Sharable Custom Races.. Impossibile? (I don’t think so..)

40
Italy
Bologna
JohnMcLuke
Hi all,

I’m opening this thread because I’d like to understand, without speculating or starting debates that ends in nothing, how Sharable Custom Races could be properly implemented in Gran Turismo 7 so that they really bring added value to the game.. I don’t think that is impossibile. At the moment we can set up and save custom races for personal use, but I wonder:
– What type of implementation would truly make sense in your opinion?
– How could it be integrated in a way that fits with GT7’s structure?
(for example, how many players can play a custom race of another guy instead do a normal race in the career mode)
The goal of this discussion isn’t to imagine unrealistic features, but to understand what could actually work and be useful for the community. I’d really like to hear your views on this. Thanks in advance to those who will contribute.
 
Honestly we need the ability to share tunes long before we need this.

However, one of the biggest problems with sharing Custom Race's is the "garage". Not everyone is going to have the same vehicles in their garage to utilize in a custom race (nor the right parts/level of tune). The other settings (beyond vehicle choice/parts/tune) are VERY easy to setup, for the most part. The only hang up I can see (for a player) is the fuel/tire wear settings. So, it's not a bad idea (sharing custom races), but there are a few problems with it. You could potentially share the settings for the race, but the hard part is picking the cars, choosing what level of tune, and balancing them (so it's competitive). So, you'd almost have to use stock vehicles (potentially with BOP) in a shared Custom Race. You could maybe share the settings for the custom race, and dictate to the player to use a set level of tune for the grid (say 700pp), but then the user would have to take care of choosing the vehicles and setting them up themselves (or going online and finding a tune). So, it's possible, but there are certainly complications.
 
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So, it's possible, but there are certainly complications.
which spelled out is: too many variables.
How does one imagine it would look like?
1 million options in a dropdown menue that lags like hell because it is shared via server connection?
Or frame dropped, because it makes the local console logics explode?

Sharing tunes is a different thing, if you provide some people with an invite or share code (which just means it is seeded instead of saved), but only works as long as permanent upgrades are identical AND the parts required are already purchased FOR the car used by the one who wants to copy a setup.
 
which spelled out is: too many variables.
How does one imagine it would look like?
1 million options in a dropdown menue that lags like hell because it is shared via server connection?
Or frame dropped, because it makes the local console logics explode?

Sharing tunes is a different thing, if you provide some people with an invite or share code (which just means it is seeded instead of saved), but only works as long as permanent upgrades are identical AND the parts required are already purchased FOR the car used by the one who wants to copy a setup.
Actually, it's should be fairly trivial for tunes or races. The issue is that it reduced the desire to own all the cars, ergo burn credits.

The tunes are setting sheet files. We can copy, edit, delete, etc. Given it's a contained file, it can be shared.

Custom races are the same thing. They're just a file. Right now, if the game can't find a car, it replaces it with the car you are using or another default from your garage. However, this could be altered to replace the car with a default from the catalogue, at the very least as a place holder.

Having the custom race also grab specific settings sheets wouldn't be that much a stretch. And, given that the cars are simply in the custom race, applying a settings sheet, even with extra parts, would have no impact on your progress. Because, the car only exists in that race, it isn't in your garage. It could go as far as grabbing the same livery, assuming the livery has been uploaded.

But, again, this would limit the desire to burn credits, because why would you buy a 20mil credit car if it's already in the custom race? Now, in my mind, that is the same as the single player events, so it's splitting hairs, but I am 100% certain that they have avoided this to encourage credit spend.

Where does it get shared to? The activity feed, like everything else. it's just another couple of categories. It could be found in your content by whomever wants to go look for it.

It would be nice to be able to tag a player in the comments and have that tag show up in your alerts (where your likes and comments are mentioned now)
 
it's just another couple of categories. It could be found in your content by whomever wants to go look for it.
Exactly! The one who should take care of having all the required cars in the event is the creator of the event, because the player who plays the race has no control over the other cars of Sophy or the basic AI. I agree with the fact that there’s an interest in making you spend money for the most expensive cars… but if there could be a limit on the selectable cars to create the event, just to understand whether it could be interesting content for players? I think the daily race they put this week could be one of the many races that a creator could build (then of course the best race creators should have a fantastic garage, but it could also bring a lot of variety to the game.. like you can’t sell the cars that are involved in active events etc). There are many fans of many different games inside Gran Turismo, and lots of cars that can be recreated with the (extraordinary) liveries of the community... True events from other games or real races could be reincarnated, adapted to GT... For me could be mind-blowing.
 
