I've done some tests
here with a stock C7 to compare the acceleration profiles at different tracks (1.04).
There were some differences at high speeds, but they can be explained with inclines at the other tracks. If they were due to drag, the effects would be seen already at lower speeds. I don't think the physics are different at SSRX, it's just the only place with sufficiently long and level straights to reach top speed.
To further look into this, I've used an Excel sheet to calculate acceleration profiles. Using a cd * A of 0.605 m² (I haven't found data for the C7 yet , so this is assuming a very good drag coefficient of 0.29 and the C6's frontal area of 2.08 m²), I can get a pretty good fit (orange line) to measured data from Road&Track (circles, data taken from
here) up to 120 mph.
If I leave everything else the same, but only adjust cd * A to 0.4 m², the Excel model (red curve) now almost perfectly matches the in game results at SSRX (dashed green curve). So the exaggerated top speeds in GT6 can be fully explained by a drag coefficient that's far too small (or too low air density, which would give the same results).
Also note that the difference between the red and orange curves is quite a bit greater than those for the different tracks.
Just out of curiosity I've also tried increasing the power to reach the same top speed as in game with the more realistic (yet probably even still a little bit lowish) drag. This takes 494 kW (blue curve) instead of 338 kW.
TL;DR: As of 1.04, drag is still far too low in GT6, and not only at SSRX.