Seasonal Events - Would This Please Everyone?

  • Thread starter Thread starter DanDiplo
  • 78 comments
  • 5,687 views
A rip off ? Thye have been around in GT for a long time. Remember the missions in GT4?
GT4 came out in 2005? I can't remember when the overtake missions first appeared in PGR. Heck, it may have even been when it was MSR on the Dreamcast. PGR2 came out in 2003.

Point though is that they really do need to give more difficulty levels than just "completely easy" as they were in this round. For the round 3 events I only struggled on one race - that with the Prius. Stock tires just weren't getting it done. The difference in tires was some 5+ seconds a lap and allowed for an easy gold.
 
I also try to have a decent challenge as well yet most of the time it's like shooting in the dark. Every once in a while I get lucky and have a challenging race yet most of the time I either don't have a chance of winning or past everyone with ease before the last lap.

And the big difference is the challenge you get when you get lucky is probably no where near as challenging as the seasonal events were...

That's whats really missing... finding your own challenge doesn't make you better like chasing those seasonal challenges did.

Point though is that they really do need to give more difficulty levels than just "completely easy" as they were in this round. For the round 3 events I only struggled on one race - that with the Prius. Stock tires just weren't getting it done. The difference in tires was some 5+ seconds a lap and allowed for an easy gold.

This is the perfect example - what if stock tires CAN get it done... but you just decided they couldn't and moved on... what if a few dozen tries later you would have been good enough to win with stock tires?

That's what's different about not having restrcitions...
 
The perfect solution is there already. If you want a challenge, restrict the car yourself. If you just want the cash and exp, overpower your car. It's plain and simple as that. I'm not concerned with the way anyone chooses to play the game apart from myself and people that let these things bother them need to get a grip and chill out a bit.
 
The perfect solution is there already. If you want a challenge, restrict the car yourself. If you just want the cash and exp, overpower your car. It's plain and simple as that. I'm not concerned with the way anyone chooses to play the game apart from myself and people that let these things bother them need to get a grip and chill out a bit.

Please see any of my recent posts or signature... it's entirely not that simple and that's why it's an issue.
 
The perfect solution is there already. If you want a challenge, restrict the car yourself. If you just want the cash and exp, overpower your car. It's plain and simple as that. I'm not concerned with the way anyone chooses to play the game apart from myself and people that let these things bother them need to get a grip and chill out a bit.
There is no guide line to tell you where the challenge is. Is it possible to win a race with a stock car or do I need some upgrades to have a chance of winning? If so which upgrades do I need?
 
There is no guide line to tell you where the challenge is. Is it possible to win a race with a stock car or do I need some upgrades to have a chance of winning? If so which upgrades do I need?

Well as a guideline the seasonal challenges before allowed as follows: no weight reduction. Suspension, drivetrain, transmission mods all acceptable. One small bhp raising modification (i.e a racing air filter). Tyres that were standard on the car as it came. Use that as a starting point and you'll soon find out after the first attempt if it's possible.
 
Please see any of my recent posts or signature... it's entirely not that simple and that's why it's an issue.

It is pretty simple, it's not too difficult to race the car stock at first then see how far off the pace you are and that includes taking into account driver errors. The time will pretty much tell whether your car needs modified or not and to which extent.
 
It is pretty simple, it's not too difficult to race the car stock at first then see how far off the pace you are and that includes taking into account driver errors. The time will pretty much tell whether your car needs modified or not and to which extent.

Tyres are the single most important factor, and not all the seasonal events were restricted to the stock tyres. I was doing the "Bonus Race 2" Ford Mustang GT event on Comfort Softs and wondering why I couldn't get above 7th place... :dunce:

Deve's point is simple: it takes a very long time (via trial and error) to work out precisely where the challenge is. By then, the fun has all but dropped out the bottom. Before this last batch, PD worked out the challenge for us (some easier than others, depending on the driver) such that we knew it had to be possible - or at least we hoped it was - and our starting point was always much closer to the required level of tune.
 
It is pretty simple, it's not too difficult to race the car stock at first then see how far off the pace you are and that includes taking into account driver errors. The time will pretty much tell whether your car needs modified or not and to which extent.

Again what you are missing is that what you suggest gets the race to be challenging to my current skill level. ie I find out how far behind I am and upgrade until I have a decent chance of winning...

The problem is that doens't make me get better, it just makes me race my current skill level over and over.

Let me ask you something, how much trial and error would it have taken you to come up with the settings for the previuos seasonal events?

It took em hours just to get second sometimes and often that was STILL 10-20 seconds off first...

By your methodology, I would have then upgraded until first was reasonably close (maybe 1-5 seconds off after a few tries) and then eventually gotten first.

But I would not have ever reached the restrictions that were part of the seasonal events and thus would never have, in the process, gotten better to meet the challenge. I would have long since decided they were not possible and upgraded my way right past them... that's the flaw from everyone who keeps saying limit yourself.

