Sense of speed is nothing.

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sUn

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Going 60mph in a car in real life is similiar to going something like 200mph in GT3. It's suppose to be a real life driving simulator, yet it can't simulate speeds. You can be going somewhere like 200mph in GT3 yet feel like your going 60mph. Where the heck is the realism people? :dopey:
 
Ok here's an exemple:

- Drive a Hyunday Accent on the highway at more than 60 mph, you'll THINK youre going fast.

- Drive a Maybach(ok nobody here ever drove one but from what we read..!) and see at more than 130 mph it seems like you go at 60mph.

The problem with GT is that you aren't in the cockpit you don't feel the car as much. Thats Just it get over it It's just a GAME.
 
I would say the realism is in the ability to change each car's handling with the use of settings adjustment. I have never played another console game with such an indepth system to simulate each element of a suspension's effects on the handling of a car.

Next would be the extensive list of real world road and race cars. Enough said!

After that would be the track setups... each track has amazing surface design. Some places dip in softly and others are rough on the fringe. Just go to trail mtn, and race something nice like a 787, then go place "nfs hp2" on any track of choice... I garuntee nfs has half the depth of track surfacing (saying that out of experience).

The way each track's characteristics change a car's handling is also unmatched in most games.

Another part of the realism and simulation is the braking and recognition of distance. Go ahead and bash it if you want, but before gran turismo the world of console racing was sorely missing some realism with regard to cornering speed and braking distance.

Now, I have to ask...
What view do you use?
If you're not in first person, try using 1st person view.
Then use a fast car and try getting as fast as possible on something like Tokyo 246 (and of course, running clean laps).

If that doesn't change your opinion then I guess gt isn't the game for you.

Also, don't forget that gt tries to keep the "world" in focus, and because of that you wouln't get special blurring of vision at high speed (atleast, not in gt3... would be nice in gt4 though).

So yeah,
Hope that gives you the other perspective. :D
 
No perhipial vision plus no actually movement equals? That's right, no real sense of speed. Just be happy that's not you doing 200 into a wall.
 
I think GT has a good sense of speed, you just can't notice it. You're probably used to 2 lane roads, but in GT the courses are like 7 lanes wide. If there were a narrow lane somewhere in GT you would probably feel a better sense of speed.
 
There's a limit to the realism you're going to feel sitting on your couch and looking at the TV. I'd say GT3 does a decent job overcoming that barrier. If you want a game with zero sense of speed, play WRC. Even with the real in-car view, etc. there's absolutely no sense of how fast you're going.

If you guys are that bloody concerned about perfect realism, get the hell off the couch and go try karting or mountain biking or something in three dimensions.
 
Div is back
Ok here's an exemple:

- Drive a Hyunday Accent on the highway at more than 60 mph, you'll THINK youre going fast.

- Drive a Maybach(ok nobody here ever drove one but from what we read..!) and see at more than 130 mph it seems like you go at 60mph.

The problem with GT is that you aren't in the cockpit you don't feel the car as much. Thats Just it get over it It's just a GAME.

That's a great point. Have you ever driven an older car, not really old, just something with a good amount of miles on it. And it seemed liked you knew how fast you were going just by the vibration and noises the car made at certain speeds? Then you get into a new car, or a rental or something and you start going 90 before you realize it?

It's all about what you're used to. In my cavalier, I know exactly how fast I'm going without looking down. However, when I'm in my dad's maxima, I constantly have to look just cause I'm not used to the car.

I believe the sense of speed in GT comes from the realism of the controls more then the actual visuals on the screen.
 
sUn
Going 60mph in a car in real life is similiar to going something like 200mph in GT3. It's suppose to be a real life driving simulator, yet it can't simulate speeds. You can be going somewhere like 200mph in GT3 yet feel like your going 60mph. Where the heck is the realism people? :dopey:


If you drive on the "outside car view," Well, duh yea there is no sense of speed.

If you drive in the "in car view," you got a sense of speed.
 
Swift
That's a great point. Have you ever driven an older car, not really old, just something with a good amount of miles on it. And it seemed liked you knew how fast you were going just by the vibration and noises the car made at certain speeds? Then you get into a new car, or a rental or something and you start going 90 before you realize it?

It's all about what you're used to. In my cavalier, I know exactly how fast I'm going without looking down. However, when I'm in my dad's maxima, I constantaly have to look just cause I'm not used to the car.

I believe the sense of speed in GT comes from the realism of the controls more then the actual visuals on the screen.

This is a definite fair point...

I've been in an Audi S8... that thing feels as though it's going mega slow but in reality you're blasting along at 100...

Then swap that experience for a mini... you think you're edging towards 70-80... but you're actually about 35!!

Something that is pretty hard to simulate in the game really!!

C.
 
well this is not true...try to take a very detailed view to the landscape passing by the camera aside your car..is very good made

because of the lack of wind, FEAR, yeah, fear because even being pro driver there´s adrenaline while going beyond the limits(or just under) in the corners....video games are video games, they will never be as real as real driving....and never will have the same pleasure

i know this because i had already given some laps at a real racetrack, Interlagos. It was amazing man, you just have another feeling different from the other things u do. At least for me that to say that i am a car freak or addicted is tooo few, it was the best thing i did in my life.

