Rules on Passing

  • Thread starter FIDO69
  • 32 comments
  • 4,791 views
118
GTP_Fido
Okay, with all the complaints here about bad drivers. Maybe we can get some of the better drivers to explain the rules of racing to us less knowledgeable.

The best thread I've found so far shows good passing zones:

https://www.gtplanet.net/forum/showthread.php?t=105738

On the few track days I've done, the track master will give out the rules of passing. I think these (badly remembered) rules are a good starting place?

1. the Passer has the responsibility of making sure it is safe.

that being said...

2. Don't pass unless you are in a passing zone - or your opponent has 'gone off' and you can pass 100% safely - or you are an expert.

3. Allow others to pass you on the inside (give them room at the apex) if they have gotten their nose even with your nose. (even just close?)

4. Do not continue to attempt to pass if your nose is not at least even with his nose.


Heck, I have no idea if these rules are right or not. Just looking to get the conversation started. :dunce:
 
Most of the online racers don't even know which button to push to look to the right or the left. They will pass if they don't see you on the forward screen, and you will crash.
 
I drive a race car and we have a rule that if you try and pass someone, if your nose is not to at least the middle of their car and they spin or crash then you would be sent to the back of the pack, of course this is with cautions and such, but it's still a good rule to try and follow.
 
Before you pass make sure you remember to compensate for the extra braking you will have to do to hold your line on the botton. I can't tell you how many times I have been side swiped because the competitor over drove their car for the pass.

When racing side by side on the exit of the corner.. Make sure you feather the throttle so you don't hit the competitor on the transition.

When being passed make sure you give them plenty of room. This goes the same for the passer.

I dunno I dont realy know the rules, I just know what I need to make the pass clean. :)
 
There are no hard and fast rules as to where and when you can pass. You can't say, "It's OK to pass there, but not OK to pass here." It can be safe, or unsafe, to pass anywhere depending on if you have the co-operation of the guy you intend to pass, or not.
 
Bide your time, good things come to those who wait.

I will only pass if its safe to do so and it won't end up with me or who I am trying to pass spinning out.

If who I am trying to pass is already on the ''racing line'' I wait for them to either run wide or make a mistake then pass quickly and safely, watching them dissappear in my rear view mirror.

If I am the one who is being passed or they are quicker than me I will concide the place in a hope to re-gain it later on the track, I NEVER USE BLOCKING TACTICS, THERE'S NO POINT. All you are doing by this is screwing up your lap or somebody elses, it will usually end up with one of you spinning out.

REMEMBER IT IS ONLY A RACING SIM AND A HELL OF ALOT OF FUN.
 
http://http://en.lfsmanual.net/wiki/Clean_Racers_Club_Rules

Next to good 'ol common sense, I pretty much abide by the rules set out in Live For Speed because that is the sim I am most familiar with. Not every rule will apply to GT5, but you can see which are the most important "rules" that you would generally abide by in any game/sim.

Clean Racers Club Race Rules

The CRC are well respected in the online racing community and these rules are acknowledged as the guidelines we all should adhere to and strive to drive by. Please think before you blame others, online racing is intense and very competitive and stressful at times, accidents are part of the racing experience and often caused by lag, competitors inattention due to a home phone ringing, family members interrupting them and such things as they cannot control.

The most obvious rule is: No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your program and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect, and in some cases online sim racing requires even more care.

Perhaps the most important rule is: No running into the car ahead of you. The onus is on the behind driver to take all necessary care and responsibility not to run into an ahead driver.

Please read over and over again. This basically means keep back in first corner after a start, so you know you have room if they misjudge the turn and its your fault if you run into them, learn patience and remember we are not racing for sheep stations!

Race Rules

Knowing the Rules


K-1: It’s the responsibility of drivers to make themselves familiar with all the rules that govern the casual race or competition in which they’re entered.

General Conduct

GC-1: You must compete in a fair and honest manner.

