lack of DLC content would mean that those cars are being saved for GT7...
 
I mainly use road cars. For me, I appreciate the physics at work: they pitch and roll more (particularly some of the older cars), and I feel that I can have a lot more input into their behaviour by the way I drive them (if that makes sense). In earlier versions of Gran Turismo, I used to tune most of my cars into oblivion, but in GT6 a lot of the cars can lose their own certain 'flavour' by overtuning.
 
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