Shift 2 Drops Support for Fanatec on PS3

  • Thread starter JogoAsobi
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That sucks, even Tomas@Fanatec said it was fully supported. I guess they found a bug or something..
Cant you cancel the pre order?
 
Oh man. This would really suck. I'd be surprised if this turns out to be anything other than an error with the list. Thanks for bringing it up though. We need an answer on this soon. I'll be canceling my pre-order if I can't use my GT3.

Update : I get a page not found error on that final link. Anyone else?

Update : Never mind. I found the blog post. I posted a question there and I suggest all other Fanatec users do the same. Maybe we'll get their attention.
 
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What??

OK, this one was fast.

I have just contacted Thomas Jackermeier regarding this and he responded me the following:

It looks like just the PS3 version does not “officially” support uis but it will work

Let us all wait release now.
 
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Fanatec poor support was mentioned awhile ago on these boards by someone.

Surely the GT2 on xbox will be nerfed too.
Basically the same wheel.
 
Since Thomas answered me in matter of 5 minutes from initial mail and confirmed PS3 compatibility (see my post above), I wouldn't call it a poor support.

And why do you think GT2 will be "nerfed" on the X360? What do you mean by that?
 
amar212
Since Thomas answered me in matter of 5 minutes from initial mail and confirmed PS3 compatibility (see my post above), I wouldn't call it a poor support.

And why do you think GT2 will be "nerfed" on the X360? What do you mean by that?

I'm going by the fact that's it's basically the same wheel.

Hope I'm totally wrong on this, heck I own one.

Can't find the post but a member posted about terrible support for the fanatec.

He wasn't trolling and seemed genuine. I asked for a source but he hasn't been back since.

I even asked Jordan to try and confirm this issue on his play test. Unfortunately Jamesways said there were no Fanatecs at the playtest.

Sorry for scaremongering I don't have any facts to back me up at all. I hope all is well.
 
Could be suported as a generic wheel (or selecting other model).

I have this hope for the Thrustmaster T500 RS, but in my case I have not preordered the game, and I will not buy it until be sure the wheel works.
 
Just because the Fanatec Wheels aren't officially supported on Shift 2 on PS3 does not mean that they won't work 100%! (I believe Thomas from Fanatec mentioned previously that they emulate a logitech wheel on PS3)

My Fanatec PWTS works on every racing game I have on the PS3 without official support (Grid, F1 Championship Edition, Ferrari Challenge, GT5) so, I have no doubt that it will work just fine in Shift 2 on PS3 as well.

However, I don't expect my T500RS wheel to work with Shift 2 on PS3 without official support as it requires a different SDK that would have had to be implemented in the game.

I pre-ordered the PC version of Shift 2 and have the XBOX and PS3 versions in my Gamefly Q so I can test them all out next Tuesday with my Wheels and report back my findings + comparison.
 
My Fanatec PWTS works on every racing game I have on the PS3 without official support (Grid, F1 Championship Edition, Ferrari Challenge, GT5) so, I have no doubt that it will work just fine in Shift 2 on PS3 as well.

That's why I shelled out the dough and waited two months for the GT2 CSP. 👍

It would have been nice to actually use the wheel on a game for once that offically supports Fanatec though...
 
EA might have an update for the game in a form of a patch in the near future after the release of the game that will include support for the Fanatec wheel. Maybe something went wrong when testing it out and they figured that it would be easier to withdraw support than to work on it just a few weeks before its release. It's possible.
 
However, I don't expect my T500RS wheel to work with Shift 2 on PS3 without official support as it requires a different SDK that would have had to be implemented in the game..
I hope S2U will support that expensive wheel, can't imagine how T500RS userscould feel if it will not be supported at all. People spend lot of money for a wheel like that, they can't let them down. At least a support as a generic wheel is a must.
 
The T500RS has only been out for what, a couple of months? If Thrustmaster decided not to give SMS a preproduction version to test with, there's probably not much they could have done. It would suck for T500RS owners, but it's hardly SMS's fault.

Note that the older Thrustmaster wheels are supported though. If they're in anyway similar to the T500 then it will likely at least function, even if not fully.
 
Well this is officially the GT5 wheel. Perhaps, there was an issue with S2U possibly being a better game and PD got mad and told Thrustmaster that full support for that wheel will indeed breech the contract.

So there we have it.
 
Well this is officially the GT5 wheel. Perhaps, there was an issue with S2U possibly being a better game and PD got mad and told Thrustmaster that full support for that wheel will indeed breech the contract.

