- 278
- Sydney, Austral
- GTP_slowman
Title says it all. (Nothing constructive to say lol)
Neither.
The goal is to maximize the area under the power curve. Go into the tuning menu, look at the power curve. Find peak power. You should go a little past it to shift.
If the curve is close to symmetric around the peak, you'll want to shift such that you'll be at the same power before and after shift.
If the curve drops quickly after the peak, shift just after you cross the peak.
If the curve is close to flat after the peak, go to redline or maybe rev limiter.
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I hadn't read that part of the guide...very interesting. I just wish there was a way to get a more detailed graph of the torque/power curves in the game. The little tiny box doesn't help very much and makes it virtually impossible to run calculations to determine if shifting before, at, or after redline will yield faster acceleration times.There is a good explanation in the old tuning guide from scaff starting page 16:
Tuning guide - part 2
It basicly says: Torque on the tyres count - not engine torque. So shift at max. RPM (exceptions are mentioned in the article).
I just wish there was a way to get a more detailed graph of the torque/power curves in the game. The little tiny box doesn't help very much and makes it virtually impossible to run calculations to determine if shifting before, at, or after redline will yield faster acceleration times.
Where is this guide located? It is interesting.There is a good explanation in the old tuning guide from scaff starting page 16:
Tuning guide - part 2
It basicly says: Torque on the tyres count - not engine torque. So shift at max. RPM (exceptions are mentioned in the article).
I hadn't read that part of the guide...very interesting. I just wish there was a way to get a more detailed graph of the torque/power curves in the game. The little tiny box doesn't help very much and makes it virtually impossible to run calculations to determine if shifting before, at, or after redline will yield faster acceleration times.
It' here on gtplanet.Where is this guide located? It is interesting.
Scaff's guide is correct, there's no way to properly calculate shift points without taking a dyno printout in, say, 100 rpm increments as well as individual transmission ratios and doing the math. So when in doubt, shift at redline.
Basically, you want your gearbox set so that you don't have to shift in a corner, but on some tracks, there will still be one corner where you might need to shift right after the apex.