So has anyone here actually raced a race car of some sort before?

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So has anyone here ever raced a car car in real life, or something with power around a race track and currently owns a steering wheel for GT5?
If so what is the most realistic setting that I can put my Logitech G25 on? I feel like forcefeed back at 8 is WAY too high and super unrealistic... I have never driven a high speed/high hp car around a race track, but just from doing normal everyday driving I feel like race cars do not handle that "toughly" around a race track.
So if anyone here does have experience with both, please share what ur settings are on ur wheel. I understand GT5 isn't 1:1 realistic, but I would like as real as possible :P
 
I still have a few years before I'm officially allowed to admit anything. Statute of limitations, and whatnot.
 
Haven't driven a race-prepped machine on a track, but as an ill-behaved teenager I would 'borrow' my dad's '94 Dodge Stealth R/T (same car as the mitsubishi GTO/3000GT VR-4) and man that thing had some heavy inputs. Mind you, that beast weighed over two tons, but it was no joke. It was definitely tough for a little skinny guy like me to turn that wheel, and the clutch felt like I was doing one-legged presses at the gym!


The extremely wide tires probably had something to do with the stubborn steering wheel- as I believe vehicles with less tire width are likely easier to saw.

Interesting post- I have my G25 FF set to 10 and wish there was a much higher setting. It would be cool if it was a tuning option for each individual car- giving different cars a different feel.
 
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So has anyone here ever raced a car car in real life, or something with power around a race track and currently owns a steering wheel for GT5?
If so what is the most realistic setting that I can put my Logitech G25 on? I feel like forcefeed back at 8 is WAY too high and super unrealistic... I have never driven a high speed/high hp car around a race track, but just from doing normal everyday driving I feel like race cars do not handle that "toughly" around a race track.
So if anyone here does have experience with both, please share what ur settings are on ur wheel. I understand GT5 isn't 1:1 realistic, but I would like as real as possible :P

I dunno dude turn it down to 6 or five so you can get more feedback maybe this wheel helps. Never raced a race car though sorry.
 
Well thanks for the inputs guys... I just honestly do not think a Ferrari 458 Italia for example, has a steering wheel that is THIS stiff lol. but yeah I'm gonna turn it down to ~6 or 5 for a much more enjoyable experience. At 8 is just ridiculously stiff lol
 
I have driven race prepped and stock vehicles on tracks in California and Arizona.. but I do not own a wheel..i find this to be a very interesting topic so I hope someone here has a good answer
 
Fanatec is where its at bro these wheels are amazing the engine rumble effect brings GT5 Alive. So does the ABS vibration. I wish I could have them both on at the same time! I need a new butter kicker also.
 
I have driven a race prepped car on a track, but it was a long time ago and it was "only" a Mk I VW GTI. That car was light to begin with and with it stripped down and the chassis tightened up it there wasn't much effort needed with the steering wheel. You did however feel every little bump in the road and you could really tell how much grip you had (or didn't have) through the wheel. For GT5 I have a G27 on 10 and it feels to me that the extra effort needed to overcome the FFB is to simulate the feeling that you are pushing the front tires closer to the limit.
 
I have not actually raced a car before but I won a ride along wit Rusty Wallace once and also drove a NASCAR car at 150mph through the Richard Petty Driving Experience. Both took place at MIS and both were awesome experiences.
 
I have driven a race prepped car on a track, but it was a long time ago and it was "only" a Mk I VW GTI. That car was light to begin with and with it stripped down and the chassis tightened up it there wasn't much effort needed with the steering wheel. You did however feel every little bump in the road and you could really tell how much grip you had (or didn't have) through the wheel. For GT5 I have a G27 on 10 and it feels to me that the extra effort needed to overcome the FFB is to simulate the feeling that you are pushing the front tires closer to the limit.

Great post. So in your perspective, do you see FFB on 10 is "as close" to the race prepped VW as possible?
 
In the 1970's I raced motorbike at club level in the 250cc to 499cc and won 90% of my races. Then in the eighties I moved into cars and did quit a few Rallies including finishing the the then RAC Rally of Great britain, In those days it was a 6 day event with over 2000 miles driven both onstage and offstage.
 