Custom races are the same thing. They're just a file. Right now, if the game can't find a car, it replaces it with the car you are using or another default from your garage. However, this could be altered to replace the car with a default from the catalogue, at the very least as a place holder.
The issue isn't the settings sheet itself (for Custom Races), the issue is that as of right now the vehicles used in a custom race ARE in your garage (they have to be), and depending on how the custom race was setup they are all at different states of tune, with various parts (potentially). All of this would have to be in the users garage for the game to utilize a shared custom race settings sheet (currently). If it just subbed in random cars the game decided were close'ish the race would no longer be as it was designed. In my experience when/if the game does decide to sub in a vehicle it ends up being outclassed for a number of different reasons. One of which being the game can't necessarily determine what YOU were going for with your race setup. It only knows how to analyze the numbers and try to get something close, but that isn't necessarily what your desired outcome for the race is.
Having the custom race also grab specific settings sheets wouldn't be that much a stretch. And, given that the cars are simply in the custom race, applying a settings sheet, even with extra parts, would have no impact on your progress. Because, the car only exists in that race, it isn't in your garage. It could go as far as grabbing the same livery, assuming the livery has been uploaded.
That is A LOT more complicated than you are making it out to be, and as I said right now the vehicles used in a custom race have to be YOUR purchased vehicles, with YOUR purchased parts, with YOUR tunes applied to EACH individual vehicle (potentially). I'm not saying it's impossible, but it's helluva lot happening on the back end to make something like this work in GT7 in it's current state.

I can see the Custom Race settings sheets being shared, but I would think the sharer would have to, at the very least, explain their intent for the race (dual class, david vs. goliath, PP based, whatever) so you could fill in the blanks with the vehicles in your garage. Maybe including shared tuning sheets for the individual vehicles along side the shared Custom Race sheets in a post (or in some future shared race/tune settings area that we currently don't have). There's just a lot to be considered, and that's before we even get to the liveries. It just seems like what you are suggesting would be ideal if GT7 was a different game...lol. IDK... Maybe an update will fix some of the issues that would make this troublesome to implement, but it doesn't seem like it's a big priority for PD, at the moment.

The reality is, there is quite a bit of optimization issues in the current Custom Race setup process. As I said in another thread, it often can take a LONG time to set these things up (unless you just clone a stock vehicle to fill the entire grid). So, that being said... I think THAT needs to be dealt with before anyone should be worried about sharing it with anyone else. That's my .02 anyway.
 
as I said right now the vehicles used in a custom race have to be YOUR purchased vehicles, with YOUR purchased parts, with YOUR tunes applied to EACH individual vehicle
I completely understand the technical limitation you’ve described.. that the cars need to actually exist in our garage with real purchased parts. But.. GT7 already does something similar with, 600PP races, Special events and others where AI drive preconfigured cars that aren’t actually ours, and have different setup and livery. Couldn’t a similar system work for shared Custom Races? The cars and setups would exist only within the context of the event, without touching our garage. Of course, the creator would need to build the event using cars and parts that have, but those cars would only exist for that specific race for the player that race. I don’t think it’s so much about technical limitations, but more about design choices and priorities from Polyphony.
 
