Should A-Spec and B-Spec events use Performance Points?

  • Thread starter Thread starter Nielsen
  • 28 comments
  • 2,522 views

Which difficulty option would you prefer for A-Spec and B-Spec game modes

  • Add Performance Points [and tyre restrictions for A-Spec] (Put me up against cars with equal perform

    Votes: 39 60.0%
  • Add Performance Points (Put me up against cars with equal performance but no tyre restrictions)

    Votes: 11 16.9%
  • Keep list of typical opponents (I want to decide my own difficulty level by comparing BHP)

    Votes: 15 23.1%

  • Total voters
    65
Messages
10,022
Denmark
Denmark
I just want to know if anyone besides me would like to see the Performance Point system added to A-Spec and B-Spec? Right now we we can use the list of typical opponents as a guideline and decide for ourselves how difficult we want a race to be but only on BHP level. Weight is not mentioned so it can still be hard to tell if our car is a good choice for an event. A-Spec and B-Spec game modes have the largest icons on the GT Life screen, placed top center so it's really weird that they are still free from the most obvious regulations.

I think they should get rid of the list of typical opponents and instead put us up against cars with roughly similar PP to our own car. Still within the main event restrictions such as drivetrain, country, year etc. The PP system is already included so I'm suprised this wasn't added to what many probably consider as the heart of GT5. Furthermore, a tyre restriction for each event would be a must in order to balance the grid since tyres are not part of calculating PP anymore. Tyre restrictions would also make us consider our choice of car more carefully. B-Spec already has tyre restrictions so it should be easy to add those to A-Spec too.

I don't see why PP would not work for the A-Spec and B-Spec game modes. Please enlighten me if I overlooked a good point why this wouldn't be possible. What do you think?

Weight is not mentioned so it can still be hard to tell if our car is a good choice for an event.
Last I checked, weight was listed right beside hp in the list of typical opponents. However I think using PP as a restriction or at least a way to appropriately pick your car is a good idea. Tire restrictions are great too. I always have to look up on a spreadsheet what tires the opponents will be running.

Yes you are right, sorry. But overall it's still hard to judge from the list of typical oppononents as you don't know if you will face an oppononent which is not metioned on the list of typical opponents.
 
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Hey, first other Dane I've seen here :D

But yeah, you have a point. I use the Typical Opponents list often, but true, a PP system would be more accurate, because as you say weight also plays a role, and cars like the Chaparral 2J are way faster than the 700 HP suggest.
 
Weight is not mentioned so it can still be hard to tell if our car is a good choice for an event.
Last I checked, weight was listed right beside hp in the list of typical opponents. However I think using PP as a restriction or at least a way to appropriately pick your car is a good idea. Tire restrictions are great too. I always have to look up on a spreadsheet what tires the opponents will be running.
 
PP could work. But I'd rather have an event restricted to the proper type of car (e.g. not being able to enter your RM ZR-1 in the hot hatchback event).
 
Last I checked, weight was listed right beside hp in the list of typical opponents.

Yes you are right, sorry. But overall it's still hard to judge from the list of typical oppononents as you don't know if you will face an oppononent which is not metioned on the list of typical opponents.

PP could work. But I'd rather have an event restricted to the proper type of car (e.g. not being able to enter your RM ZR-1 in the hot hatchback event).

Don't get me wrong. PP should not be an event restriction. Just a way to ensure that you will face opponents with equal performance to your RM ZR-1. (Which probably would make this Hot Hatch event meaningless but it already was without a restriction for car shape). So if you enter with a tuned Peugeot 206 you will be put up against cars which fits the performance of your tuned Peugeot 206.
 
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So if you enter with a tuned Peugeot 206 you will be put up against cars which fits the performance of your tuned Peugeot 206.

This kills A-Spec though. The opponents of a given race should be fixed always. The player needs to pick the correct car (if the player chooses to restrict himself). If the AI was just going to pick cars to match yours, then A-Spec would just boil down to pick a track, pick a car, and drive. In other words, Arcade mode.

