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Kaz is already moving
in a new direction in software. He is building a better simulation foundation for GT so that improving the game will
be flexible and easy. This all means that the game will be easier to make, upgrade or/and improve.
Kaz has been saying this since before GT5. I'm not seeing any evidence of it, if anything each patch seems to require at least one or two post-patches, which is something normal games rarely require.
It was a place holder til GT7 was ready to hit the shelf.
Ah. So ten years on from GT4 and we're still working with placeholders. Nice.
"The reasons why a higher count of cars can't be made so easily is not based on a time basis of creation, but a matter of work load. One work load is programming a new engine, & another is improving the aspects in the game.
Long gone are the days where one person would be the programmer, the artist, and the game designer. This is the age of the specialist. Artists create cars, and probably couldn't help with programming the new game engine if you gave them a million dollars to do so.