Small details missing from the game that you would have liked to see.

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Maybe just me, but I'd like to be able to delete individual times from the time trial list of best times and not have to clear the whole list.
 
When in the pits looking at the car from the rear, the car drops down after the tyres are changed, yet the fuel is still going in, just not into the fuel filler neck, but thin air!
 
How about getting the shifting animations in time with the gear changes? I can't even watch from those views because the out of time shifts just look ridiculous.
It seems rediculously easy doesn't it. You'd think this is obvious. But sadly it isn't.

There is no way the game can know you plan to gear change, or to put the headlights on, or the wipers or handbrake etc. The only time the game knows you're planning on doing these things is when you actually press the button, or make the gear change.

If the gear change is supposed to be in time with the animation then you'd be waiting 4 or 5 seconds for each gear change which would draw massive complaints, mine among them.

The best they can do is try to predict your gear changes based on revs.

For me, cockpit view is stupid. How is it realism to see a wheel and a drivers arm. The wheel and arm are there, right in front of me, tangible....,my DFGT and my real arms...why replicate them?
 
It seems rediculously easy doesn't it. You'd think this is obvious. But sadly it isn't.

There is no way the game can know you plan to gear change, or to put the headlights on, or the wipers or handbrake etc. The only time the game knows you're planning on doing these things is when you actually press the button, or make the gear change.

If the gear change is supposed to be in time with the animation then you'd be waiting 4 or 5 seconds for each gear change which would draw massive complaints, mine among them.

The best they can do is try to predict your gear changes based on revs.

For me, cockpit view is stupid. How is it realism to see a wheel and a drivers arm. The wheel and arm are there, right in front of me, tangible....,my DFGT and my real arms...why replicate them?

Yeah I realise that, but the animations are just far too slow. And funnily enough they are slower in the replay than they are in game, which makes absolutely no sense...
 
Gran Turismo 5 is missing a LOT of small details, along with other more important details:

  • lack of moving mud flaps in rally cars (they move in GT3, GT4 and GT-PSP)
  • lack of reflections in wet tracks, no indication if track is drying, if there are puddles, etc...
  • Tires! They look awfull!! All other games get them right but in GT5 the inside of the tire which is a black flat circle looks absolutely ridiculous!
  • Shadows and smoke effects. Again, details but they look so bad they make GT5 look mediocre to bad!
  • Double shadows in cars! Again ridiculous! There is a static shadow below the car and a dynamic blocky shadow! Where are we? In Tatooine? Are there two suns in GT5's world? Look here (taken from this thread)
  • In that night wet highway road, in the entrance of the tunnel, check out how the road changes from wet to dry! Awfull! Also in this track there is water spray coming from the back of the car even in the tunnel were the road is dry! Oh, and the water spray effects are so bad that make this track unplayble!
  • In Toscana night Special Event what is wrong with the headlights of the car?
  • Mini Cooper 98 is a German Car?! Yes, it's a detail but it's wrong!! And no, the fact that BMW bought Mini doesn't count!
  • Cardboard blocky people and cardboard trees! Again details but other games manage to have better trees and people but in GT5 they look bad even for a PS1 game! True Story! Why should they have so high poly premium cars and 1080p if the PS3 can't handle it?
  • Damage is bad in GT5. The cars look like they are melting and the glass doesn't break! Seriously!! Why they couldn't make it like any other driving game? Also in most premium cars (except maybe the rally cars) the engine bay and other interior mechanical parts are not modeled! So when the car is damaged (or should I say melting) you can see the road! Yeah that's some good modeling PD! I don't care that you modeled the stiches in the interior when you leaved out other more important details! Any other driving game get this right...
  • Invisible walls in tracks, especially Toscana Rally and Top Gear Track! Why? Have they developed GT5 on Sega Genesis? Or they did it to prevent track cutting? Yeah, I saw how good that worked out in GT Academy...
  • Cockpit View: Most gauges don't work, the shadows are so bad they distract you and apparently the cars don't have a windshield since there are no reflections and the glass doesn't break. So although most cars in GT5 don't have a cockpit view (pathetic!) even those cars that have a cockpit it's not a very good one. Oh, what do you say they got the stitches right? Good to know, did you count them? Nice way to spend modeling time...
  • No adjustable tire pressure! The real driving simulator indeed...
  • And probably a bunch of other things..

So what in my opinion GT5 gets right:
  • Nordshleife, the only track worth having in GT5
  • The handling for some cars. They have very nice realistic handling but most cars handle very bad!
Everything else in GT5 is mediocre to very bad.

It's the details that make a very good game a great game.
And in my opinion GT5 not only doesn't get the "details" right, it almost gets nothing right!

100% right plus there is more.
 
I miss the wind noise.

I loved the sound combination of engine roaring, rumble strip riding and wind noise in GT4. Pflanzgarten II was a pure eargasm at high speed.
 
A proper 'hood cam' where you could see the hood.
Being shunted off track by AI or online racers NOT ending up penalizing YOU!
Shuffle Mode having higher Tiers, with better cars and tires.
Better drafting accuracy.
AI using better cars when you upgrade.
Online leaderboards.
Race results showing fastest lap of all cars.
ALL upgrades being removable.
One Design racing (with 'tame racer'-approved tunes, not the pitiful stock tunes)
Green Flag starts, Checkered Flag finishes
Grid girls on the grid.
Qualifying.
400 more A-Spec races and better AI

Oh, you meant SMALL changes? :sly:
 
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