Semi-real Maintenance

  • Thread starter Thread starter danomatic8
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This is for Polyphony Digitial. Instead of the stupid "oil change" which is just an annoyance, how about a dollar/credit cost for running a lap per certain car and eliminate maintenance. This would mean that it would be more expensive to run the FGT than a lowly pedestrian car. It's easy to run up credits in this game and I'm forced (because of the $20M limit) to buy vehicles I'll never use.

Inject a taste of financial responsibility and it'll make the experience that much more rewarding.
 
Well i would like to see, blown engines(from staying in the redline for too long or overheating), tire blowouts, new clutches, tire cost, oil change, oil filter, air filter replacements, brake fluid, timing belt/chain and other engine needs.
 
Grayfox
Well i would like to see, blown engines(from staying in the redline for too long or overheating), tire blowouts, new clutches, tire cost, oil change, oil filter, air filter replacements, brake fluid, timing belt/chain and other engine needs.

You wouldnt want to make it to complicated
 
Well it can't be called a rece simulator if it if you have no real life issues added.
 
Well it can't be called a rece simulator if it if you have no real life issues added.

arent mpst engine parts and fluids replaced before/between each race? Most racing teams have fleets of cars depending on the racing series...what's the point of adding all this ware and tear when it really doesn't come into play save for the super endurance races?
 
arent mpst engine parts and fluids replaced before/between each race? Most racing teams have fleets of cars depending on the racing series...what's the point of adding all this ware and tear when it really doesn't come into play save for the super endurance races?

Wear and tear can still make any car die.

Even on the small races.

In F1 cars fail a fair bit and that is not a super endurance race.
 
Better yet. Why not being able to go to the settings menu and change things like aerodynamics and suspensions during race from the pit?

The aerodynamic part is just as fast going as it sounds like.
four bolts for rear wing and a breaker pin.
Takes less than a minute to fix since they already have the tools ready when he enters the pit.
Suspensions though can take way longer but let's not be WAY to reasonable since it's a game, not a simulator.
 
Grayfox
Well it can't be called a rece simulator if it if you have no real life issues added.

Agreed but they need to keep it so it satisfies more people not all people like that level of realism. Mind you I wouldnt mind it perhaps a way of toggling that kind of realism
 
Well i would like to see, blown engines(from staying in the redline for too long or overheating), tire blowouts, new clutches, tire cost, oil change, oil filter, air filter replacements, brake fluid, timing belt/chain and other engine needs.

I'd headache from that already in real life, don't want to have to worry about the same thing in the game :sick: + insurance, CTP etc?
 
Inject a taste of financial responsibility and it'll make the experience that much more rewarding.

Disagree. It will be oil change times 10.

Get rid of maintenance.

Or at least put in a mode where the only thing to do is race, and have online extend from that mode.
 
If you race the same car in a series or league you do pay for maintenaince, my FGT costs over 1.5 million credits every fortnight to keep in top condition. If I raced a lesser car it would cost less, I think high performance engines do cost more for upkeep until they eventually become so knackered you buy a new car. Thats fairly realistic as it is.
You cant expect to jump from car to car and have to spend a fortune on every race!
 
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Grayfox
Downforce can be done, suspension not really.
Are you saying that downforce can be changed in a GT5 or real life pitstop?

If you are talking about GT5, please share! I didn't think this was possible in GT5.
 
Are you saying that downforce can be changed in a GT5 or real life pitstop?

If you are talking about GT5, please share! I didn't think this was possible in GT5.

He's talking about real life
 
Sometimes throwing in too much realism ruins a game better err on the side of caution

I'll agree with this any day. However I'd be in favor of blown engines and other wear and tear issues if they could be toggled, like mechanical damage for example, well assuming damage played a part in GT Mode.

Personally I'd toggle it 'off' the first time I'm going to do an endurance race, say the 24 hours of Le Mans, for completion purposes. Once I have the trophy, I'd go for the full experience and toggle wear and tear issues on.

