Shouldn't license tests be more educational?

  • Thread starter Thread starter CarBastard
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Well, I wast talking in general. I wasn't using this particular licence as an example although it would have been much better if the finish point was further in the back ensuring a good exit from the last corner.

Yes, that may have changed the emphasis a bit.

But still, I think the point is to learn a very wide range of techniques ("drifting" included) and then learn to recognise when to use those techniques. Perhaps the licence tests could be better on that front.
 
Well, I wast talking in general. I wasn't using this particular licence as an example although it would have been much better if the finish point was further in the back ensuring a good exit from the last corner.

The game allows you to do conventional techniques and still get Gold. I agree that the finishing point should be further back for some but there is a good range of different tests and full lap and also overtaking so it covers a lot.
 
the license tests in GT5 are a joke. infact, i didn't even do most of them for a long time, only getting anything past the B license when PSN went down, and i was bored.

i don't think i learned anything from the tests, and getting all 60 golds was far too simple (save for 3-4 stupidly hard tests).
many times i got golds on my 2-3 try.
 
the license tests in GT5 are a joke. infact, i didn't even do most of them for a long time, only getting anything past the B license when PSN went down, and i was bored.

i don't think i learned anything from the tests, and getting all 60 golds was far too simple (save for 3-4 stupidly hard tests).
many times i got golds on my 2-3 try.

It is mainly all basic techniques learnt from previous games / other racing games and should help newcomers more. I did quite a bit of special events (Where the fun is) first before doing the licence tests. Didn't find any too hard that I needed to look at a replay on YouTube or spend too much time on and probably took me less than 10 hours for all of them. Not the fastest but quite reasonable I would say as I did watch all the replays in the game and listened to them just for the sake of it. Might have learnt something in there I guess.
 
It's funny how they are best friends forever with Nissan and have that Nissan Academy thing going, but they don't use that for the darn license tests. In stead they give us some worthless challanges that are only meant to challange ones ability to not want to book a flight to japan and torch PD offices.
 
The licence tests feel like PD intended to follow their usual tradition of licence-locked races, but instead went with a levelling system to unlock races. The only purpose the licence tests seem to serve now is just to give you some extra cars to kick off your GT career.
 
TP1
It's funny how they are best friends forever with Nissan and have that Nissan Academy thing going, but they don't use that for the darn license tests. In stead they give us some worthless challanges that are only meant to challange ones ability to not want to book a flight to japan and torch PD offices.

The GT Academy winners this year are going through the license tests. They got National B first and have been working their way up. More on the front page News section. They are getting signatures from races which adds to their licenses and if you get enough you can upgrade to the next one. It is a bit like the levelling system early on in GT5.
 
The licences was the first thing I hopped to... And it gave me a fundamental understanding of how the physics worked and after a while, I golded all the licences. If you were reffering to the game than how much more "educational" can it get?
 
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What helped me in getting Gold on all the tests was the Ghost car. You see your previous best lap every single time you retry and I try to beat it, change of braking points, gear shift timing, pedal control...and the more difficult the test, the higher the satisfaction that comes from getting the Gold.
 
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