Should A-Spec Races Be Longer/Have more prize money?

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The Bman

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Should they? And how much longer?

I find A-Spec events too short. I mean, the NASCAR Series has a 5 lap race at Indy. 5 FRIGGIN LAPS! Not to mention a 10 lap race at Daytona, and that's the LAST race. Even the DTM is too short. Only 1 lap at the Nordschliefe? And seriously, who chose Cape Ring for this series?

Not trying to rant but these deserve longer races. Prize money is another factor. 70,000 for "Like the Wind"? :yuck:
 
Well more appropriate curcuits would be better, and adjusting the prize for endurances.

However other races I see as fine as they are, if you want longer races there are some in normal a-spec and the endurances.
 
Yes, as long as we can save in the middle of championships.

We really need to be able to do this for the FGT championship.

I would like the races to get a bit longer by about a few laps as you get through each series. This is how it worked in GT3. Plus, add more races too.

And yes, the prize money needs to go up by A LOT, at least for the Extreme Series and Endurances. Especially since this is the first time in a GT game where car prices are ridiculously high.
 
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We really need to be able to do this for the FGT championship.

The exact race i had in mind also. :D

This is a stretch but it would be neat if you could adjust each race to how long you wanted it. In turn the EXP/Credit payout could be as high or as low depending how much time you want to invest.
 
For sure, the NASCAR events were BS. There should have been a NASCAR endurance event, the Daytona 500 would have been sick. But I'm curious how they would have dealt with cations, and I think that is why NASCAR seems kinda short and lame.
 
We really need to be able to do this for the FGT championship.

I would like the races to get a bit longer by about a few laps as you get through each series. This is how it worked in GT3.

And yes, the prize money needs to go up by A LOT, at least for the Extreme Series and Endurances. Especially since this is the first time in a GT game where car prices are ridiculously high.

I wouldn't mind it if each race was the actual race distance for each circuit, like 78 laps at Monaco, as long as you could save after each race. Its not like the real drivers race 5 races in a row..
 
I agree, A-spec races are too short (not every race though).
B-spec races on the other hand are too long, most of the time.
 
I say that the races should be scalable, we should be able to choose from beginner to professional, each level will add more cars, more laps and (cough) tougher AI, penalties and more cash. Like arcade mode was in GT3, and the final one opens up when you beat all the other three.
 
I say that the races should be scalable, we should be able to choose from beginner to professional, each level will add more cars, more laps and (cough) tougher AI, penalties and more cash. Like arcade mode was in GT3, and the final one opens up when you beat all the other three.

That's a good idea! For instance, the Indy race in "Like the Wind" can be... 5 laps Beginner, 15 laps Intermediate, and 30 laps Professional.
 
This is a stretch but it would be neat if you could adjust each race to how long you wanted it. In turn the EXP/Credit payout could be as high or as low depending how much time you want to invest.

Now I got to agree with that idea :D
 
I say that the races should be scalable, we should be able to choose from beginner to professional, each level will add more cars, more laps and (cough) tougher AI, penalties and more cash. Like arcade mode was in GT3, and the final one opens up when you beat all the other three.

I really like this idea. 👍
 
There should be a "heroic mode" once you hit level 40 you could rerun all the races with tight vehicle pp restrictions and fast AI super hard difficulty for increased prize credits and a new acheivment. This is very successful formula in games like WoW and Borderlands and increases playability in endgame while providing a bigger challenge for those who wish to do it.
 
Should A-Spec Races Be Longer/Have more prize money?

The problem is that not everybody has the same idea as to what's a good length. While you and some others want longer races, I've also read complaints that ten laps is way too many. In today's ADD era, people want everything immediately and they get bored fast. In sports they want points scored every single minute of the game. In racing they want a thousand overtakes per lap and to have a winner in five minutes.

As for prize money, I generally don't have much trouble with where the prize money is already, although the payouts for endurance races seem to be a slap in the face. "Just spent the past several hours on a single race? Here, enjoy what you could have earned from a ten-minute race."

I sort of like the scaling idea, though. Players could decide for themselves if they want a shorter or longer race, and scale the winnings accordingly such that longer races are worth more and the kids that get bored after three laps can have their short races but get less for them.
 
It's one of the few features GTPSP got right.

You can adjust the track, class of car, number of laps and AI difficulty, yet still earn prize money (Which goes up/down depending on some of those criteria).

A sliding bar for difficulty and lap numbers which affect prize money would be good to have. It means those who want full length races can have them, whilst the casual gamers who want a quick 2-3 lap race can still do so.