Imagine under this system you tried to enter Super GT. You pick a Super GT, but only 3 opponents are Super GT, and the rest are road cars, LM race cars, etc tweaked to your performance. It kills the point of the race.

The races should be as is, with the exception of a reccommended PP and car (for the player).
 
Hey, first other Dane I've seen here :D

There are plenty of us in here, don't you worry about that ;)

PP should be:
1 Used for future events - seasonal or permanent ones, doesn't matter, make use of it and restrict them to give you competition.
2 Recommended PP for each event in A-spec - to give you an idea of whether you are overkilling the competition with the car - this should make for better races for those who want it.
 
This kills A-Spec though. The opponents of a given race should be fixed always. The player needs to pick the correct car (if the player chooses to restrict himself). If the AI was just going to pick cars to match yours, then A-Spec would just boil down to pick a track, pick a car, and drive. In other words, Arcade mode.

Imagine under this system you tried to enter Super GT. You pick a Super GT, but only 3 opponents are Super GT, and the rest are road cars, LM race cars, etc tweaked to your performance. It kills the point of the race.

The races should be as is, with the exception of a reccommended PP and car (for the player).

Don't forget that some races restrict which cars you can enter with. I'm pretty sure that the Super GT event requires that you use one of the many Super GT cars and the AI follows these restrictions too. So LM cars would not appear because of PP. The system should not replace restrictions but simply balance the performance of your car with the AI within the event restrictions. Tune your Super GT, so will the AI. Keep your Super GT in stock setup, so will the AI. The only place I can see this would cause problems is in the Hot Hatch events as these don't restrict which type of car you use but the AI will always remain with hatchbacks. It can be hard to find hatchbacks which will be competitive against a tuned Corvette etc.
 
None of the answers..
Just add a max bhp, min weight and tyre restrictions. No PP.. (Just like how the seasonal events were in the beginning)
 
It should just give more XP if you're using a car within the opponents range - would stop people leveling up with the X2010, at least.
 
It would be great to see the typical opponents PP ratings to make it easier to set up a competitive race. It's a pain to have to exit a race and choose a different car because you're 10 seconds ahead after lap 1. Sometimes you need to do this over and over.

The tire restriction thing is trickier as the same set of tires can have very different results on different cars depending on how PD modeled them. There is an excellent thread elsewhere discussing that very problem.

It seems to me that the best overall compromise would be to have the typical opponents tire choice factored into PP and displayed in the typical opponent list. Then when tuning your car you should be able to see the impact various tire choices have on PP and adjust accordingly. It's not perfect but it could allow you to not only set up competitive races but also adjust your strategy around grip level based on how twisty the track is.

Now that PP has been introduced I wouldn't be surprised to see it migrate to A/B-Spec in later updates. Here's hoping .....
 
The sad part is in 3rd vote that no one Can deside.. you have to enter the race first check out other cars and drivers and overal difficulty, then re-enter and hope that you choose similar car if not restart again.. I would want the 1st answer.. where PD would create fun and competitive races for me! then all GT5 career would be much more fun, intence and interesting.. I had most booring career in GT history in GT5.. all I could drive with my legs while im eating pop corn and drinking beer all wasted and still get 1st place with tuned MX-5.
 
it would be great to see the typical opponents pp ratings to make it easier to set up a competitive race. It's a pain to have to exit a race and choose a different car because you're 10 seconds ahead after lap 1. Sometimes you need to do this over and over.

The tire restriction thing is trickier as the same set of tires can have very different results on different cars depending on how pd modeled them. There is an excellent thread elsewhere discussing that very problem.

It seems to me that the best overall compromise would be to have the typical opponents tire choice factored into pp and displayed in the typical opponent list. Then when tuning your car you should be able to see the impact various tire choices have on pp and adjust accordingly. It's not perfect but it could allow you to not only set up competitive races but also adjust your strategy around grip level based on how twisty the track is.

Now that pp has been introduced i wouldn't be surprised to see it migrate to a/b-spec in later updates. Here's hoping .....