GC-2: You must endeavour to drive responsibly in a way that’s not likely to ruin the racing enjoyment of your fellow drivers.

GC-3: You must not indulge in bad general behaviour.

GC-4: You must not use abusive or offensive language (including but not limited to swearing) in any of the chat or voice facilities.

GC-5: You are expected to behave like sporting gentlemen at all times.

Driver’s Name Etiquette

DE-1: Always use your recognised online name.

Race General

No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your program and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect, and in some cases online sim racing requires even more care.

Contact Concessions

CC-1: If there’s contact between drivers that doesn’t put either out of the race, but results in the guilty driver making up places on the innocent driver, the guilty driver should make the contact concession of allowing the innocent party to pass freely to re-establish their respective positions as they were before the contact. Even if the guilty driver has to let other non-incident-related drivers past, thus loosing positions, while waiting for the innocent driver to regain their lost respective position - then that is what the guilty driver has to do.

CC-2: If there’s contact between drivers that puts the innocent driver out of the race, but allows the guilty driver to carry on, and then the guilty driver should make the contact concession of retiring from the race as soon they can safely do so.

CC-3: If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise usually apply.

CC-4: If the appropriate contact concession is not carried out by the guilty party then there’ll be no mitigation of the usual penalties that would apply. Contact concession rules are all about just doing the sporting thing in these types of cases - which is why we apply them.

Corner Rights

CR-1: You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. Substantial overlap means at least that the front of your car is up to say the driver’s position in the ahead car - and that’s at the very least. You probably should have more overlap in some circumstances. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

CR-2: If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must then leave sufficient side room for the behind driver.

CR-2A: The car on the outside has the right to outside room all the way through the corner – right up to the exit point. They should not be squeezed against the outside towards the exit point.

CR-2B: The car on the inside has the right to inside room all the way through the corner - right up to the exit point. They should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after they have already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, ( I.e. you barge your way past ). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer. Should you cause an accident from a barge passing manoeuvre you’ll be in a defenceless position should you be protested?

CR-3: Where an ahead driver has clearly made a sufficient error to warrant a passing move a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the ahead driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the ahead driver may not be sufficient to justify an attacking passing move however. Just because the ahead drivers gets a bit out of shape at times doesn’t give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.

Defensive Driving

DD-1: Leading cars have the right to choose their own line down a straight. They may make one move to block an attacking car to protect their position while on a straight - but then must maintain that position as long as the attacker remains affected by their position. Then, naturally, as they approach the next corner, they can of course return to the racing line of their choice for the corner.

DD-2: Leading cars have the right to take their line of choice through corners. E.G. they may drive a defensive line around the inside of a corner to protect their position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette.

In fact, apart from the restrictions of rule DD-1, a leading driver can drive any line which they feel is the most inconvenient for any following car to try to pass them.

Initial Fault

IF-1: If you make a significant driving error and another driver or driver’s attempts to capitalize on it then you have reduced rights to counter their attack. If one or the other has to give way, it should be the driver who made the initial error.

E.g. If you go wide at a corner and a close behind car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had pre-existing overlap going into the corner. They must leave you room as well of course.

This is a bit of a grey area and requires good judgment. Small errors that don’t much materially affect the speed or direction of a car wouldn’t count here. E.g. Simply going a little wide but maintaining race speed while still half on the racing line would not be enough of an error to expect this rule to apply. For the behind drivers - If in doubt - don’t - should apply. You can always protest after the race if you think you’ve been wronged - but once you’re in the wall that’s you race done - and the other guy might protest you and win.

So ... Behind drivers shouldn’t push your luck with this rule.

Recovering from an incident


RI-1: The onus is entirely on the driver recovering from any incident that leaves them in any way an obstacle or a hazard to other drivers, to take all necessary care, hazard minimization, and responsibility not to interfere with any cars still on the track and not part of the incident. If you are off the track then the rules on “returning to the track after an off” apply.