The problem is everyone who keep saying "it's easy limit yourself, you don't have to overtune" is completely ignoring how hard it is to actually find the edge... the point at which you CAN still win, but it's still VERY hard to do so.

No, just testing my times and then upgrading until the challenge is even with my skill is not at all the same as what the seasonal challenges offered and why it's so sad they are gone.
 
So basically it would be like gt4 A spec and Bspec points. Where when you entered over power cars you got only 1 A spec point but when you entered a car with even hp you would get 200
 
I also suggested this in another thread, since your first post though, and agree totally. Whether PD will read this and somehow act on it, i'm not sure. For me the second series of races has been almost perfect, released with restrictions then those are removed some weeks later, but it would be more cool to have both options all the time and the different rewards perhaps.

The new challenges, fresh out with no restrictions at all, i'm not so sure.
 
I totally agree with Devedander, for us, it is nearly impossible to find that "correct" restriction, even if we did, there is no real sense of accomplishment. Restriction is just not the same when it is designed into the game.

I think the original poster's idea is the best solution for now, but I can already imagine what people will complain about.
"Why should I get less Cr. and Xp. when I paid the same amount of money for my game as everyone else? Why am I being punished for not being as good of a driver as the next person???"
 
Here is an idea. In TDU every event had a leaders board.

For the seasonal events just add a leaderboard and rank those with lower hp/weight ratios higher then rank by time.
 
It's a good idea to have both ...
But there really should be suggested restrictions.
I really don't have the time to find out the restrictions that give the best challenge.
I thought the original system was really good and made me really enjoy getting to know each car. I hope PD changes this again and gives us the option with or without restriction, and with different credits if possible. Although different credits don't really matter to me.
 
It seems the community is polarised between the people who liked Seasonal Events having restrictions and those that find it more fun without. So here's an idea that might just please everyone (though I doubt it :p):

OK. Each seasonal event would have target BHP and weight restrictions displayed when you view it. These restrictions would be set at roughly the same level we saw for the original Season 1 and Season 2 events. That is, a level that is very challenging win, but one that is still definitely achievable with the right tuning and driving skills.

However, you won't be stopped from entering the event if you go over the BHP or under the weight restriction, but your XP and prize money will be reduced accordingly. So, the more BHP over the target limit you go, the less money and XP you get. Same for weight. This would be dynamic, so when you enter your car you see exactly how much your set-up would earn. This would also prevent petty things like you having performed an oil change stopping you entering a car because your are 2 BHP over the limit.

This way everyone still has a chance of winning, but the better drivers and tuners can still earn more for their skills and rewards people for the level of challenge they set themselves. Everyone is happy and no-one argues any more! :)

GT5 leveling system is very outdated!It doesn't matter aids on or off, what HP your car have, tuned it or not and how much damage you take.And it's SHAME!Even Forza has better job on this.
 
Just like Forza 3 then eh? PD could learn a lot from them, and vice versa. Personally, I like the fact I can breeze my way through and still experience the rest of the game in the same way as everybody else. Nobody else should be bothered if they have a hard time and others do not just because they chose a higher difficulty level. Play the game your own way and stop crying over how other people do.
 
Again what you are missing is that what you suggest gets the race to be challenging to my current skill level. ie I find out how far behind I am and upgrade until I have a decent chance of winning...

The problem is that doens't make me get better, it just makes me race my current skill level over and over.

Let me ask you something, how much trial and error would it have taken you to come up with the settings for the previuos seasonal events?

It took em hours just to get second sometimes and often that was STILL 10-20 seconds off first...

By your methodology, I would have then upgraded until first was reasonably close (maybe 1-5 seconds off after a few tries) and then eventually gotten first.

But I would not have ever reached the restrictions that were part of the seasonal events and thus would never have, in the process, gotten better to meet the challenge. I would have long since decided they were not possible and upgraded my way right past them... that's the flaw from everyone who keeps saying limit yourself.

The problem is everyone who keep saying "it's easy limit yourself, you don't have to overtune" is completely ignoring how hard it is to actually find the edge... the point at which you CAN still win, but it's still VERY hard to do so.

No, just testing my times and then upgrading until the challenge is even with my skill is not at all the same as what the seasonal challenges offered and why it's so sad they are gone.

So how did you know whether or not to upgrade the drivetrain, transmission and suspension in the previous seasonal events? There was no restriction on them so how did you know the events were possible or not without those upgrades? It didn't state that the events were possible to win with a stock car, all it did was stop you from winning by miles. So in theory you could have been trying the same event all day with a stock car because you want to improve your driving skill, totally unaware that it was impossible to do without mods. It's pretty much the same principal as it is now, except now you have unlimited options instead of just a few.
 
Back