Be sure the realism is that high...it´s because many factors that you don´t feel speed, and, one of them, looking into a TV set, and not throught the front window :D

when you know you can die, or hurt yourself, the fear comes. When you know that that is just many binary digits goiing inside a videogame, there´s no adrenaline. =D
 
I think that if GT made a cockpit that you could buy that put you in a seat, and that seat vibrated and moved back and forth (with your belt on, of course :)) to simulate g-forces, you would get a huge sense of speed. I think something like this would happen with gt5 and ps3. Only hope...
 
Darin
If you drive on the "outside car view," Well, duh yea there is no sense of speed.

If you drive in the "in car view," you got a sense of speed.


:rolleyes:

What I'm trying to say is, if your going 270km/h in Gran Turismo 3, it just doesn't look and feel like it atleast in the game, the speed is there, but you can't see it. If your driving even 100km/h in real life you feel like your going really fast, judging by your surroundings all the buildings are zooming buy, but in Gran Turismo 3, you feel as if your going a quarter of the actual speed.
 
sUn
:rolleyes:

What I'm trying to say is, if your going 270km/h in Gran Turismo 3, it just doesn't look and feel like it atleast in the game, the speed is there, but you can't see it. If your driving even 100km/h in real life you feel like your going really fast, judging by your surroundings all the buildings are zooming buy, but in Gran Turismo 3, you feel as if your going a quarter of the actual speed.
I agree with that. When I'm going 60mph in tokyo (just for fun, the lanes are good guides) the lines and surroundings are going by as if I am driving through my neigborhood at 30mph. This doen't happen in games like NFS:HP2. I first noticed that things went by at 60 mph at the same rate as in real life.
 
Imho GT3 gives an excellent sense of speed because ...it's slow.
Did you ever noticed how most of racing games , sim exagerate the speed ( the worst being arcade racing stuff ).
I plaued GT1, GT2 and GT3 and noticed for the same track a speed reduction with each successive version. The best example is Deep forest 2. Try that race with GT1 and then do it again with GT3.
I was watching the World Rally Championship on TV and what impressed me the most is that the inside cockpit view give a sense of .. slowness.
The speed impression in GT3 is spot on ,I hope they won't accelerate it ( again ) for GT4.
 
I was reading about an interesting concept for simulating the change in speed in a racing game. There is a black border that is dynamic to acceleration, so when you slow down, the border increases, and vice versa.
 
sUn
:rolleyes:

What I'm trying to say is, if your going 270km/h in Gran Turismo 3, it just doesn't look and feel like it atleast in the game, the speed is there, but you can't see it. If your driving even 100km/h in real life you feel like your going really fast, judging by your surroundings all the buildings are zooming buy, but in Gran Turismo 3, you feel as if your going a quarter of the actual speed.

Well... Yeah.

I don't know what 270 or 100km/h is.. I don't have that measurement of speed here.
 
the_cobbinator
I was reading about an interesting concept for simulating the change in speed in a racing game. There is a black border that is dynamic to acceleration, so when you slow down, the border increases, and vice versa.
They have something like that in Burnout 3 and Juiced, only it stretches the picture and zooms in. It looks kind of cool, but only in an Arcade racer. It's like the motion blur in NFS:U's drag racing mode.
 
If you have ever played NFS U you know that sense of speed can be greatly exaggerated to a very unrealistic point that would totally ruin the credibilty of the Gt series. I think the game is more on simulating pure driving than on giving you the sense of driving.
 
Honestly, you may flame me, but I think driving high speeds in NFS:U feels more real then in GT3.

:rolleyes: For sure, Darin is going to quote this and say something.
 
sUn
Honestly, you may flame me, but I think driving high speeds in NFS:U feels more real then in GT3.

:rolleyes: For sure, Darin is going to quote this and say something.

Actually, you're wrong I won't flame you.

Thats only only thing that impressed me in NFS:U was the sensation of speed. In NFS:U everything blurs when you hit 140mph. in GT3 it just... moves... thats it.
 
NR2003 suffers that same problem at the plate tracks.... your car feels out of control mega-high-speed, but it can be very boring outside the draft.
 
When I play gt3 the first time, I think "This game is more slow than gt2", and gt games has been slowing, Gt is more fast than gt2, and gt2 is more fast than gt3, but the great of gt games, never was the sense of speed ( in gt1 could be :dopey: ) , the great of gt games of the reality of settings, and what the settings do in the races, in gt, if you lower the suspension, when you race, the car will be lower, and if you have the suspension very stiffer, the car probably will probably have more handling, but in some circuits, the rears start jumping.

The realism in gt3 is in the control of the car, and in the settings, not in sense of speed.
 
Just race in Citta da Aria in GT4:P and youll realise GT has got good sense of speed.
 
It takes so much time to make a game that i dont really care if it has a "good sense of speed" because its hard work and they have done so much better than anyone else. I dont want a blurry cartoon.
 
So...... Lets GT3 players know that GT's improving and they have something to look forward too.
 
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