RI-2: If you’re on the track after an incident and still in an incident recovery mode then you have no rights what-so-ever. You must give way to all non-incident-affected cars until you are fully recovered. An relevant incident may include, but not limited to, being ... Spun out, facing the wrong way, perpendicular to the track, going abnormally slow for where you are on the track, whatever, ...

RI-3: You must do everything you can to minimize the hazard your car may constitute as soon as possible. This may mean driving fully off the track if you’re half on it. It may mean moving as fast as you safely can to the non-racing-line side of the track. It may mean retiring from the race as fast as you can do so. Whatever.

You will have no defence if you cause another incident whilst recovering from an incident, or being unnecessarily slow at removing the hazard your car may constitute after an incident. Even if the incident was not your fault. All non-incident-affected drivers have right-of-way over anyone recovering from an incident.

Re-entering to the track after running off


RT-1: The onus is entirely on the driver returning to the track after an off to take all necessary care and responsibility not to interfere with any cars still on the track.

RT-2: For these purposes being hard up against and/or ‘stuck’ to a railing or wall constitutes an Off.

RT-3: On-track drivers have right-of-way over anyone returning to the track. You can have very little defence if you cause an incident whilst returning to the track. If you leave the track you loose all rights. Even if you left the track through an event that was not-your-fault.

RT-4: The returning-to-the-tack-after-an-off period includes the recovery period after the actual off when your car may be physically on the track but still constitutes a hazard to on-coming race-speed traffic while you get up to speed and orientate yourself.

RT-5: Do not reverse back onto the track unless it is absolutely unavoidable to do so. You are responsible not to cause an incident if you reverse backwards onto the track. This manoeuvre, if carried out, must be undertaken with great care and penitence.

Its probably always desirable to re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what’s coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate themselves to your situation.

Special care applies when returning to the track from being stuck against a railing. You may be steering extremely hard angle trying to get unstuck. But what keeps you stuck is your speed. As soon as your speed reduces to a level where you’re able to get un-stuck, if you’re still steering to an extreme angle trying to get off, you will probably suddenly swing out onto the track and maybe even spin. If you do this in front of other drivers you will be held at fault.

To get off a wall or railing ... Slow down first to a very slow speed, possibly even steering into the wall to be sure of keeping yourself out of the way or others. Then ease off the railing, very gently, and always give way to all other cars on the track proper.

Running into the car ahead of you


RA-1: The onus is on the behind driver to take all necessary care and responsibility not to run into an ahead driver.

RA-2: The ahead driver must not do any malicious or inappropriate braking or slowing. The ahead driver is entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later. They are also entitled to be inconsistent and erratic.

Behind drivers are expected to anticipate the possibility that ahead drivers may have longer braking zones etc than do they and should drive accordingly, always maintaining separation.

In short, if you are behind someone then you have the responsibility not to run into them. They do not have to try to avoid you. If all else fails, you should run your own car off the track to avoid such a collision.
 
PlusP357, thanks.

I propose we adopt these rules for our races once GT5 has private rooms. We may wish to amend them, via online vote (rule RA-2 seems too permissive to me...) in order to improve or clarify them for our purposes.

Also, enforcement seems to require an outside body to assign fault and levy penalties. Perhaps a special group of race moderators?
 
I think it's important to have the rules written down, even if it seems to make a fairly simple common sense notion of fair play and good sportsmanship seem to be overly complex and full of legalese. For someone like myself, who is a longtime GT player but fairly new to these forums, having it all spelled out in one place instead of spread out among a multitude of posts is extremely helpful.

The rules that PlusP copied here are certainly a great starting point, and seem to express clearly the spirit of fairplay expressed by Sphinx and others with the GTP registry and OLRS. It may be worth having a subforum dedicated to online racing etiquette, where discussion of code of conduct, complaints about bad (or accolades for good) drivers could be expressed, and apologies for mistakes could be handed out.
 
PlusP357, thanks.