I completely understand the technical limitation you’ve described.. that the cars need to actually exist in our garage with real purchased parts. But.. GT7 already does something similar with, 600PP races, Special events and others where AI drive preconfigured cars that aren’t actually ours, and have different setup and livery. Couldn’t a similar system work for shared Custom Races? The cars and setups would exist only within the context of the event, without touching our garage. Of course, the creator would need to build the event using cars and parts that have, but those cars would only exist for that specific race for the player that race. I don’t think it’s so much about technical limitations, but more about design choices and priorities from Polyphony.
Those races you speak of have been carefully curated by the staff at PD. It's not done on the fly. A Custom Race is made by the player, and then shared (potentially, for the purposes of this conversation), which would require the game to then decode what you have set up (vehicles/parts/tunes/race settings/etc...) and then provide a suitable grid based on all of that. I'm not saying it's impossible. It's possible, but it's A LOT for the game to just do on the fly, and I can't see a feature like this coming to GT7 in this late stage of the game's development. The only way I see anything like this happening, is if it has been a plan since day one, and they are just working out the finer details to release at a later time in an update. There doesn't seem to be any evidence to suggest this (unless there is, and I missed it somehow 🤷‍♂️). In other words, it would be nice, but I don't see it happening in GT7. Maybe GT8, if we're lucky.
 
Between Forza, GT, etc. Whichever series is able to implement a community custom race "marketplace" first is going to hit an absolute slam dunk in terms of community interest and replayability.

I hate how devs keep adding the tools for this kind of thing but never see past the singleplayer aspect of it. The Daily Race C in GT7 this week with the custom-built JGTC cars at Suzuka, imagine races like that but it's thousands of players sharing thousands of events amongst each other using just the in-game assets to create new championships, events, challenges and so on.

Heck, even make it so you have to pay like 5,000 credits to "rent" the cars and start a race and you don't get to keep any of the cars you used, it'll still be a legendary addition.
 
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There have been several excellent ideas in past GT games that would seem easy to implement into GT7, such as Shuffle Racing, Car Gifting/Loaning, custom gauges in cars, Event Synthesiser, or Track Voting in lobbies, to name just a few. Indeed, having more features (such as the ability to share Custom Races among players) can only help a sandbox style game. There are so many open goals for PD to score to make the fans happy aside from sharing Custom Races. Heck, on the topic of GT7 Custom Races, PD would make SO MANY people happy by allowing players to disable rubber banding, making it so that the AI use full throttle, and for opponent cars to be able to use more than just the cars' default tyres and Racing Hard tyres. But for some reason, they won't.

For as obtuse and tone–deaf as PD often appears, they are very quick to rectify big issues, such as credit exploits and BoP errors. I want to give PD the benefit of the doubt and say that they're competent professionals who know what players want, but for some reason or another can't implement these oft–requested features into GT7. As is evident by now, PD aren't very open to communicating directly with their fanbase, and so suggestions and discussion (some more obvious than others) can often feel like a waste of time and brain cells. I can only hope that PD realises that this is the sort of culture they're conditioning in their most invested fans by continually being so opaque and silent.

But hey, seeing as I'm spending hours trying to balance my own Sophy grid, I'll chime in with my two cents.

If Custom Races can be shared between players via the Community feature in the same manner as Styles and photos, then I imagine the most straightforward implementation would be much like what PD does with some of the Daily Races held with Specified Cars: players will be given a choice of pre–tuned cars with locked settings and premade liveries, so they can only pick a car and race it as–is. Even in this highly restrictive state, I think there would be a lot of excitement garnered. Many users in the Custom Race thread have been sharing setups and event settings that provide good racing, and I can forsee more skilled players flocking to the feature, revitalising the game for those who find the Single Player Campaign uninspiring.

The complicated bits arise when one wishes to substitute their own tunes and/or liveries into the grid. Semi–permanent car modifications—such as engine balancing and mass reduction—can be temporarily toggled off by Balance of Performance, and so it should stand to reason that the only reason these modifications have any permanence to them is that they are due to Kaz's wishes, and I think we know by now how stubborn Kaz is, for both better and worse. The only truly permanent mods are engine swaps and wide bodies. It wouldn't make much sense to selectively mix and match removable and permanent mods on a car for a Custom Race.

Also, I think it's worth considering what effects sharing Custom Races can have on the in–game economy. Some have already expressed that being able to drive expensive cars without having to own them prior deincentivises players from spending the time to earn the credits to buy said expensive cars, but to play devil's advocate to that, I think being able to test drive these cars in Custom Races can be a good advertisement for the car. One might be on the fence regarding buying a 20 million credit McLaren F1, but they might like driving it enough to then buy one for themselves to tune and/or create liveries for. Of course, cars like the McLaren F1 are very few and far between, and the most expensive cars in the game aren't worth a hundredth of their asking price, but this is still something worth considering nonetheless, given how involved PD seems to be in advertising their partners' products.