1+

Also the AI is terrible and very slow. I'm hoping that PD will patch AI up as well.
 
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None of the answers..
Just add a max bhp, min weight and tyre restrictions. No PP.. (Just like how the seasonal events were in the beginning)

That's is how I would like Seasonal Events to be like because they are only online for a short period. Similar to how they were the first couple of weeks as you say. So in order to make A-Spec different it would be appropiate to use PP so the game isn't totally scripted. Being able to complete events in whichever performance class you want adds more replay value in my opinion and the AI remains competitive.
 
It's not a bad idea at all.... but I barely even touch B-spec because I like driving myself and my B-spec Bob is a complete idiot. lol
 
I would be okay with it if it was how you described it would work, but I absolutely oppose the idea because I don't see it working that way. Instead, you'll be denied access to said mode because you go over the Performance Points limits, which is IMO, stupid and pointless. It's not going to work out how you want and you should expect disappointments if that were to happen.
 
IMO it would be way better to use performance point in ASPEC and BSPEC. What is the point of BSPEC now? You can use the F1 car in nearly every BSPEC race. At least the nascar series were fun in BSPEC you had to cool your driver down in order to save your tyres and then you could take them over in the last laps.

But if you can just taken an F1 car to race normal cars I don't see the fun and the point of it. I know you can just take an equal car in BSPEC, but are you really going to race with a slower car if you can simply pick an F1 and leave it alone.

These restrictions should have been in the game since the start.
 
I would personally like to see a mode where you can stage a whole race (choose competitors maybe from your favourites list or garage) and like I keep saying increase the favourites list, because 100 isn't enough D: but I chose option 1 even though the ai isn't all that great at driving anyways
 
Performance points needs to be normalised/fixed first, it doesnt make any sense with how its calculated, i've had cars with similar power but the lighter one has a lower PP alongside being much faster around a track.

Stupidest example i have is the Red Bull X1.

I have 3 of them, all differen PP points and the lowest powered one (no oil change) has the highest PP.
 
Looks like PP is now in effect on the seasonal races. However it still allows you to race a 550PP car against a field of cars with 400PP-450PP.

I realized this after I mullered the first race, so added a tonne of ballast and reduced the power output to hit 400pp. Overtook the last guy on the penultimate lap :D

But I would like to see it some more. And the XP reduction for over powered cars would be good too.
 
I'd love it if they listed tire type and PP along with, or even instead of, weight and horsepower. Restrictions, however, are not the way forward. The game is as easy or as challenging as you want it to be, which I believe to be a huge plus and a large part of what makes the GT series special. I can tell by the end of the first lap (at the latest) whether my car needs to be up/downgraded or left as is. I don't need the software doing the matchmaking for me.

Bigbazz
Performance points needs to be normalised/fixed first, it doesnt make any sense with how its calculated, i've had cars with similar power but the lighter one has a lower PP alongside being much faster around a track.

Stupidest example i have is the Red Bull X1.

I have 3 of them, all differen PP points and the lowest powered one (no oil change) has the highest PP.

I've noticed cars that haven't been touched (had their tuning menu opened) since the last PP tweak are massively over reading compared to ones that have been used since then. Hopefully this is what's causing your problem as I've found the system to be incredibly reliable thus far, that minor gripe aside.
 
The problem also lies with the AI driving too slow. I raced at Daytona earlier on my 2nd account/savegame. It was the supercar cup, so Mclaren F1, Ferrari Enzo, Zonda C12, Bugatti Veyron... you get the picture. All the top end high powered supercars and i entered in a Ferrari F40 stock (apart from weight reduction to match real life weight) and soft sports tyres.

The Mclaren F1 was present but no Veyron, anyway i managed to win the race overtaking the Mclaren just before the finish. It was a really close 3 laps and i had held the lead prior to that.

Point is though, the Ferrari F40 is a lot lower PP/Power wise than the other cars, the AI simply drives them too slow. In order to challenge yourself you must use a weaker car. So matching PP is probably a bad thing.
 
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