Sony handheld

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If sony's making a handheld game..my geuss is it will be capable of a lil better than Playstation graphics...does that mean they can make Gran Turismo games for it? That would be awsome...cuz GT3 Advance sucks! the only cool GBA racer is Mario Kart.
 
THE SONY PSP:

And just what makes this wondertoy so appealing? Well, other than the obvious welcome addition to the handheld market, we'd say it's these drool-worthy (and preliminary) specs:


UMD or Universal Media Device. This storage media is 60mm, about half the size of the traditional CD and has a capacity of 1.8GB. That's right GB. Expect massively complex, detailed gaming (for your handheld anyway). 2.4 inches.

ATRAC encoding support (Sony's proprietary sound format used in their minidiscs). This could mean it will be a multi-media device.

Graphics specs are also impressive: NURB technology for rendering with full 3D polygons.

The unit's widescreen LCD screen (480x272, that's the coveted 16:9 ratio we all love) will be backlit.

The unit's sound processing will feature full 3D sound, PCM, and will be "fully reconfigurable."

MIPS 32-bit processor.

Also, a secure ROM cartridge for anti-piracy efforts.

Super-one-chip solution for graphics, sound, etc.

Memory stick will be used for game saves. Also, for GPS functionality.

Rechargeable battery.

CPU: 90 nanometers with a clock speed TBD.

USB 2.0 connection for talking to your PC, cellphone, even your PS2.

Embedded RAM.

Supports additional video codecs (other than MPEG 4.)

We suspect that the PSP will also come equipped with an analog stick and, since the media is disc-based, it may also have a flip-top lid/cover.
 
Originally posted by ZEE
has a capacity of 1.8GB.

Translation: You'll get GT2 (two 700MB CDs), but you can whistle for GT3 (one 4.3GB DVD).

That said, wouldn't playing GT2 on a train just rock!
 
they could possibly put a toned down version of gt3 on the psp theoretically, how does nintendo do stuff with its 8cm dvd for the gamecube?
 
SOURCE: IGN.

news_umd_intext.jpg


[PSP SPECS]

UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID

PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions

PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS

PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division

PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA

PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc

AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
@Level1,Level2,Level3
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital

I/O
USB 2.0
Memory Stick
Extension Port(reserved)
Stereo Head phone Out

Communication
Wireless LAN (i802.11)
IrDA
USB 2.0
 
If they got rid of a few graphics,replay theatre and analyzers and put GT3 on 2 or 3 discs..one for Arcade and one for Simulation..couldn't we have a toned down version?that would be so cool.I mean it would be like a graphically enhanced GT2....sweet!! but how much will this cost? 200$ +????:irked:
 
GT3 Fits on a cd if you take out the Intro, Cutscenes and Music! There was a rip released onto the net by Kalisto. And the ripped all 3 regions of the game.

Cheers

._______ /\\______ _______. ________/_________________________/\\
| |/ /______/\\ | | eNf \\___ / ______/\\____ ____/ \\
| / // \\| |__________\\/_______ | |/ \\
| _// \\ | / \\ . | |. _// | \\_
|: \\ \\ | / \\ | |: \\ | /
:|: \\ \\ /\\ \\\\ | // \\ || \\ /
:::_____|\\______\\ /_________\\______/___________\\__________|_____|\\ _______/
<::-------------\\/----------------/-------------------------------\\/-------->
:. Proudly Presents : |
| |
| Game : Gran Turismo 3 A-Spec (C) Sony CEA / Polyphony Digital |
| Origin : USA - NTSC Filename : KAL-GT3U.001 |
| Released : July 14th, 2001 CDs / Rars : 1 CD / 36 RARS |
| Platform : Sony Playstation 2 (PS2) Format : BIN/CUE (CDRWIN) |
| Source : [ ] CD [x] DVD CD Length : [ ] 74 [x] 80 |
| Ripped : [x] Intro [x] Cutscenes [x] Music [ ] Speech [ ] Nothing |
| |


| - Some of the music had to go. There is still about 25 tracks of |
| music left on this disc. You will surely have no shortage of it. |
| |
| - The Ending & Opening Movies were ripped. So were the movies that |
| are displayed on the course selection screen. All menu background |
| FMVs remain on this disc and they have been downsampled. |
| |
| - Night & Evening Car Textures were ripped. These were relinked to |
| the car textures for Daytime. The differences are very minimal and |
| these files were huge. |
| |
| - All Multi-Language files were ripped. The game only contains the |
| English language now.
 