And then we get to Custom Race exploits to earn credits quickly. There have already been some videos documenting how to earn around 1.6 million credits in an hour with very little effort, and should Custom Races be sharable, I would expect these credit grind races to dominate the trending section. I don't know if we players really want to draw Sony/PD's attention to these exploits, because they've been quick to fix these exploits in the past.

Just my two cents.
 
I completely understand the technical limitation you’ve described.. that the cars need to actually exist in our garage with real purchased parts. But.. GT7 already does something similar with, 600PP races, Special events and others where AI drive preconfigured cars that aren’t actually ours, and have different setup and livery.
These races have preconfigured cars that do not (necessarily) meet the target PP, which is not something a player can replicate when he is setting a ruleset of x PP limit.
The car settings are updated by game updates, and not when a player does, so all the complecxity is reduced to a seednumber that the game can then use to create the tuning sheets, knowing full well that all cars are "present" and have the parts "necessary".

That is basically 100% the opposite of how the player garage is working, and a single car nor fitting a player custome race will break the whole concept of sharing a custom race.

"hey guys, I made a 100% dtm setup on Nürburgring GP"
  • trach seletion
  • layout
  • daytime
  • fuel/tyres
  • slipsteam
  • etc
  • car seletion
  • liveries
  • tuning parts to match hp torque and weight
  • tyres
  • gear ratios
  • aero
  • etc

Yes in the end it could be dony by text, but "shared" means it has to be stored anywhere, and now I repeat myself
- is it stored on the PD servers?
-> how many millions of setups shall a user browse?
-> potentially more than there are liveries?

- or can it only be copied when you "unintentionally" have taken part in that race (locally)
-> how do you know which cars you need? (2 of x because different tune?)
-> how do you know which part the cars need?
 
A Custom Race is made by the player, and then shared (potentially, for the purposes of this conversation), which would require the game to then decode what you have set up (vehicles/parts/tunes/race settings/etc...) and then provide a suitable grid based on all of that.
Yes in the end it could be dony by text, but "shared" means it has to be stored anywhere, and now I repeat myself
- is it stored on the PD servers?
-> how many millions of setups shall a user browse?
-> potentially more than there are liveries?
You make a very strong point, and I have to agree with you, it’s definitely much more complicated than it might seem at first, and above all, thinking about it, it’s completely different from the pre-set races created by PD. I want to adapt to the technical limitations that you have rightly (and fortunately) pointed out. So, thinking about it, the first step would have to be implementing the possibility to share setups (or maybe to properly share the car itself, with livery, setup, and modifications), which would then allow for the creation of shareable races. How long do you think it would take to bring this feature into the game? (In my opinion, 5 or 6 months of work if it’s treated as a priority. And could be game-changing in terms of longevity)
There have already been some videos documenting how to earn around 1.6 million credits in an hour with very little effort, and should Custom Races be sharable, I would expect these credit grind races to dominate the trending section.
They could impose specific limits or initially restrict the tuning of the car, or directly limit certain cars (those over 10 million). Then, if a large part of the community ended up using this mode just to make money quickly, that would be a failure on the players’ side, not PD’s. Personally, I’ve never done a “bugged” race that would exponentially increase my credits, simply because I don’t find it fun, and a wonderful car doesn’t have the value of a terrible week in terms of gameplay.
The Daily Race C in GT7 this week with the custom-built JGTC cars at Suzuka, imagine races like that but it's thousands of players sharing thousands of events amongst each other using just the in-game assets to create new championships, events, challenges and so on.
It could literally change the game, it would give it more longevity, and above all PD would have data on our interests and the races we enjoy, which they could then use to add content that matches the players’ preferences.
 
and above all PD would have data on our interests and the races we enjoy,
These already are availabe, but without any merit in interpreting it when it contradicts alreays existing plans.

(In my opinion, 5 or 6 months of work if it’s treated as a priority. And could be game-changing in terms of longevity)
Its not gamelogic or UI that needs to be created, it is a simple task of connecting multiple set of "nothing but SQL-entries" in a sorted orders.
It wouldnt take long, and it not having happened already just means it wont happen - refer to "existing plans".
 
