Should car tuning be changed

  • Thread starter Thread starter paddworth
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Tuning up your car makes you easily win outright, so I was thinking what should be done, and I came up with this:

  • If you have oppenents tuned at different levels it would make there be a large range that is more realisitic to real life, e.g. real races do buy racing brakes
  • You could have some more limits on tuning depending on where you are, because buying the full turbo for beginner races is a bit of a stupid idea.
  • HP limited races so you can race any car u like in the range and u won't get kicked or you won't have to hurt ur leg kicking their cars
 
So you're not saying change the way tuning changes the performance of the car, but the rules for entering specific races, right?
 
paddworth
Tuning up your car makes you easily win outright, so I was thinking what should be done, and I came up with this:

  • If you have oppenents tuned at different levels it would make there be a large range that is more realisitic to real life, e.g. real races do buy racing brakes
  • You could have some more limits on tuning depending on where you are, because buying the full turbo for beginner races is a bit of a stupid idea.
  • HP limited races so you can race any car u like in the range and u won't get kicked or you won't have to hurt ur leg kicking their cars

Yes, that would be awesome if the opponents also tuned their cars (and yes, you're absolutely right, it would be more realistic), but I don't think there should be a limit for HP, since some people suck at the game since it handles so much different than NFS (lol not me). They should definitely estimate (since the grid changes, estimate is the appropriate term) the amount of Aspec points you will get for the race before you go to the loading screen though. It's pretty annoying sometimes entering and reentering races to find the right amount of A-spec points you will get for a race
 
sumbodycool
I don't think there should be a limit for HP, since some people suck at the game since it handles so much different than NFS.

Big deal. If they need a Skyline with 300 more horses and all the lightening it can get just to beat some stock Lancers and Imprezas, then they should spend more time learning how to drive the car.
 
But I need an 800hp Skyline to win on the Sunday Cup because I suck.
 
Tuning could use an overhaul and should be upgraded.

It's been the same basic set up for a while, and would benefit from a good QA and some fan feedback. (have you read the thread about toe settings?)

I would like to see tuning take a step towards realism. (I'm not saying the tuning is unreal, but I'd like it to be moreso)

They need to let us see the stock gear values on a car even though we can't change them. That way if I want to duplicate those values I could.

We need to be able to choose how many gears are in our "fully customizable" transmissions. I should be able to build a 3 speed that will go 200 m.p.h.

Tuning should include part swapping. The coolest muscle car I've ridden in was a '69 Camaro Z28 with a 427 Cobra motor stuffed in it.

People have been increasing the displacement in their engine for years. Either let us do it in the game for all our cars or remove the feature.

They must reinstall the racing modifications. One of the functions of the game is racecar building. That's why there's a tuning and settings forum. Why not let people finish their racecars with a track worthy appearance and aerodynamics? The lack of the racing modification detracts from the game's identity.

The bottom line is, PD would do well to look at tuning and settings, and not be satisfied with the satus quo for the sake of the status quo.
 
GT5 spent so much time and effort making it go and look fantastic (which i'm saying is a good thing). But maybe a little more effort in the tuning aspect.
E.G Like when you buy braking accesories there are two choices 1: racing brakes 2:brake controller. Maybe there should be more in depth tuning like 280mm/28mm four pot brakes-
330mm/32mm six slotted brakes. This would further add more realism! Tyres would be another great thing to accesorise on. Instead of Sport soft/medium/hard. have a few tyre brands and different sizes to be used. Because im sure alot of us out there try and make our cars at home. It would be even better if we could further mimic our cars and give a new dimension to playing GT5, it could possibly attract markets that were not originally targeted.
 
we need more realistic parts. turbos with varying efficiency and lag levels, ECU tuning, tire pressure, etc... just more realistic tuning options overall.

DFP owners should also have an option to tune the max lock of cars realisticly. So... you could tune a subaru to have a steering lock of 540° steering lock or something like that...
 
also, new idea:

people like me are stupid right yeah, and we dont understand car tuning as we have not done a qualification in it, so:

get engineers with a qualification in it to help you use the bloody menu
 
There should definitly be a few more tuning specs. Like he said, tire pressure. Just a small thing, but good for someone like me trying to get the best ride out of an Acura at 180mph (on Sarthe II...kinda bumpy) because I got bored of racing for three hours.
 
paddworth
also, new idea:

people like me are stupid right yeah, and we dont understand car tuning as we have not done a qualification in it, so:

get engineers with a qualification in it to help you use the bloody menu

HOnestly bud, there are explainations for each setting. But if you don't understand the basics of what makes a car do what it does, it's not going to help much. I mean if you don't have any earthly idea what camber and toe angle are, all the explainations in the game probably won't help. I say go to howstuffworks.com and check it out. That way you can have a basic understanding for what's going on with your settings.
 
Swift
HOnestly bud, there are explainations for each setting. But if you don't understand the basics of what makes a car do what it does, it's not going to help much. I mean if you don't have any earthly idea what camber and toe angle are, all the explainations in the game probably won't help. I say go to howstuffworks.com and check it out. That way you can have a basic understanding for what's going on with your settings.

I've been researching (on and off) since GT3 was first released and I don't have much of a clue.

I'd like proper testing procedures. Dynos, wind tunnels, simulations etc. I don't know about anyone else, but I can't always get exact conditions when testing some settings. I may change something that makes the car handle worse, but because I turned slightly earlier from being slightly closer to one side of the track it may seem like i've made an improvement. Does that make sense?
 
Matty Ryan
I've been researching (on and off) since GT3 was first released and I don't have much of a clue.

I'd like proper testing procedures. Dynos, wind tunnels, simulations etc. I don't know about anyone else, but I can't always get exact conditions when testing some settings. I may change something that makes the car handle worse, but because I turned slightly earlier from being slightly closer to one side of the track it may seem like i've made an improvement. Does that make sense?

If you've been researching for a better part of three years and you're still don't have any clue then I would think that comes down to the information you've been privy to. Sounds like you've either gotten bad or conflicting reports.

I think a dyno is a great idea, though a wind tunnel wouldn't make much sense unless there are more aerodynamic modifications that can be made. As far as the simulations, well, that's what the test runs are about right?

And yes, it does make sense that your driving could improve even though your car tuning be worse. happens all the time :)
 
I dont know about changed but i think they should add more options and more parts to buy, its been pretty much the same since gt1 as someone stated. and they should definatly should bring racing mods back.
 
I think what they should do is completely overhaul the menu system(pretty outdated), be more specific in car tuning(suspension, brakes, engine, tires, etc) and get rid of the Stage 1 Stage 2 bs rather have a measurement of the size of your turbo that you have put on.
 
Swift
If you've been researching for a better part of three years and you're still don't have any clue then I would think that comes down to the information you've been privy to. Sounds like you've either gotten bad or conflicting reports.

I think a dyno is a great idea, though a wind tunnel wouldn't make much sense unless there are more aerodynamic modifications that can be made. As far as the simulations, well, that's what the test runs are about right?

And yes, it does make sense that your driving could improve even though your car tuning be worse. happens all the time :)

I've seen lots of conflicting stuff, mostly to do with the suspension. I haven't "delved" into researching, so to speak, I just try to pick up what I can.
 
I agree with the horsepower limits post. I've played every version of GT, and I still preferred the layout of GT2. The limits were a great way of seeing the opposition's strengths before you started the championship. Plus whan you knew that the AI cars had about 500 brake it was immensely satisfying to give them a spanking in an S2000 with about 300.

And I want to buy tyre warmers. If the lowliest club racers can have them, I want them for my R8.


Kurtis.
 
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