Seeking Beginner Wheel

  • Thread starter Thread starter Lou_Bitgewd
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Goldwire_Jackson
I'm looking for a wheel/pedal/shifter set up, so I can see if using a wheel is right for me. I don't want to drop hundreds and hundreds of dollars only to find out, that I dislike using a wheel.

Any suggestions? my price range...Is Max 100 bucks ( USD ).

I was looking at the "Thrustmaster VG Ferrarri Racing Wheel - Red Legend Edition", However it looks kind of like it'll fall apart before my first race is finished....

Any-hoo All suggestions welcome.

Thanx in advance.
 
What are you going to use it with, console or PC? If console, which one(s)?

The Logitech DFGT or Logitech G27 are the best "bang for your buck" wheels, in my opinion. However they are not compatible with the PS4 or Xbone, they will work with the PC though. You can generally find the DFGT for fairly cheap (though it seems Amazon has none and the one for sale is at a laughable price) and the G27 can generally be had for around $200 or so.
 
T100 has been confirmed to work on PS4 with pCARS. I think I also saw Driveclub confirmation but you'do have to doublecheck. Like the T500 it doesn't work in PS4 menus but it will work (except for the share button) in game if the game devs have programmed for it.

That said, it's a 270 degrees wheel, unlike the DFGT which is 900. And the rim is 26cm diameter, compared to a little over 27cm of the DFGT. So for anyone not desperate for PS4 support the DFGT is still the go to device in that price range.

Of course, here you can find the T100 for around €100 (only €10 more than the bungee cord T80) as compared to €120-150 for the DFGT.
 
Yea I plan on using it for the PS3 and PC ( when Pcars releases ) T100 looks like it might be what I'm after. Thanks guys.

Call me curious but what befenit would a 900 degree of rotation actually provide over 200? Aside from turning the wheel over more times, I don't really see a benefit? Is it better for drift racers or something?
 
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It's essential for drifting, but also helps greatly with accuracy in general use.

The best way to explain: if 0-135 degrees per direction has to cope with turning the wheel for hairpins and suchlike, then small corners only use a tiny portion of the wheel rotation, which means you can react quickly but you can't be extremely accurate.

Thankfully options exist to help, such as altering the wheel linearity so that it's relatively insensitive in the center and more sensitive at the edges, but there's a reason why most sim racing wheels are 900 or even 1080 degrees.
 

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