The issue isn't the settings sheet itself (for Custom Races), the issue is that as of right now the vehicles used in a custom race ARE in your garage (they have to be), and depending on how the custom race was setup they are all at different states of tune, with various parts (potentially).
Just so we are all on the same page, the limitations and issues being discussed are issues imposed on us by design, they aren't actual issues for the game.

Sharing a custom race, including all the parameters, and cars, and tunes, and even liveries, already exists in the game. This is how they do the weekly events, and this week, it's Race C of Sport Mode. Race C this week provides everything. The player needs nothing.

So, everything we are discussing is already being done, but we all get the content through the events. All that needs to be added is the ability for players to share events that they have been created.
 
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Just so we are all on the same page, the limitations and issues being discussed are issues imposed on us by design, they aren't actual issues for the game.

Sharing a custom race, including all the parameters, and cars, and tunes, and even liveries, already exists in the game. This is how they do the weekly events, and this week, it's Race C of Sport Mode. Race C this week provides everything. The player needs nothing.

So, everything we are discussing is already being done, but we all get the content through the events. All that needs to be added is the ability for players to share events that they have been created.
Again, you are missing something very important. Those races are curated by the staff. They aren't happening on the fly. Sharing a Custom Race would force the game to do all this on the fly (with the current system in place). This is not a simple task, and the game is NOT doing this, as you say. It just isn't. PD is. As said before, right now you cannot create a Custom Race without utilizing the vehicles in YOUR garage. I just can't see PD all of a sudden allowing this sort of complicated system to be released that not only puts stress on the game, but also allows the use of other people's vehicles for AI. It just doesn't make a lot of sense why they would do that (from their perspective). If any kind of system like this is to be implemented they will have to build it into the code from day 1 (ala GT8).

Voodoovaj, I think we're just going to have to agree to disagree. We both have different ideas on what's actually happening in the game design/processes, and it doesn't seem like that is changing anytime soon....lol. Not saying you're definitely wrong (you may not be). It just is what it is.
 
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Again, you are missing something very important. Those races are curated by the staff. They aren't happening on the fly. Sharing a Custom Race would force the game to do all this on the fly (with the current system in place).
Custom races are not happening "on the fly". On the fly means it would be dynamically swapping cars during a race, and it doesn't do that. Also, the only option that pulls from your garage is the "your garage" option. The rest is pulling from the game catalogue. Even your garage cars, from a technical standpoint, are the same cars everyone else has with different bits checked off in memory. That's why, with styles as an example, there is no "downloads" to speak of. You simply add it to a collection.

Whether it's staff, or the community, it's the same data and code base. It's not like a PC mod where we're uploading new car models. .
Voodoovaj, I think we're just going to have to agree to disagree. We both have different ideas on what's actually happening in the game design/processes, and it doesn't seem like that is changing anytime soon....lol. Not saying you're definitely wrong (you may not be). It just is what it is.
I think where the disconnect comes from is the idea that a custom race can ONLY pull from your garage. It's no different, conceptually, from adding a style to your collection. You don't need to have the decals in your collection in order for the style to work, at the same time, adding the style does not automatically add the decals to your collection.

As we all know FAR too well, the driving force behind the game is getting people to buy credits. So, if sharing custom races is forecast by bizdev to create more sales opportunities for credits, then this will be a feature. If not, then it will never be.
 
different ideas
I think the key difference is whether we imagine Custom Races as just a personal sandbox (as they are now), or as something closer to the official events or daily races, where the game already handles cars/tune/livrery you don’t own. Technically, the system to load cars and liveries for an event without requiring them in your garage already exists, it’s just not linked to Custom Races at the moment. I believe that’s where some of us see potential for future development.
It just doesn't make a lot of sense why they would do that (from their perspective).
From their point of view, players would be creating races, giving continuity and longevity to all the cars/circuits and to a game that, both graphically and in terms of physics, can easily hold its own against the competition (Forza?😂😂).
On top of that, in my opinion, GT8 won’t be released soon (2-3 years).
 
