Sony patent idea to stem second hand game market

  • Thread starter Thread starter bluemoon_19
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The next gen consoles from Sony and MS (I don't know about Nintendo) are going to have one-owner only games. The game code will be tied to your account and you can play that game on your console only. Get used to it.

Really?

I don't think it's that's SimpleBo.
 
somebody deleted my post?

sum up, no game worth more than 30 bucks. most dlc totally not worth it and should have been included in game from get go (seriously, asking 4 euros just for the oval lap to test top speed, talk about ridiculing).

whats up with people nowadays, people seriously not wanting products that are worth the asking price? everybody want to pay more for less? it seems the average iq of gamers has gone down by 9000.

only reasonable explanation i have for this is peoples lives suck so much nowadays that gaming has become one of the most important part of their lives. games are the new crack.

I think some games are worth more then $30. Not many, but some. Theres worse things in gaming then paying $60 for a title. How about paying $60 a year for Xbox Live to play games online, a feature thats free on other consoles?

The next gen consoles from Sony and MS (I don't know about Nintendo) are going to have one-owner only games. The game code will be tied to your account and you can play that game on your console only. Get used to it.

Don't have a good internet connection? Sony doesn't care. Used game stores- Sony doesn't care. MS will of course follow suit because this scheme will in the end make them more money. No one is going to give up on playing video games- it just won't happen. There is a law in the US that guarantees the right to re-sell what we own- The First-Sale doctrine. But selling the game to someone then registering the right to play it circumvents this law (not sure how...)

AAA titles will depreciate in value less than they currently do. So when COD 8 comes out for the PS4, you will pay $70-80 the day of release and then 1-2 years down the road pay $60-70 for it. There will be no used game market to force prices lower.

The only thing that could change this and keep it from happening is if a new console hits the market with the current system. No online authentication, keeping a used game market alive and cheap games. Gamestop needs to make their own console.

Wow, I cant believe you are defending Gamestop. And if you paid $80 for COD 8, or even bought the game, then that was your first mistake.

Used games are cheap? $2-$5 less isn't cheap. Gamestop gets away with highway robbery every day. I could care less how much business they lose. I would care if they were doing gamers a favor by offering used games at a bargain price, but they aren't. Every time I try to buy a new game at Gamestop they try to haggle me into buying it used for $3 less. Every sucker that does such a thing just put $ in Gamestop's pocket and not the publisher and developers.
 
I really don't think this is a good idea and it will basically kill off stores like CeX in the UK that basically live off second hand sales. Anyway, here is a video from BroKenGaMezHD explaining it in depth. Warning, language:

 
...only reasonable explanation i have for this is peoples lives suck so much nowadays that gaming has become one of the most important part of their lives. games are the new crack.
Quite a few sweeping statement in your post there...

Personally I have a fantastic life, it has been full, rich and very varied and I game quite a bit of the time - so I'm not really seeing the connection between gaming and crack addiction.

The next gen consoles from Sony and MS (I don't know about Nintendo) are going to have one-owner only games...
We have the Wii U which allows twelve accounts per console to play the same game.

Whilst it might not be classed as 'next gen' by many, it will be current along with the new Xbox and PS when they come out. Hopefully this will lead the other two to drop such silliness.
 
TL, DR: Physical game retail will die eventually (how many CDs, DVDs and/or Blu Rays did you buy in 2012 compared to 2002?), I'm willing to put money on it being within the next console cycle.

One surprising stat was that recently 75% of UK album sales were on CD still. Maybe more to do with an older generation of buyers aged over 25-30.

About high download prices on console downloads. While shops are still selling the bulk of games, I believe there is an understanding that prevents them from undercutting the stores.

I like how a disc is always there, and always can be bought or shared. Sometimes you get games that vanish or move becasue of licensing, disagreements between companies or content changed. It could get really messy when they all try to provide their own exclusive service.

One thing that publishers don't seem to account for is people are more likely to take a risk on a game if they know they can take it back or sell for roughly the same priced they paid for. I haven't bought a full price game on Steam yet. Ultimately I think the publisher may find they don't earn more and maybe earn less sometimes or devalue the market to where progressive games are more risky but then you have indie devs willing to put heart and soul into a game, ask for a cheap price and the game goes viral making the big publisher look rather silly. The slack will get taken up by someone else and supply demand will win out, and as gabe of Steam says, its all about the service.
 
If it's locked to a system, what happens if your console breaks? You have to buy a new disc?

How about no.
 
As has been mentioned, download speeds aren't equal and the US has been recognised recently as being not ready for download only content. Similarly Australia and New Zealand (amongst others) are currently paying well over the odds for downloaded titles.

That kind of stuff needs sorting out first.
 
One surprising stat was that recently 75% of UK album sales were on CD still. Maybe more to do with an older generation of buyers aged over 25-30.

Or in my case (yes I'm older than 30) because a CD is of better quality than downloadable music which is mostly mp3.

Sorry for O/T.

Cheers Shaun.
 

Pretty much agree except what you said about competitive pricing. The only reason for such a discrepancy between physical and digital is because of copyright law, nothing more. To put it into perspective, you bought Playstation All-Stars(the first title that popped into my head that is physical and digital), for $59.99 at your local game store on the day of release, but it is also priced at $59.99 on PSN. Say you held off for 9 months waiting for the price to drop. It would be $49.99 at your store, but still $59.99 on PSN. How do you explain the price?

