- 5,224
- Connecticut
- Ridley-X4
While there are some neat stuff from prior NFS games returning in Heat (e.g. risk vs reward pursuits), here were my thoughts on some other stuff that I'd love to see return to NFS, or otherwise be expanded upon and evolved in another IP:
Most Wanted:
-Spike strips that were genuinely threatening. I would evolve this by making it still have a notable impact, but you could still go for a while after running over a strip. (I recall that there are real-world tires that allow the car to be driven even after being punctured.) Perhaps eventually, you could obtain an airless tire design (like Michelin is working on), and when equipped, spike strips would have a much less noticeable effect. But running over them should still be more threatening than just a temporary slowing down and some health getting instantly removed, like in HP2010.
-I liked the cool-down spots, and overall, the focus on stealth in pursuits. It really did like you were a mouse in a game of cat-and-mouse. Especially when there was a helicopter, and you had to be under a bridge to lose it, or just wait out the helicopter until it has to go refuel.
Carbon
-I liked the Canyon Duels a LOT. A very fun mode with its own neat rulesets, like deducting points for ramming, or almost instantly deciding a winner when a car is overtaken, and/or has pulled far away enough from the other.
-Another game mechanic that I loved was the territory mechanic. It could return as a multiplayer environment that could result in tons of emergent gameplay. You could have three or four "major" factions, and then "minor" factions within each "major" faction. A little like how Carbon did so, all these factions could follow a more specific motif. For example, a faction for commemorative models, like the Countach 25th Anniversary and the Ferrari F40.
-Yet another thing I liked was the challenge cards, and how they offered all sorts of neat prizes. I also liked the fact that when you complete all four of a given card, another prize is given, and how some cards did seem to follow a theme.
HP2010
-One thing I especially liked here, was being able to pick from various OEM colors for each car, including the factory names of the respective colors.
Most Wanted:
-Spike strips that were genuinely threatening. I would evolve this by making it still have a notable impact, but you could still go for a while after running over a strip. (I recall that there are real-world tires that allow the car to be driven even after being punctured.) Perhaps eventually, you could obtain an airless tire design (like Michelin is working on), and when equipped, spike strips would have a much less noticeable effect. But running over them should still be more threatening than just a temporary slowing down and some health getting instantly removed, like in HP2010.
-I liked the cool-down spots, and overall, the focus on stealth in pursuits. It really did like you were a mouse in a game of cat-and-mouse. Especially when there was a helicopter, and you had to be under a bridge to lose it, or just wait out the helicopter until it has to go refuel.
Carbon
-I liked the Canyon Duels a LOT. A very fun mode with its own neat rulesets, like deducting points for ramming, or almost instantly deciding a winner when a car is overtaken, and/or has pulled far away enough from the other.
-Another game mechanic that I loved was the territory mechanic. It could return as a multiplayer environment that could result in tons of emergent gameplay. You could have three or four "major" factions, and then "minor" factions within each "major" faction. A little like how Carbon did so, all these factions could follow a more specific motif. For example, a faction for commemorative models, like the Countach 25th Anniversary and the Ferrari F40.
-Yet another thing I liked was the challenge cards, and how they offered all sorts of neat prizes. I also liked the fact that when you complete all four of a given card, another prize is given, and how some cards did seem to follow a theme.
HP2010
-One thing I especially liked here, was being able to pick from various OEM colors for each car, including the factory names of the respective colors.