I think the key difference is whether we imagine Custom Races as just a personal sandbox (as they are now), or as something closer to the official events or daily races, where the game already handles cars/tune/livrery you don’t own. Technically, the system to load cars and liveries for an event without requiring them in your garage already exists, it’s just not linked to Custom Races at the moment. I believe that’s where some of us see potential for future development.
Exactly. The biggest barrier to sharing custom races will be the licensing.

The decals are a good example (again). Games cannot have cigarette advertising. It's quite literally against the law in most countries. But, that does not extend to user generated content.

Is that the same for the custom race? Sony may not have a license to the Clio Cup, as an example, so there will never be a Clio Cup event offered from PD. However, we can create them with no issue. Now, if we share that race, does that breach a licensing agreement or, does it infringe on intellectual property rights? That's where the problems are. It has nothing to do with technical issues.

Lawyers LOVE having reasons to seek compensation for damages.
 
Exactly. The biggest barrier to sharing custom races will be the licensing.

The decals are a good example (again). Games cannot have cigarette advertising. It's quite literally against the law in most countries. But, that does not extend to user generated content.

Is that the same for the custom race? Sony may not have a license to the Clio Cup, as an example, so there will never be a Clio Cup event offered from PD. However, we can create them with no issue. Now, if we share that race, does that breach a licensing agreement or, does it infringe on intellectual property rights? That's where the problems are. It has nothing to do with technical issues.

Lawyers LOVE having reasons to seek compensation for damages.
Potential way around this, as the player you could call it "Not Clio Cup" or "Clio Championship" and allow the user to rename the race after downloading.

If I make an event called World Endurance Challenge, a) it sort of works on its own but b) players looking for WEC races specifically (tags could help, a WEC tag would include it in actual WEC race searches) would likely know by the context (grid/driver names reflect actual WEC) that the name is such so that it gets around any filters that may be in play or to avoid PD taking it down for legal reasons.

With that said, given that you can have Marlboro liveries, I don't think there would be an issue. Hell you can even just do "Clio. Cup.".

You can't trademark words, and is Renault, etc. really going to go to court over that? When it's not a main advertised feature of the game? (having real world races available to download)

I don't think so. At least I'd like to hope they wouldn't.
 
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Potential way around this, as the player you could call it "Not Clio Cup" or "Clio Championship" and allow the user to rename the race after downloading.

If I make an event called World Endurance Challenge, a) it sort of works on its own but b) players looking for WEC races specifically (tags could help, a WEC tag would include it in actual WEC race searches) would likely know by the context (grid/driver names reflect actual WEC) that the name is such so that it gets around any filters that may be in play or to avoid PD taking it down for legal reasons.

With that said, given that you can have Marlboro liveries, I don't think there would be an issue. Hell you can even just do "Clio. Cup.".

You can't trademark words, and is Renault, etc. really going to go to court over that? When it's not a main advertised feature of the game? (having real world races available to download)

I don't think so. At least I'd like to hope they wouldn't.
For user generated content, for the time being, it's a non issue for most intellectual property items. However, like we have seen in GT with DeWalt, UCG is not immune. I've had my DeWalt liveries flagged as inappropriate content, so I don't use them anymore and won't ever make more.

As for work arounds, again, it depends on the lawyers and how protective the company who owns the IP may be. IMHO, it's free advertising, and all press is good press. Unfortunately, some companies (cough cough DeWalt cough cough) don't see it that way.

And I want to make it clear, what I am saying is all hypothetical. There are MANY MANY MANY grey areas here. What is allowable under UCG rights (or protections) might not extend to the sharing of that content. Like, music for instance, it was ALWAYS illegal for you to bootleg music and copy from a CD or vinyl to a cassette, but it was such a small issue that no one cared. When people began uploading to the internet for broad distribution, that's when the hammer came down.

So, back around to this discussion, sharing a race might mean that driver names are not included, and there might be some other banned items, especially revolving around Ferrari (because they are SUPER protective), but generally speaking, it should be no big deal.
 
I was having a hard time slowing for the corners and Sophy seemed to struggle with my old set up, so I developed a new one. Sophy seems to love it. I like it because the braking distance is reduced. I think the braking issue is from tires rubbing on the body under braking.