I propose we adopt these rules for our races once GT5 has private rooms. We may wish to amend them, via online vote (rule RA-2 seems too permissive to me...) in order to improve or clarify them for our purposes.

Also, enforcement seems to require an outside body to assign fault and levy penalties. Perhaps a special group of race moderators?


I posted those "rules" merely to show an example of what many sim racers from across the genre accept as standard conduct when racing online. Like I said, not everything will apply to GT5P and there is no real way of enforcing them unless you have entered yourself in a league race or a tournament or something similar. I just try to be as courteous a racer as I can possibly be. Everyone makes a mistake now and then. That's racing. It's how you rectify the problem that you created that counts.
 
Most of the online racers don't even know which button to push to look to the right or the left. They will pass if they don't see you on the forward screen, and you will crash.


i have to say i am not a racing novice on any of the GT games but have never found a left and right looking feature on the sixaxis. I am aware you can using a wheel but not with the controller.
 
PlusP357, those sound like a good basis for a rule set within this community. The rules have enough common sense in them that reasonable drivers could work within them and have an enjoyable race.

Regarding the left/right look function, I'm like the previous poster here, where are those buttons on the sixaxis controller? Maybe I should re-read the manual that came with the game download. I'd love to be able to check my sides before making a move.

Because it's good racing to do so, and also because of the careless drivers we have to tolerate now, I habitually check my rear view prior to turning in at turns 1 and 3 on the Daytona Oval (DO).

Most drivers are over-driving at those points on the track. So, many times I have to drive a high line through the entire turn to avoid them. It saves me a lot of grief. The ability to look left and right would a welcomed ability.
 
The default settings don't assign buttons for looking left/right for the Sixaxis, you have to set them up yourself in the options menu.
 
Thank you Simon. I'll check on that tonight after I finish my 1,000 word essay on why I should always make it a point to read the manual thoroughly.
 
http://http://en.lfsmanual.net/wiki/Clean_Racers_Club_Rules

Next to good 'ol common sense, I pretty much abide by the rules set out in Live For Speed because that is the sim I am most familiar with. Not every rule will apply to GT5, but you can see which are the most important "rules" that you would generally abide by in any game/sim.

Clean Racers Club Race Rules

The CRC are well respected in the online racing community and these rules are acknowledged as the guidelines we all should adhere to and strive to drive by. Please think before you blame others, online racing is intense and very competitive and stressful at times, accidents are part of the racing experience and often caused by lag, competitors inattention due to a home phone ringing, family members interrupting them and such things as they cannot control.

The most obvious rule is: No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your program and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect, and in some cases online sim racing requires even more care.

Perhaps the most important rule is: No running into the car ahead of you. The onus is on the behind driver to take all necessary care and responsibility not to run into an ahead driver.

Please read over and over again. This basically means keep back in first corner after a start, so you know you have room if they misjudge the turn and its your fault if you run into them, learn patience and remember we are not racing for sheep stations!

Race Rules

Knowing the Rules


K-1: It’s the responsibility of drivers to make themselves familiar with all the rules that govern the casual race or competition in which they’re entered.

General Conduct

GC-1: You must compete in a fair and honest manner.

GC-2: You must endeavour to drive responsibly in a way that’s not likely to ruin the racing enjoyment of your fellow drivers.

GC-3: You must not indulge in bad general behaviour.

GC-4: You must not use abusive or offensive language (including but not limited to swearing) in any of the chat or voice facilities.

GC-5: You are expected to behave like sporting gentlemen at all times.

Driver’s Name Etiquette

DE-1: Always use your recognised online name.

Race General

No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your program and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect, and in some cases online sim racing requires even more care.

Contact Concessions

CC-1: If there’s contact between drivers that doesn’t put either out of the race, but results in the guilty driver making up places on the innocent driver, the guilty driver should make the contact concession of allowing the innocent party to pass freely to re-establish their respective positions as they were before the contact. Even if the guilty driver has to let other non-incident-related drivers past, thus loosing positions, while waiting for the innocent driver to regain their lost respective position - then that is what the guilty driver has to do.