So there we have it.

You're really fishing in the deep waters there ;)

T500RS is the extremely different wheel than any other wheel currently on the market.

It's force feedback system software libraries and overall unique SDK have to be separately programmed into game, in way that is different from TouchSense HID technology that Logitech and other companies have been licensing from Immersion Software solutions from more than a decade now.

Current lack of support for T500RS - not just in Shift 2, but in all other driving games on PS3, except GT5 - will probably be solved by time, because no developer wants to alienate their userbase. And no hardware-manufacturer wants to have unhappy customers.

Also notice that T500RS is not "just" GT5 official wheel - at this point, it is the also official PS3 wheel that incorporates all PS3 XMB capabilities and such.

Since even PC drivers for T500RS were published approx. 1 month after release, it is very noticeable that actual implementation of HEART technology in software needs some time. Libraries for TouchSense/Immersion are around for a decade - and even Fanatec uses some kind of emulation of both in order to make itself PC/PS3 compatible (also notice how GT2/PWTS are using different kind of Microsoft-licensed SDK for X360 support).

In short, when developers develop support for T500RS, it will be supported. It is only matter of their commitment to support some technology, not the other way around.
 
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Also notice that T500RS is not "just" GT5 official wheel - at this point, it is the ONLY official PS3 wheel on the market, also the ONLY wheel that incorporates all PS3 XMB capabilities and such.

Did they stop making the DFGT? It'd be a shame if so, that thing was good value for money.
 
Did they stop making the DFGT? It'd be a shame if so, that thing was good value for money.

Ops, my mistake, did some research now and found out DFGT still uses PS3 official license in 2011.

My mistake, will correct the post, thanx 👍
 
T500RS is the extremely different wheel...
Thanks, amar. Very ilustrative.

We must to consider that this well has been faster implemented in other PC racing games (LFS, GTR2, rFactor, Netkar... ). Without complications.

I´m doubting between to buy Shift 2 on PS3 or PC, but I suposse I must wait to see what is the first suporting the T500.
 
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My Gt3RS v2 is recognized as a g25 on PS3. Which apparently I can't change.

Also it's absolutely unplayable at the moment as there is brutal input lag, twitchy weird and weak FFB and the wheel keeps rocking back and forth.

I've tried using ISR's settings to no avail.
It feels like trying to drive on wet ice with slicks covered in lube. At least to me.

I really hope there's a fix on its way, otherwise this just isn't playable.
 
My Gt3RS v2 is recognized as a g25 on PS3. Which apparently I can't change.

Also it's absolutely unplayable at the moment as there is brutal input lag, twitchy weird and weak FFB and the wheel keeps rocking back and forth.

I've tried using ISR's settings to no avail.
It feels like trying to drive on wet ice with slicks covered in lube. At least to me.

I really hope there's a fix on its way, otherwise this just isn't playable.

I have had the exact same problem, with exactly the same wheel. Spent ages messing around with the wheel settings and the advanced settings in the game, but I still can't get it right.

I might have to just stop playing the game for a month and wait for updates, shouldn't be too hard as I actually haven't really started the game because it is so impossible to play.

On the plus side, this seems to be a recurring theme for NFS Shift games, slapping together a game and releasing it then updating it with patches. I remember when Shift 1 came out and that was unplayable too, though not as bad as this. But as soon as the patches started t roll out it became an incredible game, even to the point where there are time I prefer it to GT5.

I'm pretty sure the developers read these forums and I think if we keep hammering the official sites boards, we might get some fixes. Hopefully.
 
Well, after spending a few hours with S2U on the DS3 and finally getting it playable and fun, I had the chance to breakout the PWTS and see how it did. Ugh! Horrid! I spent about an hour messing around with settings, and think I was getting close when my standard POS pedals gave up for good. So I now have some Clubsports on order.

I really want to like this game! Besides car control it seemed the FFB was very light. I never felt the weight of the car like in GT5 or FM3. Anyone have any ideas?
 
Just to add, I have given up for now with this game. My Carrera is also recognised as a g25 and like others have said, the lag is awful. There are brief moments when it's feels ok but it has overall it is not good enough.

This is such a shame as I was really hopeful for this game. It seems to have more 'life' to it, even though I want to shoot the voice over characters repeatedly! GT5 feels good by sterile, FM3 (xbox) is not compatible with my wheel and I won't get TDU 2 until I've heard something good about the wheel support.
 
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