It might also depend on how it's programmed, if transmission problems or a puncture would result in speed dropping to 70 mph like when gas runs out, I could live with that, just limp back to the pits and get the repairs.
 
OH OH and we could simulate tightening of wheelnuts with the right analog stick! Oh and working a jackhandle with the left. Or tilting the sixaxis to simulate pouring water into the wiper bottle!
 
I'll agree with this any day. However I'd be in favor of blown engines and other wear and tear issues if they could be toggled, like mechanical damage for example, well assuming damage played a part in GT Mode.

Personally I'd toggle it 'off' the first time I'm going to do an endurance race, say the 24 hours of Le Mans, for completion purposes. Once I have the trophy, I'd go for the full experience and toggle wear and tear issues on.

It might also depend on how it's programmed, if transmission problems or a puncture would result in speed dropping to 70 mph like when gas runs out, I could live with that, just limp back to the pits and get the repairs.

Out of fuel means race over unless you can coast back to pit.

Blown tire you have to decide on speed.

And no toggling of wear.

If you want a arcade style game go play one.

If it is a simulation type game not treat us like babies and give us the full deal.
 
If you want a arcade style game go play one.

If it is a simulation type game not treat us like babies and give us the full deal.

This way of thinking never had creditability, and it still doesn't have any. Realism is determined by what the game allows, not by what it forces on you. PD should have tons of options allowing players to change the realism on their whims. To do it any other way is ridiculous, unnecessary, and unhelpful.
 
This way of thinking never had creditability, and it still doesn't have any. Realism is determined by what the game allows, not by what it forces on you. PD should have tons of options allowing players to change the realism on their whims. To do it any other way is ridiculous, unnecessary, and unhelpful.

What he said.

If you've ever played a game that had no mercy on the player, no tweaking the difficulty, and complete realism to the point that you're not having fun, you might as well sell your PS3, what you're looking for is real life in a game. PD or any other game studio aren't going to offer that, not to the point you're asking. You want reality, go outside, we play these games (simulators, whatever...) to have fun.
 
Sleek Stratos
What he said.

If you've ever played a game that had no mercy on the player, no tweaking the difficulty, and complete realism to the point that you're not having fun, you might as well sell your PS3, what you're looking for is real life in a game. PD or any other game studio aren't going to offer that, not to the point you're asking. You want reality, go outside, we play these games (simulators, whatever...) to have fun.

Exactly in order to cater to as many players as possible there has to be a line drawn to the offered realism or at the very least options to set the realism the way you like it. PD who are in this to make money will cater to as many people as possible like having options to set the realism on how you want them also not having too many options to complicate things
 
Unless I overlooked it; No one mentioned the number 1 thing that needs to be added... Brake maintenance and wear. We have a tire load, just add it to the tire wear/temp area similar to F1 2010/11.
If you're doing a 10 lap race, and you torch the brakes in the first 5 laps, you get less performance. This would triple the value of actual driving, as you cannot just stand on brakes in real life. Yes, this would be a minimal cost to replace, etc. but it would add intrigue to longer races. If they combine this with mechanical damage (hitting the wall, other cars, etc.) because of used up brakes, I think it'd be fun.
After the race, if you've used up the brakes (using a % meter in the tuning section) you can replace them. If you let the % get to 0 during a race, you'd have to pay to replace the brake assembly, as you'd have wrecked it.
Endurance races could include the brake % and elongate the pit-stop for pad replacement.
 
I agree to all of this and it's not that hard to do all of the various failures, look at flight simulator x. It has every possible failure that could happen to a plane.
 
I wish they would make it so you would have to pay to repair damage after a race. Maybe that would deter some of the rammers. I also think all the functions of gt auto should be accessible from your garage as well as all tuning aspects (weight reductions, engine tuning, etc.). It really needs to be streamlined more. Right now the ui is overly complex.
 

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