Rolling or Standing starts....

  • Thread starter Thread starter peewee737
  • 200 comments
  • 17,584 views
Well, for Nascar races, standing starts would look a bit silly. Don't they do rolling starts in the actual competition?

Other than that, I think standing starts are the way to go for most races, but I wouldn't mind having the choice to shake it up now and then and go with rolling. Or maybe the game already has it preselected for different races. Who knows?

24hs Nurb also has rolling start.
 
Could we have launch control now that we have standing starts back?
Although i suppose we are running out of buttons.

I map the quick tuning menu so that I can turn TCS on and off at the starting line. Have the menu open with TCS on, do a quick getaway, and turn TCS and the menu off before the first corner. Would be nice to have quick macros programmed so that you could perform such actions with a single button press, but that's probably too much to hope for.
 
Standing starts would be ok. If they do rolling starts then please let them do it side by side and not car behind car like GT5P.
 
I hope standing or rolling starts will be put like the real racing series but i would prefer some sort of qualifying. so either standing or rolling start is fine by me
 
Standing starts would be ok. If they do rolling starts then please let them do it side by side and not car behind car like GT5P.

Hope they change that. There were several races in GT5P where the lead car(s) had a 14 second advantage as soon as you crossed the start line (Daytona Oval)
 
I always think I'd prefer standing starts, for several reasons. First off, I've never actually played a game with rolling starts (Okay, NFS:Carbon, but don't remind me, that awful game still gives me nightmares.) I always liked the standing starts in Forza 2 and 3, even if it did tend to lead to some pileups if the first corner was tight.

Second, I like standing starts because they test your ability to make a quick launch, just like playing with a manual setup to test your ability to utilize the car's gears. I enjoy trying to get a quick, barely-squealing start, although I don't think I've ever pulled a proper one off, as I'm not very good at it. I'll keep trying, though.

Lastly, standing starts show who's who in the run to first place, and, as well as showing which car is faster, also gives a clue as to who is the better at making a quick launch.

I'd prefer standing starts over rolling any day, although I'll have to try both to be sure. I don't find the cons mentioned about standing starts that much of a problem, that's all.

Oh yeah, and you can't set a time on the test track without a standing start, so I'll be practicing that a lot.

One of the problem with both Forza and GT4 is that both ignore real life racing rules. In most GT racing (FIA GT including Le Mans, Nurburgring 24hr and Japanese Super GT) whether its endurance or normal race, it's always rolling start after one formation/warm-up lap with safety car. The same goes for NASCAR, Indy (or whatever it's called now) and Grand Ams Rolex series. The only standing start that I'm aware of is in F1, GP2 and GP3. And Best Motoring Super Battle :)

Probably the best option is to give users the ability to set their own rules (re: start) although I'm totally against being able to choose your grid position. That's just too strange.

Yes, you can set a time on a track without standing start- it's how almost all TT lap times are recorded. Top Gear is one of the few exceptions.
 
World Challenge, which was Speed World Challenge, both the GT & Touring cars have been doing a standing start for years. The first year of the Cadillac CTS entry, Andy Pilgram stalled his car on launch, went from second position to last, spent the rest of the race trying to make up that position. Derick Bell burned his clutch on launch. :)
 
although I'm totally against being able to choose your grid position. That's just too strange.

Depends. If it is in the carreer mode they could create you win more money when you are way back on the grid. This apart from the prize money for finishing 1, 2 or 3.
 
I remember when the rolling start was flawed in GT4. For example, you could overtake someone, before the actual start of the race, and that your car always hits the wall before the start of Nurburgring. Also, I have noticed that you start 6th in an 8 car race, regarding GT5.
 
I say it depends on the course and the class of cars you are using. Large courses like Nur can do both, but smaller courses like Laguna Seca standing starts would be best, short courses like Tsukuba as well would work best with standing starts, but rolling starts with slow cars. I think it should be selectable when you play through the game, as realistically on rolling starts with equal vehicles, you are not going to make it to the front if you start in 16th place in 5 laps on Fuji. It just won't happen.

Versus humans well it's a vote to see which is the one you'll use. I like standing starts as it's always a good way to perfect my launching and get a jump on the competition, besides it's a great way to see who is better at manipulating their car well. Some cars no matter how you try just aren't great at launching and would suffer in a standing start. But hey it's all about how you want to play the game.

Oh wow, it's inching ever so closely...Nov 2nd.
 
For the rolling starts, I'd like to see a closer field at the start, rather than spread out over 3 miles. There's never any good T1 mayhem in Gran Turismo :(
 
For the rolling starts, I'd like to see a closer field at the start, rather than spread out over 3 miles. There's never any good T1 mayhem in Gran Turismo :(

Thats a great point.

Although I have a feeling that PD does the single file rolling starts (in effect spreading out the field) in order to make up for the slow AI, and to ensure you dont get 1st after turn 1 and have a long battle if possible. I'm not condoning this rather i'm just pointing out that this might be an effort to improve other in game dynamics such as the AI.

I wouldn't mind rolling starts if it was side by side and cars started closer to each other.

Also why do we have to wait to cross the start/finish line to gain controll and start racing? Dont most races start at the drop of a flag, and the whole feild takes off, instead of waiting your turn to cross the line to start racing?
This would be a great improvement.
 
I don't have a preference on either standing or rolling. Having the option of either a standing or rolling start for each track would be great. What does matters to me is being able to qualify before every race again.

Jerome
 
Grog I see what you mean, by making the player work hard for the win. One con to the field being spread out though, is ending up in races where 9 times out of 10, you have to bump and ram cars to get the win, otherwise, it's doubtful. With the AI in GT5 being much smarter, and providing us with more exciting races, I don't think we will experience the slow AI (remember the AI difficulty settings too) like we have before.
 
Could we have launch control now that we have standing starts back?
Although i suppose we are running out of buttons.

pardon my ignorance, but can launch control be fitted to cars aftermarket? I know that some production cars (GT-R and the BMW M3 come to mind) advertise that they can come with launch control. Maybe the game will allow LC that are so equipeed? And if your car is suitable an LC unit can be purchased and put on other cars?
:)
 
Highly doubt launch control would be added. It sets the RPMs to a limit to get maximum traction, which I'm sure people will find the threshold for fairly quickly. There's no point to it. Learn the launch yourself imo.
 
pardon my ignorance, but can launch control be fitted to cars aftermarket? I know that some production cars (GT-R and the BMW M3 come to mind) advertise that they can come with launch control. Maybe the game will allow LC that are so equipeed? And if your car is suitable an LC unit can be purchased and put on other cars?
:)

Yes. Some aftermarket piggybacks can enable launch control. All it takes is a clutch-activated switch.
 
Highly doubt launch control would be added. It sets the RPMs to a limit to get maximum traction, which I'm sure people will find the threshold for fairly quickly. There's no point to it. Learn the launch yourself imo.

I don't see me using it, the less assists, the better the game.
 
Back