- 2,348
- murphykieran
What do you think so far about the graphics in the game?
I'm a little dissapointed because there seemed to be so much hype about the view distance and about all the bugs they'd fixed.
I haven't done much in open countryside so I can't comment much on the draw distance, but there seems to just as much graphical bugs as in Vice City and GTA III. Objects keep popping into view at the last moment and sometimes the transition between low-res and high-res textures/polygons occurs very suddenly so that an object up close suddenly change into high-res. It's annoying but no more so than Vice City. I can deal with it.
I'm not so sure about the graininess of the screen when it's raining. I thought Vice City handled it less annoyingly. I don't see how the grainy screen helps it look like rain at all. It feels like I'm playing Silent Hill 2.
One change I do like is the way the cars are rendered. They look almost like they're from a cel shaded game or slightly like the 3d rendered vehicles in Futurama. Adds a nice stylistic touch to the game.
KM.
I'm a little dissapointed because there seemed to be so much hype about the view distance and about all the bugs they'd fixed.
I haven't done much in open countryside so I can't comment much on the draw distance, but there seems to just as much graphical bugs as in Vice City and GTA III. Objects keep popping into view at the last moment and sometimes the transition between low-res and high-res textures/polygons occurs very suddenly so that an object up close suddenly change into high-res. It's annoying but no more so than Vice City. I can deal with it.
I'm not so sure about the graininess of the screen when it's raining. I thought Vice City handled it less annoyingly. I don't see how the grainy screen helps it look like rain at all. It feels like I'm playing Silent Hill 2.
One change I do like is the way the cars are rendered. They look almost like they're from a cel shaded game or slightly like the 3d rendered vehicles in Futurama. Adds a nice stylistic touch to the game.
KM.