- 932
- Chicano3000X
- Chicano3000
Before GT1, never seen car tires in a game "bounce" when they hit a bump or dirt.
GT Academy Special Event (AMG) where you drive the car down each leg of Nurburgring. The end of the first leg it's a long straight followed by a slight turn to the left then an curved elbow to head north. I kept sliding off the track on that slight turn. Looking at it, it appears you should be able to hold that turn at high speed without even tapping the breaks. Because of G-forces and the angle of the road leading up to and then the change in the angle after the turn; it makes you slide off to the right. That amazed me!
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That slight turn to the left is Schwedenkreuz, it is notorious IRL for unsettling even, a well balanced car, a lift slightly before it and hug the left kerb, usually helps things out, as your tyres wear down a longer lift before or a small dab on the brakes will help![]()
A lot of time can be lost, by have a go heroes, going wide, spinning on the grass and ending up in the kitty litter at Aremberg![]()
In GT5 it's got to be the ease of drifting/powersliding that impresses me most. No gimmicks, no bulls**t. Seems like driving games have been struggling with this for millenia, including the GT series, and have only recently started getting it right. Altho, in all fairness, I think Enthusia was the first to ever really come close on a console.
Something that has always been the most important thing to get a handle on in all GT games.
Weight transfer.
Only LFS and iRacing have managed to do this as well as GT and if you can learn to control the weight of the car you are going to go fast.
Before GT1, never seen car tires in a game "bounce" when they hit a bump or dirt.
Also in GT1 (again, dropped from later games) was the fact if you set your ride height too low, some car tires would wind up rubbing into their fender wells, which means a bit of lost speed. It gave you a reason not to just set every car to its minimum height.:
No more present in GT5
The wheels will just "glitch" into the wheel arches.![]()
Its possible to wheelie
![]()
Realistic body roll and weight transfer... Looks amazing in replays though it was more obvious in earlier gt's
Something that has always been the most important thing to get a handle on in all GT games.
Weight transfer.
Only LFS and iRacing have managed to do this as well as GT and if you can learn to control the weight of the car you are going to go fast.