I hate races under 10 laps, which leaves me with... The endurance races, SuperGT and the FGT championship. And bearing in mind I don't have online, still have the original version of the game (So the FGT hasn't come up and i'm only level 25) it means I have nothing to do other than grind the same events. It's boring.

I get to update over easter though as i'll be home from uni and will be taking my PS3 with me, but I still wonder why PD decided GT5 shouldn't be able to stand up on it's single player/offline mode.
 
I personally believe the game needs qualifying. When would you ever see someone from the back of the grid beat 12 cars or however many we have? I know it probably has been done but race in race out? The only was you can win is by have a faster car? I feel if we had qualifying it would add so much to the game. This game is said to "teach" driving but it only teaches attack/overtaking. It would be cool to start near front push hard at start of the race and then have to defend because your tyres are worn out.

Another thing iv found is it progresses from beginner driving stock civic to 2 hours later driving a race car. I thought money was too easy to come by in the early stages and think we should stay at grass roots for longer. Now I'm further in the game and only really race the seasonal events it would be nice if they paid out like before as grinding is painstakingly boring and I don't blame people for cheating.
 
I say that the races should be scalable, we should be able to choose from beginner to professional, each level will add more cars, more laps and (cough) tougher AI, penalties and more cash. Like arcade mode was in GT3, and the final one opens up when you beat all the other three.

I agree!

The game contains waaay to few A-spec races! At least twice as many, would seriously increase the value of this game, in my view.

Scalable races wouls also keep me playing GT5 for years. Some people think short races, that fit inbetween the duties of a family man, are great. I think anything under 20 laps cannot be considered a race.

To me, racing in a seriously overmatched car is simply not interesting. I need to have to fight my way through the field, battling for every position, setting up for that overtaking maneuvre at the end of the straight, etc.
At the same time, I only drive Premium cars, as I only use in-car view for ultimate realism. I never use any aids, unless the car IRL is equipped with it - and even then I usually don't use them.

Longer races? Yes please. But...

Scalable races? Now THAT would be goooood!

(47 yr old father of 2)
 
I'd like the races to be double the laps they currently are so they match the B-Spec races. Naturally prize money and experience should be double as well.
 
some races are ok, some are way to short.
Maybe PD should implement a way, that if you solved any race with 1st place once, where you can adjust the length and some restrictions (like tyre or weather, adjustable AI cars would be fine but i guess its to much work)
 
It would be a small consolation if they tweaked the money and xp from each race, so the best way to 'grind' isn't the Indy tracks.
Personally I use the European champs for grinding as I can use a multitude of cars on a few tracks, but it would just be nicer if that was the best way to do it - not a compromise.
Another thing, maybe the AI is dumb because otherwise you won't overtake 12 cars in 5 laps if they were skilled and had a car equal to yours? Hence, longer races should yield better AI... just a thought.
 
A-spec should be GT3-GT4 style: events with quite a lot of rather long races. Anyone remember GT4's Formula GT Championship? That was a hell of a test, with ten + races and all of them at least one hour long.
I'd be happy if the average race durations in A-spec was, at least, 15- 20 minutes per race, with some exceptions under and above that gap.
 
Now that we have performance points, ballast, and engine limiters I think there should be PP restrictions on all races. Good God GT5 let me race a Lamborghini in the "hot hatch" championship. I was in the lead before the first corner and I think I could have won that even if I spun off the course several times/lap. I did feel guilty enough to go back and drive it in my '63 Giulia Sprint Speciale just to feel like I actually raced.
I'd like the concept of racing seasons; after 365 racing days pass all the championships would need to be won again and every year they get a little tougher.
There should be fewer levels but they should be steeper. Perhaps each level would require double the experience of the last level or even 10 times. Getting to the next level should really mean something and I think it should take years to reach the top level.
I'd like to be able to qualify for races that I'm not high enough level to compete in. If I can turn a certain lap time on that course I get to race even if I'm not at that level yet.
 
Championships/race Series, no matter what level, should have one longer race. A grand finale if you will. Some icing on the Mazda Miata cake, if you will.

You would have at least 3 races for each lower level events, plus 1 race at 3 times the length of the others.

As you moved up in skill, and obtained a new license, you would race the next group of races. This time 10-20% longer and 1 more event each.

This would continue until you have you have 8 races per category, plus a mini enduro. Then the enduros.

But then the substitute Bob's in B spec for my number 1 driver, me, would need to be an option to.
 

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