I also had a race prepped Golf Mk1 track car & like peterjford said, the required steering input was not that heavy. However, I also once drove a single seater formula VW & after a couple of laps, my arms were on fire. So I reckon to make it realistic, you'd need to change setings from car to car. (Unfortunately I only have the DF Pro, so the FFB is pretty lame...)
 
Ok, here's my thought. I have a lot of co-driver experiences but first hand: I have driven a race-prepped Ford Sierra Cosworth (RWD version), Mini Challenge cupcar and a VW funcup beetle on both Spa Francorchamps and Zolder in Belgium. I do think you can actually take some of the sim abilities to the track, but experience wise you cannot and may not compare.

As a co-driver the thing that you really notice (especially if your light-weight like me) is that you have the feeling of being thrown around. When you're driving you have the anticipation of what the car is going to do because you tell it to, but as a co-driver you do not have that luxury and you feel all the forces working at your body.

The main thing you miss obviously is speed sensation and gforces. When playing GT5 I "feel" when the back steps out but I think I "feel" that because of an abnormality in pixel-direction (?), the image I am looking at does not move the way I expect it to (sounds weird but cannot explain it myself).
In a real car you feel when the back steps out with your behind in the seat and you can feel it a lot soon than you'd expect.
My weekend-car is a 944 and 3 years ago it was my only car, going to work in the snow, even then with that car the rear axle talks to your behind through the seat. "Watch it, lad. I'm about to break traction here! Wait for it ..... wow, nice catch, almost lost it there!"
Maybe this sounds like incoherent mumbling but I cannot explain it any other way but it comes down to this: a wheel cannot take the place of your behind, FFB emulates it together with the image you're seeing so you can have some indication but not a realistic one.

Yet another thing, the funcup was without servo-steering, as a lot of (race)cars are, and -my god- it feels like your arms are about to explode after 7 lap francorchamps something i haven't felt in GT5 on that very track. Force feedback cannot replicate that experience as force feedback is also used as a tool to converse to a gamer what the car is doing. This because gamers only have limited 3 way-communication, being hearing (quite realistic), seeing (only the screen), and feeling (only FFB).

Braking is another thing you cannot comprehend if you step into a racecar. You think you have to brake about here to make the corner. No, brake even further, further, even more further. Something the realy steering tells you but FFB doesn't. Neck-snapping, you wouldn't believe.

On the upside, as I already said, I do think that you can take the basic understanding of racing, track knowledge and the enhanced reaction times learned for racegames to the track as an advantage. But that being said, I think it's not fair to make a definitive comparison between the two. (unless weare talking about moving 3-axis simulators, but there,I lack any experience)

TLDR: simulations can help but they're still "simulations" of real driving/racing and FFB is even more simulated.

BTW: I own a G25 and I like it, no complaints, but see TLDR ;-)
 
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Well my only IRL "race" experience is with karts. And as they don't have servo-steering actually I find GT5 quite similar if you speak about the handling. I have a G27. After 10 laps in the IRL kart I can sense that my arm muscles are stiffened - literary. :dopey:
With the G27 in GT5 ... nah - I'm having more trouble trying to put the right lines on the track (handling), not to fight the strain in the arms ... if ever there is some strain. So far at least.
So as Jaywalker wrote:
you'd need to change settings from car to car.
IMO.
 
I raced karts for several years when I was younger and as someone above pointed out, GT5 is not really close in terms of realism because so many of the sensory inputs are missing. Not that GT5 is bad, it just has some pretty severe limitations to deal with in terms of the sensory input it can provide. One thing that does help is a good sound system. I feel much more immersed in the game when I can turn it up loud, raise the db in the rear speakers where many of the cars' exhaust sounds come from and let the subwoofer really rumble.
 
I used to drive arrive and drive go-karts a lot. The driving really doesn't compare to GT5, in wheel settings I'd suggest that the steering is way too smooth for a go-kart. Then again, I use a DS3 and I'm not sure how this translates to a wheel.
 
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