This "70's-80's" and my "90's-00's" "GR3" are my favorite events. The cars are more interesting to me than the actual GR3 cars in the game. Less downforce and grip, but more horsepower and straight line speed. This 512 will eat the 458GR3 on the Mulsanne.

I think I might do a head to head 🤔 I might put together a 1 lap test race with the 512, 3.0, 930 vs the 459, M6, RSR and see who comes out on top. The biggest advantage the GR3 cars have is fuel capacity.
WhatsApp Image 2025-07-05 at 17.08.40_bd128328.jpg
 
Now, if we share that race, does that breach a licensing agreement or, does it infringe on intellectual property rights?
As you said it is an unexplored field, and it is interesting for this. The liveries are a clear example. Practically any livery (official replica) has been in the archive for years and has never been touched, in fact they also go into trends giving visibility to the creator who created it. Indeed the shareable race would be a more powerful tool and could generate legal problems. The contextualization of the livery in a race could have been annoying, before a week ago. This week's daily race is a clear example, they changed a couple of stickers and the experience remained intact, among other things a race created by THEM, a user has more freedom to create an inspiration for an event, with liveries made by other users. For example, I have a lot of cars taken from F&F or worse NFS. I understand that they are not the same specific modifications, but the car is made incredibly faithful to the original with also the specific plates, never generating a problem. I am quite positive even if I am ready to reason differently if we could know more about how could work for PD.
hard time slowing for the corner
It's a problem I've encountered too, especially for cars under 00. For example, for the GT40 I have two cars: 1 road car and 1 winner of le mans. With the racing one I struggle to find a balance, I'll try your setup as soon as possible. (But, I mean.. SOPHY is just good, I would love to see more about that, like give them a try in the weekly challenges)
Hell you can even just do "Clio. Cup."
If they left us the tools like they do for liveries i think it could be one of the most played modes of the game. The license cannot be imposed on the single user (like they do for liveries, or like it could be for scapes, for example iconic places with iconic liveries that remind you of a dtm from 00), especially until you have clear references to the championship (like advertising barriers, real teams in the pits etc.).
 
Honestly, it comes down to the volume of shares. The most popular liveries have a few thousand likes. Maybe a few thousand collection saves. It's simply not enough to be considered "advertising", unless you are DeWalt and hate people. 🙄 As long as no one is earning money off this feature, and there is no negative repercussions for the right holders, I can't imagine there being a legal issue.
 
But, I mean.. SOPHY is just good, I would love to see more about that, like give them a try in the weekly challenges
Since this 'custom race revolution' we've been witnessing recently, all I've wished for is an easy pick-up and play option for varied and interesting custom grids. I tried one for the first event in this week's Weekly Menu, it took a long time to set up, and without clear guidelines (testing is really necessary), results can vary wildly. This means the time used isn't even sufficient, and even more is needed.

All of this has made me realise that I'm one of those people who really just wants to grab a controller and have a game. It seems a shame, and slightly weird, that Gran Turismo 7 is that game in so many aspects EXCEPT for custom races, which should be the jewel in the crown.
 
Since this 'custom race revolution' we've been witnessing recently, all I've wished for is an easy pick-up and play option for varied and interesting custom grids. I tried one for the first event in this week's Weekly Menu, it took a long time to set up, and without clear guidelines (testing is really necessary), results can vary wildly. This means the time used isn't even sufficient, and even more is needed.

All of this has made me realise that I'm one of those people who really just wants to grab a controller and have a game. It seems a shame, and slightly weird, that Gran Turismo 7 is that game in so many aspects EXCEPT for custom races, which should be the jewel in the crown.
Maybe I'm just in the sweet spot for performance but I find that I have a good race basically anywhere in any car, so far, with Sophy if I just pick a car, set the boost to Weak, and have random rival cars. 3 lap sprints in a different car/track each time, it's a blast. Super quick and easy fun.
 
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All of this has made me realise that I'm one of those people who really just wants to grab a controller and have a game.
Just like the liveries. I have never made a livery just because I don't have the passion and time to do it, but with the community liveries I have 650 cars (of which many duplicates) with 650 unique liveries.
PD have to exploit the creativity OF THOSE WHO HAVE IT, of those who know how to do it better than anyone else, exactly like for Scapes and the liveries.
 
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