Shelby 350 GT

  • Thread starter Thread starter EaZy1967
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I have been trying to tune this car so it is controllable. I have noticed others have tried too. I have tried some if these tunes but really the car is so unstable, that I can't help but think that there is something wrong with the way PD did the car. I have noticed that it's very tough to get any real load on the front or rear tires through watching the load indicator. Anybody have any other thoughts on any of this?
 
There's nothing wrong with the car. You need to read about the real cars suspension and especially the rear suspension. Then you will understand why it is such a death trap.
 
I have been trying to tune this car so it is controllable. I have noticed others have tried too. I have tried some if these tunes but really the car is so unstable, that I can't help but think that there is something wrong with the way PD did the car. I have noticed that it's very tough to get any real load on the front or rear tires through watching the load indicator. Anybody have any other thoughts on any of this?

I agree, the car is terribly modelled by PD. I've never driven the original and doubt anyone here has either, but even intuitively there's no way that such a successful racing car as this, drove the way it does in this game. I think the fault lies with PD and their tire modelling. All cars in the game on any tire model, get the same tire, whether the tire on the original model was 10 inches wide or 16. That's why the Yellowbird and BTR handle the same way, because their big fat tires on the back in real life, aren't big fat tires in the game.
 
Guys, it has solid rear axle and it's from mid 60's. That's about as good as it can be. And then there's the fact that despite of changing tyres from hard to soft, the size and width doesn't change, thus the traction patch is same as before.
 
This car seems better in the real life. 100% better, with this sound and if it drove like this in the game , i would be a happy man.:)

: Original 1966 GT350 "Carry Over" car s/n 6S151, legal vintage race prepared, 289 CID engine (actual 295 CID), Top Loader 4 speed, factory 1966 Lincoln front disc/ rear drum brakes, bias-ply Goodyear Blue Streak tires.
 
I know it has the Detroit locker for the rear but I think installing an adjustable lsd would fix that wouldnt it? as for the rear suspension I dont really see a problem. maybe there is something I dont understand... I Do know from driving a 66 coup that the back end can hop on hard take off in real life but I think they installed a cable (limiter) to deal with that on the 350 gt r. Thank you all for your imput.
 
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Guys, it has solid rear axle and it's from mid 60's. That's about as good as it can be. And then there's the fact that despite of changing tyres from hard to soft, the size and width doesn't change, thus the traction patch is same as before.

If the car drove in real life like it does in the game, you'd never get it around the track with any pace, it simply has far less grip than a similar PP/Size/HP car on the same tire. Same with the BTR and Yellowbird, it's just wrong. Some cars don't fit the pattern when it comes to how PD does their modelling and this is one of them.
 
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