dr_slump
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They fear it won't be mainstream enough.Point is, why not try to make a more realistic game, with cautions, and debris and things that happen that you can't expect?
They fear it won't be mainstream enough.Point is, why not try to make a more realistic game, with cautions, and debris and things that happen that you can't expect?
They fear it won't be mainstream enough.
Expenses and incomeSo, that's why you can set up these crazy things called "options." You shouldn't HAVE to spend 4 or 5 laps behind a pace car, but, it does add a level of depth to the racing. So, make it a Cautions: on/off switch. What's wrong with that?
Expenses and income
Btw, I think the PD employees should drink more coffee.
Turn 10
I would say turn 10 as there the best company I can think of but it will never happen.
Is that the best you guys have got? Really?
Atari has made better racing games.![]()
Oh, and, the A.I. is actually fast. I don't think there's anyone here, on GTPlanet, fast enough to ring Oschersleben faster than the WTCC AI on its highest difficulty, except maybe Wardez, cnd01, Johnnypenso or R1600Turbo (insert the list of the other GT Academy drivers; maybe)
If I can't beat every car, and usually end up fourth or fifth (or binned after a huge wreck) the A.I. is fast enough. That's something that GT5 didn't even have; an A.I. worth mentioning.
The only problem with this game: pit lane. The A.I. can't make it through pit lane at Porto. Yeah. One blunder. Otherwise, the physics and damage is better than GT5, and the racing's closer (16 cars actually bumper-to-bumper-to-bumper.) The cost to make this game was like a tenth of GT5's budget, but the A.I. was actually better. 💡
Then the in-depth tuning, and tracks, and the official licensing for WTCC...I miss my Xbox 360 racing wheel sometimes.
I don't think there's anyone here, on GTPlanet, fast enough to ring Oschersleben faster than the WTCC AI on its highest difficulty, except maybe Wardez, cnd01, Johnnypenso or R1600Turbo (insert the list of the other GT Academy drivers; maybe)
What you don't seem to realize is that weather is not something developers can conjure up & implement without affecting the game. It's enough for developers to create a weather system that either goes from dry-to-wet or wet-to-dry without sacrificing something.So, does PD want to fill this portion of the gap? With rain at one end of the track, and dry track at the other end? With tire strategies affecting the entire race? (this is something GT5 did rather well, comparatively) What about with suspensions that can be damaged for attacking a curb too much? What about sudden downpours that reduce the grip to next-to-nothing, at the end of a high-speed straightaway? Oil leaks? Cautions? Red flags?
Even if all they do is dry tracks, they still have their physics system down better than PD, which is what counts. Neither company does great dirt physics, so that doesn't really matter.The problem with this is, as I see it, that T10 doesn't do any physics but dry tracks and (poorly) some very poorly done dirt in Forza Horizons. No thanks. We need something to snag everyone; flag rules, dirt, snow, rain, oil spills, real damage... Somethings that snag the sim racers, but, we can maintain the options not to use flag rules, dirt, snow, rain, oil spills, real damage, and pit strategy just the same.
Point is, why not try to make a more realistic game, with cautions, and debris and things that happen that you can't expect?
Race Pro's focus is far less wide-ranging than GT's; that's why the Forza/T10 comparison is both valid and the most common.
Fastness alone does not make good AI. GT5 already has the ridiculously stupid rubber-banding that enables cars to turn faster lap times than they even should be able to.
So basing it off the standards of one certain player's skill level is a good idea?
GT5 does admittedly set the bar pretty low on damage, anyways. The idea of closer-packed AI would be a welcome addition, though.
I'd hazard a guess that PD will get another licensed series into GT6, though I'd argue it's not worth it, as personally, I'd rather they focus on making better use of the ones they do have (specifically, having something even slightly resembling WRC).
...bit of a misleading user title, I see.
Is that the best you guys have got? Really?
Atari has made better racing games.
If you're going to try bashing Turn 10 again at least get your facts right. Atari did not make Race Pro, they merely published it. Simbin made the game.
And, I'm not bashing T10. I'm just saying that Simbin, for example, has a better vision of a racing game. Not everyone thinks of racing as driving through a Canyon in Colorado, against an airplane.
That's not really a fair statement to make. You know that T10 helped developed Horizon, but it's not solely their game & that the game isn't really designed as a simulator to begin with. Its vision is that of Eden's with TDU; racing supercars out in the "real world", off the race track.But, the point remains; they put their name on it.
And, I'm not bashing T10. I'm just saying that Simbin, for example, has a better vision of a racing game. Not everyone thinks of racing as driving through a Canyon in Colorado, against an airplane.
Does it appeal to the masses? Yes. Does it go down in gaming history as one of the sim racer's favourites? No.
Not everyone thinks that a game that Turn 10 only served an advisory position for in its development was in fact made entirely by them; and thus is justification for what their "vision" of a racing game is.
But, the point remains; they put their name on it.
15 years with 7 games (Omega Boost and TT) and a lot of minor releases.
And I fail to see the floppyness of GT5, it's actually the best selling GT title relative to the number of consoles sold and the reviews were not so bad either.
If PD would team up, I'm voting for Google. Seriously, those guys can make anything happen. Their Street view is already "driveable" (using the arrow keys). Give it a few years and they could make the entire world the biggest free roam scenery ever made... It would be the driving game equivalent to Microsoft Flight Simulator.
And, I'm not bashing T10. I'm just saying that Simbin, for example, has a better vision of a racing game. Not everyone thinks of racing as driving through a Canyon in Colorado, against an airplane.
Does it appeal to the masses? Yes. Does it go down in gaming history as one of the sim racer's favourites? No.
But, as McLaren mentioned (and it's rare that I agree with him,) GTR2 does all of the stuff I think PD is capable of for GT6. It is possible.
georgetigraΝο.