UltraDavid, a respected lawyer in the fighting game community, said about a year ago that the issue isn't about game age, but the medium of the game itself. Because if you bought Playstation All-Stars on disk, the medium of the game is expected to warp, scratch, and so on. Digital distribution has no such limitations, supposedly.
 
This isn't a reply to anyone in particular, but (incoming wall of text by the way):

I don't see what's so different about the console and PC markets that means most PC gamers are fine with 99% of their games being digitally distributed but console gamers are less accepting. Is it that their internet connections aren't fast enough, their hard drives aren't big enough or what? I think, once brick and mortar games outlets finally die (in the UK we only really have Game (which very nearly died), HMV (which is dying) and one aisle in the bigger supermarkets), Sony, Microsoft and Nintendo should take some cues from Steam and PC gaming in general and make digital distribution viable for consoles. I think it would be relatively easy, really. They'd need:

You're forgetting about online sales, they're still huge for physical console games even if high street stores are going away.
 
The only reason for such a discrepancy between physical and digital is because of copyright law, nothing more. To put it into perspective, you bought Playstation All-Stars(the first title that popped into my head that is physical and digital), for $59.99 at your local game store on the day of release, but it is also priced at $59.99 on PSN. Say you held off for 9 months waiting for the price to drop. It would be $49.99 at your store, but still $59.99 on PSN. How do you explain the price?

UltraDavid, a respected lawyer in the fighting game community, said about a year ago that the issue isn't about game age, but the medium of the game itself. Because if you bought Playstation All-Stars on disk, the medium of the game is expected to warp, scratch, and so on. Digital distribution has no such limitations, supposedly.

I'm sorry, I don't really understand what copyright law has to do with it? As for the price dropping, that is something I admittedly can't get my head around. Steam works the exact same way as shops do, you might get a discount on a preorder, the game sells for the full price for a while, then there's a sale where it drops a little and then goes back up to full price, years later the game might halve in price, it might not (depending on demand). I imagine the reason that it doesn't work that way on the console stores is because they don't want to annoy the brick and mortar shops that sell their hardware, but even then I don't really get it as, last I checked, Game (and presumably others) sell PSN content as voucher codes in their stores, so they can still profit from it (even if it is a little bit ridiculous to go through a middleman like that).

And yeah, digital distribution is immune to ageing, I can play 1993's Syndicate right now if I want but even if I could find my disk copy of it, I don't have the required hardware for it.

You're forgetting about online sales, they're still huge for physical console games even if high street stores are going away.

I actually read in the "paper" (if you can call the Daily Mail that) today that... You know what, never mind, that's a less credible source than Wikipedia a random drunk guy in a pub.

However, when high street stores do go away and you're left with a choice between ordering games online or buying and downloading them, the biggest advantage that physical copies have disappears; namely the instantaneous...ness of being able to walk to the shops, buy a game, come home and play it. Even with a ~5-6Mb connection I can download approximately 1GB in about 15-20 minutes, the average sized game (let's say, 8GB) takes about 6-8 hours to download. Ordering from Amazon, if you don't want to pay for delivery, can take over three days. If you do pay, you might get it the next day (then again, you might not). So, I think if most people were given the choice, digital distribution would take over very quickly indeed.

I am, of course, ignoring the downsides to digital distribution but I'm still talking in the context of Sony's patent which aims to limit their customers' ability to resell their games (which is the main downside to digital distribution). Digital distribution is, in my opinion, a far less 'evil' seeming method of reaching the same goal (but it's still quite evil).
 
What happen to the awesome feeling of taking the hard copy of games in those boxes at the store ? I still remember the 1st day I bought my Nintendo + Super Nintendo cartridges with the colored paper boxes, then PSX games with their unique black CDs and thick cases :D If I could, I would still keep the hard copy, even now I still keep a pristine sealed Wipeout 2079 PSX game, going to keep it for as long as I could. I want them both exist to cater for everyone.
 
What happen to the awesome feeling of taking the hard copy of games in those boxes at the store ? I still remember the 1st day I bought my Nintendo + Super Nintendo cartridges with the colored paper boxes, then PSX games with their unique black CDs and thick cases :D If I could, I would still keep the hard copy, even now I still keep a pristine sealed Wipeout 2079 PSX game, going to keep it for as long as I could. I want them both exist to cater for everyone.

Back on the day you had decent manuals too. Elite was a great read.

Nowadays it's about winning a holiday to Orlando or something.
 
Its all about control and profit, but marketed to the unwitting general public as convenience.

Speaking of which I believe Bruce Willis is in a legal wrangle with Apple because he is unable to leave the thousands of $ of digital iTunes purchases he has made over the years to his heirs.
 
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Back on the day you had decent manuals too. Elite was a great read.

Nowadays it's about winning a holiday to Orlando or something.

Packaging and manuals nowadays are rarely great, GT5 has a bad manual .... I still recall those thick manuals that came with PSX games, with nice quality color prints + paper materials, quality cases and durable discs. Digital form lacking in this part, the best would be owning both ... we are lucky to have emulators as well, which makes keeping old gen games in digital format worthwhile.
 
https://www.gtplanet.net/forum/showthread.php?p=7960243#post7960243



Hear, hear, for the complete destruction of consumer rights!

Wasn't aware that there was a Consumer Bill of Rights...

Locking games to a console would be frustrating, but companies have tried much worse things in the past (and are still trying) in terms of "consumer rights", so this really isn't so bad in comparison... especially when you understand the logic behind why they're wanting to do it. Hardly a "complete destruction" of consumer rights...
 
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