FWIW- I notice a fair amount of difference between offline handling and racing in My Lounge with the Boost set to low or high. It appears the "Boost" feature in My Lounge effects both speed and handling.
You guys are all talking about Tyre temperature/ consumption and fuel gauge, but you really have to explain me why the online gameplay feels so different from Endurances, that have also Fuel and Tyre consumption? I've done some tests on Gran Valley with a bone stock NSX in both Grand Valley Endurance and Online, and it's for sure a different thing, online it's more slippery and is definatly different from online. Anyway I play a lot online, so this difference is not much a problem to me, but it's definatly here, no doubt on it in my opinion.
Exactly. Said this in the other thread as well and I'll just say it again.
I always have problems with the Karussell on the Nordschleife when racing online, doesn't really matter which car I use. I spin out 90% of the time in that corner when taking it low on the bumpy things. I always have to take it higher just to be safe. Offline however I never have this problem, even in one make races or endurance races with tyre wear and fuel depletion turned on.
It's also noticable on other bumpy tracks like Deep Forest and Trial Mountain. Can easily get oversteer in any corner on these tracks online, while you can pretty much go full throttle without wheelspin offline (again with tyre wear and fuel depletion turned on). To me it's pretty obvious that the physics are not exactly the same online and offline. It's definately not the tyre wear or fuel depletion causing it since I did tests with this turned on offline as well. No idea what else is causing it though.
I went to set up a Peugeot 908 online, and then raced it in the Grand Valley 300. The car felt the same to me.You guys are all talking about Tyre temperature/ consumption and fuel gauge, but you really have to explain me why the online gameplay feels so different from Endurances, that have also Fuel and Tyre consumption? I've done some tests on Gran Valley with a bone stock NSX in both Grand Valley Endurance and Online, and it's for sure a different thing, online it's more slippery and is definatly different from online. Anyway I play a lot online, so this difference is not much a problem to me, but it's definatly here, no doubt on it in my opinion.
Like the maker of shift 2 said " We will leave the exact mathematical simulation side of things to Gran Turismo and the like, while we have a sim aspect to our physics model we want to focus on more of a race day feel, atmosphere and the feeling of speed inside a race car "
Seems clear to me the shift boys have realised how advanced the physics and tyre modelling are in GT5 and are steering well clear of going down that track.
Mind you, Shift 1 felt IDENTICAL in its' handling offline or on...
The best way to feel this difference (and maybe identify it) is to use a light MR car. Their natural balance is utterly destroyed online.
For some goddamn reason PD doesn't allow your car to rollover online. It completely ruins online first corner dashes. I'm not a crasher, I'm saying that if you crash heavily on the last lap, seeing your car roll/get trashed helps a little with frustration and makes for a great replay.
I worked on a great tune for both my RUF CTR and BTR, offline they are running great. Online it's still loads of oversteer everywhere, can't race it...