- 333
- United Kingdom
- MK-Kraken
For anyone that knows me round here (mainly GT and in NFS forums) at all will know I'm probably the biggest video game sound NUT you'll find on any game forum. I've worked and modded and dozens of games over the years striving for "authenticity" and "accuracy". From everything to the exhaust burble of an RS focus, to the howling, growling sounds of Mach 1 Mustang. I have wanted games to pay attention to audio so much more in general, not just with engine and general vehicle audio. Through all this I have given shining credit to Forza and T10 as probably, and still IMO undisputedly the BEST for engine audio quality in any driving or racing game series to date ever, and what the benchmark for good audio should be in any game featuring a focus on cars, to be THIS series, and these games.
And of course as any GT fan knows, GT overall probably has the WORST representation of engine audio in a game apart from a very very few random gems...wow.
So with Forza 6 coming along, we can only hope the audio quality continues, right? With small features re-added such as "surfaces, tyres, engine volume, opponent engine volume" audio sliders probably being the first major thing that should be present, and was sadly, and strangely missing from Forza 5 (no engine audio slider? What...?). So I hope at the very least it copies the settings from FH2.
For me, I am hoping for a much, larger focus on smaller, more common cars engine audio design and also some of the big big dogs like the 1981 Ford #2 Zakspeed Racing Capri Turbo to be as close to real life as humanly possible, like the Week In Review video demonstrated (boy I hope it does sound that good!!) and it sounds very good in Project Cars too. With smaller/less exotic cars, here is a few nitpicks on the current list I really want and hope to see improvements on, both exterior, interior and exhaust sputter:
- 1965 MINI Cooper S seems to have a problem of not really sounding how it should, in Forza 5 it sounded too echoey and artificial, now, a game that did a superb job of this car was GT Legends on PC, superb, worth looking that game up and audio of it
- 1970/1 Ford Mustang Mach 1 One of my FAVOURITE cars of all time...that has yet to be fully captured with the essence and audio of it's engine and exhaust, it doesn't sound right at all in FM5 and oddly sound a bit better in FM4, but compared to how it SHOULD sound (I know this is the 70 model but the 71 had the 351Cl V8 too): Wow, this thing was amazing to here in person (didn't record the video, but I know the guy) notice the splutter...mmm!
Now, I don't want to list dozens and dozens of cars and reasoning for each one, and I only picked out the Mini and especially the Mach 1 as it was the two that resonates with me after having recorded and driven in the Mini plenty over the years and been a follower of the Mach 1 since the late early 00's. I hope these two can be improved in the Forza series, exhausts in general.
Overall, I hope more detail goes into smaller cars, into hatchbacks, into classic Hondas and VW's, Nissans and Toyotas, some of the neglected Fords even though Fords I can see this year will be getting extra focus (cover car, new breed, new Fords) which is heaven to my eyes and ears but with the majority sounding excellent already to be fair. However in general EXHAUST SPUTTER/BURBLE is the biggest thing to get right overall.
To conclude on exhaust Burble, here is a brief video demonstrating what I mean with the monster that is the Jaguar XKR-S 2012, which overall sounds all right in Forza, but could sound much better and is missing that iconic exhaust burble as seen here:
Vs how is sounds in game FH2:
This is just an example of what I mean and can apply to many cars in the series. After working with audio design for games especially in FMOD for many years, I understand how hard it can be for top top end cars, getting the time with the vehicles and of course the studio resources and I claim not to be an expert by any stretch of the word but have been very successful with the sounds I have recorded and modded for Shift 2 especially when it comes to exhaust burble. So how much time and resoruces T10 has with 450 cars is obviously, going to be limited by preference but I just REALLY hope they don't keep on "recycling" sounds from previous games.
Ok this was longer than expected lol. Apologies.
What do you guys think? Do you have a favourite car that hasn't been captured as well as you'd hoped from an audio perspective? As I doubt I am the only one who appreciates audio as much as I do. Plus, do you think T10 will put more into focusing on the exhaust sound and of course the sound of smaller or older cars? They do a superb job overall IMO but always room for improvements!
And of course as any GT fan knows, GT overall probably has the WORST representation of engine audio in a game apart from a very very few random gems...wow.
So with Forza 6 coming along, we can only hope the audio quality continues, right? With small features re-added such as "surfaces, tyres, engine volume, opponent engine volume" audio sliders probably being the first major thing that should be present, and was sadly, and strangely missing from Forza 5 (no engine audio slider? What...?). So I hope at the very least it copies the settings from FH2.
For me, I am hoping for a much, larger focus on smaller, more common cars engine audio design and also some of the big big dogs like the 1981 Ford #2 Zakspeed Racing Capri Turbo to be as close to real life as humanly possible, like the Week In Review video demonstrated (boy I hope it does sound that good!!) and it sounds very good in Project Cars too. With smaller/less exotic cars, here is a few nitpicks on the current list I really want and hope to see improvements on, both exterior, interior and exhaust sputter:
- 1965 MINI Cooper S seems to have a problem of not really sounding how it should, in Forza 5 it sounded too echoey and artificial, now, a game that did a superb job of this car was GT Legends on PC, superb, worth looking that game up and audio of it
- 1970/1 Ford Mustang Mach 1 One of my FAVOURITE cars of all time...that has yet to be fully captured with the essence and audio of it's engine and exhaust, it doesn't sound right at all in FM5 and oddly sound a bit better in FM4, but compared to how it SHOULD sound (I know this is the 70 model but the 71 had the 351Cl V8 too): Wow, this thing was amazing to here in person (didn't record the video, but I know the guy) notice the splutter...mmm!
Now, I don't want to list dozens and dozens of cars and reasoning for each one, and I only picked out the Mini and especially the Mach 1 as it was the two that resonates with me after having recorded and driven in the Mini plenty over the years and been a follower of the Mach 1 since the late early 00's. I hope these two can be improved in the Forza series, exhausts in general.
Overall, I hope more detail goes into smaller cars, into hatchbacks, into classic Hondas and VW's, Nissans and Toyotas, some of the neglected Fords even though Fords I can see this year will be getting extra focus (cover car, new breed, new Fords) which is heaven to my eyes and ears but with the majority sounding excellent already to be fair. However in general EXHAUST SPUTTER/BURBLE is the biggest thing to get right overall.
To conclude on exhaust Burble, here is a brief video demonstrating what I mean with the monster that is the Jaguar XKR-S 2012, which overall sounds all right in Forza, but could sound much better and is missing that iconic exhaust burble as seen here:
Vs how is sounds in game FH2:
This is just an example of what I mean and can apply to many cars in the series. After working with audio design for games especially in FMOD for many years, I understand how hard it can be for top top end cars, getting the time with the vehicles and of course the studio resources and I claim not to be an expert by any stretch of the word but have been very successful with the sounds I have recorded and modded for Shift 2 especially when it comes to exhaust burble. So how much time and resoruces T10 has with 450 cars is obviously, going to be limited by preference but I just REALLY hope they don't keep on "recycling" sounds from previous games.
Ok this was longer than expected lol. Apologies.
What do you guys think? Do you have a favourite car that hasn't been captured as well as you'd hoped from an audio perspective? As I doubt I am the only one who appreciates audio as much as I do. Plus, do you think T10 will put more into focusing on the exhaust sound and of course the sound of smaller or older cars? They do a superb job overall IMO but always room for improvements!