Sony announces full PlayStation Portable specification

Rob Fahey 13:01 30/07/2003
PlayStation 2 in a smaller case? Close, but no cigar.

The complete spec for the forthcoming PSP has been announced, revealing a versatile multimedia system much closer to the PS2 in power than expected, and even outperforming its home console sibling in certain areas.

The PSP architecture is powered by a MIPS R4000 CPU core - two of them in fact, with one being designated as the CPU core and another as the Media Engine. Only the CPU core will be accessible by game applications, which makes the PSP less powerful than its stablemate, but in raw power terms, the system has more processing power than the PS2 - which is based on a single modified R5900 CPU, the Emotion Engine.

The main PSP CPU will feature floating point and vector floating point co-processors, as well as 3D-CG extended instructions (thought to be similar to those found on the PS2 EE) - both of which are absent from the Media Engine, which cannot be programmed for use in-game anyway.

Graphics in the PSP are driven by a combination of two graphics cores. Graphics Core 2 is similar to the Graphics Synthesizer in the PlayStation 2, but it runs at around half the clock speed of its PS2 counterpart (166Mhz compared with 300Mhz) and as such, has about half of the theoretical polygon throughput (a decent measure of raw graphical power) of the PS2.

Perhaps more interesting is Graphics Core 1, which offers a range of 3D curved surface and other hardware 3D functionality. How useful the more advanced functions in this core will be to development remains to be seen - Sony is likely to make a lot of noise about the NURBS and curved surface abilities of the PSP, but in the real world, developing games to use these tools is extremely difficult and most developers are likely to fall back on good old polygons. However, there's no doubt that other functions of Core 1 - such as compressed texture handling and proper hardware clipping - will speed up graphics on the PSP significantly, and developers who do decide to use the curved surface abilities may well turn out some very impressive games.

In terms of audio, the PSP is also ahead of its home console brethren - with reconfigurable DSPs and full multi-channel 3D sound in hardware, both of which are missing from the PS2. It also features a high quality digital video decoder for playing back movies from the UMD discs.

Oh, speaking of the UMD discs - they apparently have a data throughput of 11mbit, which is enough to watch DVD quality movies, and should make up for the lack of memory on the system. The PSP only has 12Mb of memory in total, with 8Mb on the main CPU core, 2Mb on the Media Engine and 2Mb on Graphics Core 2.

So what else comes in the little box of tricks? Well, as we already knew, it comes equipped with USB 2.0 and Memory Stick slots, and as reported yesterday it comes with 802.11 Wireless LAN and Infra-Red (IrDA) wireless communication abilities.

The system also has a stereo headphone socket (unsurprisingly) and an extension port, which may in future play host to such devices as GPS navigation systems, digital television tuners or even mobile phone data network connections.

One interesting factor which arises from this is the fact that porting games from the PSone to the PSP is not going to be even remotely as trivial as many people had assumed - even getting a PSone game running on PSP without any modifications is going to be a task which will take months rather than days.

However, the system is almost custom-built for running first generation PS2 titles, and it certainly wouldn't be that difficult to get early games like TimeSplitters, Tekken Tag Tournament or Ridge Racer 5 running on the machine. Although the device can't quite rival the PS2 in terms of raw graphics power or memory size, as a portable system it doesn't have to - and it should prove quite capable of producing better graphical quality then the PS2 in a number of surprising places.

What does all this tell us about the price of the PSP? Not a lot, sadly. It's likely that Sony will continue the azors and razorblades approach, for a start - so the full price of manufacturing the unit will never be passed on to the consumer.

However, it's also worth noting that although the technology in the device is certainly powerful, it's not got any really cutting edge technology in it, and many of the components (like the MIPS processors) are basically cheap off the shelf units. Sony's promise of competitive pricing with other handheld gaming platforms may not be hollow after all.

News Source: http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=2006
 
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