Should PD cut Bspec from GT6?

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Should Bspec be Cut?


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    317
This thread makes me wonder if people really enjoy the length of endurance races as seen in GT5.

They would be fine if the save function for them meant you could do something else in the mean time, but seeing as once you start them its all you can do when you turn the game on then both B-Spec and A-Spec endurance races are stupid.

By the way, at the time of me posting this the vote is at Yes lose B-spec 150 votes and 120 votes to keep it, im amazed, if asked at the start of a vote like this id be sure it would be 90% in favour of ditching it !!!!
 
CJSpencer77
By the way, at the time of me posting this the vote is at Yes lose B-spec 150 votes and 120 votes to keep it, im amazed, if asked at the start of a vote like this id be sure it would be 90% in favour of ditching it !!!!
Me too, but I think I'm in a minority. I would ditch photomode too (o don't play games to take pictures of cars that don't exist and pretend that's what the graphics are like in-game). I would rather have had one proper track than all the waste of time photo locations.
I mean, people complain about lack of content- photomode is a big factor, not to mention pointless levels of detail on cars that only exist in screen shots to sell the game to people that want to pretend the car is real and marvel at the stitching.

It's ridiculous! The single worst thing that has happened to gran turismo imho.
 
Yeah mash it up with a-spec, otherwise find some way to make it actually enjoyable coupled with the fact that bob won't act like a complete dbag when telling him instructions

I think you have a measure of truth with this. I like B-spec and this is how I would like to have it implemented:

In order to do a B-spec only race, you have to complete its A-spec counterpart. It doesn't have to be part of the completion percentage and trophies, but it will have credits and prize cars. You have to choose the same car for both events (change setup, etc. is fine). If you complete the A-spec race more than once, it will require the most recent car used. Here's why: Bob will race like you on a basic level. It will mimic your brake points, acceleration habits, but only pass cleanly and stay in bounds. --So if you race dirty, Bob will have a harder time. This (in my opinion) will encourage cleaner offline A-spec driving.

If you have stretched too far and gone off- he will too. If you push at 80% of your ability and win handily, so will he at 100%. You can choose a setting to "turn him down" on a percentage gauge. If you notice that your 100% is too much for Bob, you can turn him down to 90% and he might just run better (slower is faster sometimes).

Here's what is different- Bob won't bother with the traditional racing line and only pass in "traditional" places. When you run around the track, you're setting the driving line and the game will see the passing zones with other extrapolations for other zones even when you're not actually passing cars.

Same deal with endurance races; you race the first 3 hours, need an hour break, so Bob races. If you hit the apex 80% of the time in the first corner, so won't he. If you are 2 seconds faster than the next driver on average, so will he. If you hit 200 mph on a straight on average, so will he.

In my idea B-spec will not make the game that much easier, but compliment it. Here's how:

-The B-spec single races (or championships) can be credited once- no grinding. You can run it over and over for fun or at a fraction that decreases (to be debated at perhaps 75% 2nd run, 50% third run, 0% subsequently, but never an extra prize car). You also win a unique prize car that is available to everyone else in a stock form, but either a limited edition or special color or livery. Example: Nissan R35 versus Nissan R35 specially tuned by NISMO with a sweet custom paint job that cannot be unlocked otherwise. ---This isn't a big deal in the grand scheme, but someone who is a completest or enthusiast will want to do it.
-The B-spec endurance races will not be done by Bob himself, ever. Bob will have an "endurance limit" of 75% of the race (time or laps). --I say 75% because not everyone will want to do 12 hours of a 24 hour race-- There is a significant penalty though: The more race Bob does for you, the more credits you lose. This won't be a flat percentage but an exponential curve. If he does 10%, that's okay- not too much of a penalty (we all need a break), but if he does 50% you earn less than 50% of the credits. ---This will also require more credits being provided for winning endurance events so the penalty is worth it--- Finally, If you do less than 60% of races 8 hours or more and less than 80% of races less than 8 hours, you do NOT get the prize car.

Make it fun, manageable, complementary, but remove the overtly obnoxious grinding.
 
yes unless it's for endurance purposes...that's it. it's the real driving simulator not racing driver manager 2014
 
I would like to see them implement driver swaps with it during endurance races, but otherwise, they should focus the efforts on other areas.
 
Yes please, cut it and make A-spec longer. Not more endurance races but more races on the other difficulties.
 
I don't think there's a solid reason to cut it, I doubt it takes up any space, unless you count those icons you click on to tell your driver to speed up/slow down, and there is a fan base for it, if anything, they should combine both A-Spec and B-Spec in a completely different mode, where you and your team of bobs go racing together, and you can give them commands during the race, NFS Carbon had something like that with the "wingman" gimmick.
 
No. Even though Endurance races are less exciting with our B-Spec pilot, I can't count the times I used Bob back on GT4... And I think many players (especially the younger, or the ones that have less skill\time) often use B-Spec to pass harder races.

Honestly, B-Spec is a nice addition to GT and shouldn't be cutted off. But it's just my opinion.
 
I think B-Spec is ahead of its time. I love watching GT5 replays and the idea of watching a live race that you can controll is cool in theory, but the AI just isn't quite ready to pull it off. In the future, if the drivers can respond more naturally to comands while truly racing their opponents B-Spec could be a lot of fun. Throw in more dynamic/important pit stop strategy and increasingly beautiful graphics and you'd start to have something.

I agree that it could be improved but I wouldn't say it should be cut entirely.
 
Dont ditch B-Spec. Have Bobs racing in your team in Enduros for sure, just like GT4. Makes it bit more realistic. Plus if you dont (like me) have time to sit there for 24hrs or have the friends that is intersted in GT5 (who lives close) to come round and play it, and help do the enduros. I enjoy doing them, but GT5 just miss that side of the game.
 
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