CC-2: If there’s contact between drivers that puts the innocent driver out of the race, but allows the guilty driver to carry on, and then the guilty driver should make the contact concession of retiring from the race as soon they can safely do so.

CC-3: If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise usually apply.

CC-4: If the appropriate contact concession is not carried out by the guilty party then there’ll be no mitigation of the usual penalties that would apply. Contact concession rules are all about just doing the sporting thing in these types of cases - which is why we apply them.

Corner Rights

CR-1: You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. Substantial overlap means at least that the front of your car is up to say the driver’s position in the ahead car - and that’s at the very least. You probably should have more overlap in some circumstances. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

CR-2: If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must then leave sufficient side room for the behind driver.

CR-2A: The car on the outside has the right to outside room all the way through the corner – right up to the exit point. They should not be squeezed against the outside towards the exit point.

CR-2B: The car on the inside has the right to inside room all the way through the corner - right up to the exit point. They should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after they have already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, ( I.e. you barge your way past ). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer. Should you cause an accident from a barge passing manoeuvre you’ll be in a defenceless position should you be protested?

CR-3: Where an ahead driver has clearly made a sufficient error to warrant a passing move a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the ahead driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the ahead driver may not be sufficient to justify an attacking passing move however. Just because the ahead drivers gets a bit out of shape at times doesn’t give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.

Defensive Driving

DD-1: Leading cars have the right to choose their own line down a straight. They may make one move to block an attacking car to protect their position while on a straight - but then must maintain that position as long as the attacker remains affected by their position. Then, naturally, as they approach the next corner, they can of course return to the racing line of their choice for the corner.

DD-2: Leading cars have the right to take their line of choice through corners. E.G. they may drive a defensive line around the inside of a corner to protect their position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette.

In fact, apart from the restrictions of rule DD-1, a leading driver can drive any line which they feel is the most inconvenient for any following car to try to pass them.

Initial Fault

IF-1: If you make a significant driving error and another driver or driver’s attempts to capitalize on it then you have reduced rights to counter their attack. If one or the other has to give way, it should be the driver who made the initial error.

E.g. If you go wide at a corner and a close behind car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had pre-existing overlap going into the corner. They must leave you room as well of course.

This is a bit of a grey area and requires good judgment. Small errors that don’t much materially affect the speed or direction of a car wouldn’t count here. E.g. Simply going a little wide but maintaining race speed while still half on the racing line would not be enough of an error to expect this rule to apply. For the behind drivers - If in doubt - don’t - should apply. You can always protest after the race if you think you’ve been wronged - but once you’re in the wall that’s you race done - and the other guy might protest you and win.

So ... Behind drivers shouldn’t push your luck with this rule.

Recovering from an incident


RI-1: The onus is entirely on the driver recovering from any incident that leaves them in any way an obstacle or a hazard to other drivers, to take all necessary care, hazard minimization, and responsibility not to interfere with any cars still on the track and not part of the incident. If you are off the track then the rules on “returning to the track after an off” apply.

RI-2: If you’re on the track after an incident and still in an incident recovery mode then you have no rights what-so-ever. You must give way to all non-incident-affected cars until you are fully recovered. An relevant incident may include, but not limited to, being ... Spun out, facing the wrong way, perpendicular to the track, going abnormally slow for where you are on the track, whatever, ...

RI-3: You must do everything you can to minimize the hazard your car may constitute as soon as possible. This may mean driving fully off the track if you’re half on it. It may mean moving as fast as you safely can to the non-racing-line side of the track. It may mean retiring from the race as fast as you can do so. Whatever.

You will have no defence if you cause another incident whilst recovering from an incident, or being unnecessarily slow at removing the hazard your car may constitute after an incident. Even if the incident was not your fault. All non-incident-affected drivers have right-of-way over anyone recovering from an incident.

Re-entering to the track after running off


RT-1: The onus is entirely on the driver returning to the track after an off to take all necessary care and responsibility not to interfere with any cars still on the track.

RT-2: For these purposes being hard up against and/or ‘stuck’ to a railing or wall constitutes an Off.

RT-3: On-track drivers have right-of-way over anyone returning to the track. You can have very little defence if you cause an incident whilst returning to the track. If you leave the track you loose all rights. Even if you left the track through an event that was not-your-fault.

RT-4: The returning-to-the-tack-after-an-off period includes the recovery period after the actual off when your car may be physically on the track but still constitutes a hazard to on-coming race-speed traffic while you get up to speed and orientate yourself.

RT-5: Do not reverse back onto the track unless it is absolutely unavoidable to do so. You are responsible not to cause an incident if you reverse backwards onto the track. This manoeuvre, if carried out, must be undertaken with great care and penitence.

Its probably always desirable to re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what’s coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate themselves to your situation.

Special care applies when returning to the track from being stuck against a railing. You may be steering extremely hard angle trying to get unstuck. But what keeps you stuck is your speed. As soon as your speed reduces to a level where you’re able to get un-stuck, if you’re still steering to an extreme angle trying to get off, you will probably suddenly swing out onto the track and maybe even spin. If you do this in front of other drivers you will be held at fault.

To get off a wall or railing ... Slow down first to a very slow speed, possibly even steering into the wall to be sure of keeping yourself out of the way or others. Then ease off the railing, very gently, and always give way to all other cars on the track proper.

Running into the car ahead of you


RA-1: The onus is on the behind driver to take all necessary care and responsibility not to run into an ahead driver.

RA-2: The ahead driver must not do any malicious or inappropriate braking or slowing. The ahead driver is entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later. They are also entitled to be inconsistent and erratic.

Behind drivers are expected to anticipate the possibility that ahead drivers may have longer braking zones etc than do they and should drive accordingly, always maintaining separation.

In short, if you are behind someone then you have the responsibility not to run into them. They do not have to try to avoid you. If all else fails, you should run your own car off the track to avoid such a collision.
wow, whoooah!!! :crazy: i reckon you'd be too uptight to race at all if you had that lot running through your head :yuck: :lol:
 
wow, whoooah!!! :crazy: i reckon you'd be too uptight to race at all if you had that lot running through your head :yuck: :lol:

Nah. I just try to use common sense. If it looks like I am going to make contact with another car, I just try to ensure the contact made was not my fault. Simple as that. If I happen to screw someone else up and it was my fault, I slow down and let them past me. Win or lose, you still get paid.

Regarding situational awareness in one of the above posts, I almost never use the D-pad on the G25 to look left and right unless I am on a long straight. Having to take my hand off the wheel (or fumble with my finger from the shifter) breaks my concentration too much; especially in the corners. Too bad TrackIR doesn't work on the Playstation3.:grumpy: If I think I am in a position where I might turn into, or "rub" someone, I will often just hold back a little and let them have the corner and attempt to regain my position elsewhere.

If I find myself to be one of the only clean drivers in a race full of bumper cars, I will be a little less forgiving, but not careless. I will hold my ground, but at the same time, try not to be ruthless.
 
PlusP357,

Not sure why you are... backing off (?) the idea of having solid rules (or at least well written out rules) of driving and passing. I think, "just be careful" is far too general. there are legitimate grey areas, but if people sign up to following well written rules, at least everyone knows the standards they will be held to. AND you can legitimately make aggressive moves, and know that you are not stepping over the line, better yet, your competition knows that they must give way in certain circumstances.

oh well, we'll see what we do when we have private rooms.
 
Regarding situational awareness in one of the above posts, I almost never use the D-pad on the G25 to look left and right unless I am on a long straight. Having to take my hand off the wheel (or fumble with my finger from the shifter) breaks my concentration too much; especially in the corners. Too bad TrackIR doesn't work on the Playstation3.:grumpy: If I think I am in a position where I might turn into, or "rub" someone, I will often just hold back a little and let them have the corner and attempt to regain my position elsewhere.

If I find myself to be one of the only clean drivers in a race full of bumper cars, I will be a little less forgiving, but not careless. I will hold my ground, but at the same time, try not to be ruthless.

If you use the shifter either sequential or manual for changing gears on the G25, then you can assign the paddle shifts on the wheel to be your look left and right.
I also have assigned one of the wheel buttons to look behind.
That way there is no need to take your hands from the wheel and fumble with the dpad to look around. having all those controls on the wheel makes looking around and maintaining view of the surroundings second nature.
 
PlusP357,

Not sure why you are... backing off (?) the idea of having solid rules (or at least well written out rules) of driving and passing. I think, "just be careful" is far too general. there are legitimate grey areas, but if people sign up to following well written rules, at least everyone knows the standards they will be held to. AND you can legitimately make aggressive moves, and know that you are not stepping over the line, better yet, your competition knows that they must give way in certain circumstances.

oh well, we'll see what we do when we have private rooms.

When GT5 offers private rooms, I am 100% for specific rules in the servers that GTP members race in. Everyone will be aware of the conduct that is deemed acceptable and things should play out smooth. Everyone who chooses to join a "GTP server" will be in the "same page" so to speak.

I just find that it would be next to impossible to regulate "rules" in public online races. Who are we to tell others how they might act? GTPlanet has nothing to do with PD. They are the ones responsible for the public arena...and they took care of the problem with an state of the art and completely bug free penalty system. :dunce: 👍 :dunce:

Ya know what, I think I will start a rule thread and see where this goes. It is going to have to be the GTPlanet community that makes the final decision.
 
Ya know what, I think I will start a rule thread and see where this goes. It is going to have to be the GTPlanet community that makes the final decision.
Please don't, not yet anyway... It has been done already (see here), but it was taken down because there is already alot of work being done on such a set of rules, which will be the "Official" GTP House rules, so to speak...

We can expect something to be posted up in the near future...


edit: Although there is currently no "official" policy on 'conduct', the list that you posted in this thread is great, and should give people who are unsure about certain aspects of generally accepted behaviour a decent rule of thumb to work with in the meantime 👍

https://www.gtplanet.net/forum/showpost.php?p=3014052&postcount=7
 
Sorry Mars, I made the new thread while you were posting a reply to not make a new thread. :) As long as we know that something is being worked on is all that matters.

Thanks,

Plus
 
this is a racing game right so i race i cant belive your going on about when you should and should not pass if your good enough you can do it cleany whenever you like
 
It's a racing simulator - correct

It's not a crashing simulator.

The real life F1 drivers are considered by many to be the best there are and lo and behold they have rules about this sort of thing too. What happens when there's a crash in a grand prix? That's right - the stewards investigate the matter to see if someone broke the rules.

If you're good enough you'll realise that you can't pass any old where.
 
this is a racing game right so i race i cant belive your going on about when you should and should not pass if your good enough you can do it cleany whenever you like

Rule #15 Bide your time and make sure your close enough when that time comes. :sly:

And pressure is a wonderful thing too.
 
And pressure is a wonderful thing too.

Indeed, and it seems the punters do have one good (?/!) effect.
It seems pressure is quite high as i see many racers crack under pressure.

I have to say, for me to, when i see a car close in my mirror, i spend a touch to much looking into my mirror in anticipation of needing to avoid a ram-action. When surprizingly, the driver behind me is 'pushing with skillzZ' (read; not touching me), i do tend to make some mistakes under that pressure.

To me it seems the punters do add to the pressure that good drivers can apply, for the wrong reason that may be so, yet the adrenaline levels in my blood are not affected by the reason ;)

Ofcourse i too hope that the punters will soon find GTA4 or NFS more their thing so we can move to racing rather then punter-avoiding.

Chrs
 
Back