Give me this distorted, compressed low quality type sound for my in-car views with the C9 in Gran Turismo with an update tomorrow and I'll be happy. I'm pretty sure about 1,000,000 other people would be too. Just how unrealistic can these sounds be considering they were recorded using an actual mic in the actual car. I mean, Sebastian Vettel sounds like Sebastian Vettel to me when he talks on the mic to the pits in an F1 broadcast. What would be so incredibly unrealistic about putting sounds like this in Gran Turismo? And better still, how would it be less realistic than the sounds we currently have? Thanks to Gran Turismo, I never even realised that C9 used a cross-plane crank V8 until I listened to that, ahem, 'horrid' sound in that youtube video..........
You: To appreciate ice-cream, you need to use a silver spoonIt sounds awesome, but it gives a false impression as it does not sound like the example if you have put your ears in the position of the mics used for capture. It would have shattered your ears and you wouldn't be able to hear any details from the idling as a consequence of the prior.
You need a speaker system capable of playing at levels between 130-140 dbs to recreate the exact audio from these engines...
The laptop and tablet generation watch Youtube, crank their 150-10000 Hz response 1 watt speakers an rave about how great it sounds on Youtube. Next thing: Everyone automatically gets a master in sound engineering...
You: To appreciate ice-cream, you need to use a silver spoon
Me: Nah, any spoon will do. Here taste this [chocolate fudge brownie]
You: That's not ice-cream, its frozen yoghurt
Me: Mmm, chocolate fudge brownie
Explain to me how credentials automatically change how a persons ears perceive sound Mate? Did your favourite musician suddenly sound much clearer, better, and more accurate upon you attaining your degree? And perhaps you could also use your superior wisdom to explain to us, the poor ignorant tablet generation, why any of these youtube engine samples would sound horrible if used in Gran Turismo?
skip to 0.30 sec for some real eargasm!!!
Come on PD, A diablo gt but no F50???
That is amusing but in no way similar to my ice-cream analogy.It's more like:
Me: Car sounds are difficult to capture/recreate
You: I have driven a BMW M3 GT3 without a helmet an earplugs for ages and therefore know exactly how it should sound.
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This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...
What do you think they used in that R8 video? Perhaps some equipment capable of most of this volume? We all know a Samsung phone in that room would record nothing other than gshshshshshsghsgshgshgshgshgshgsh.Almost all microphones can capture a 75 db conversation, but a raging engine requires a tad more than a Samsung Galaxy...
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I'm sure you are very knowledgeable when it comes to sound recording and processing... but I'm sorry to say that in this instance that is irrelevant. We don't care that the sounds may or may not be exactly as the cars themselves, we simply want something that approximates them with some gusto.
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However stand 50m away from that revving R8 and it will sound like the video (albeit without the racket of the enclosed room).
What the R8 video shows is a well recorded example that properly presents the note, physicalness and power of the engine.
VOLUME is easily left up to the imagination - when you have those other effects done properly.
Why anyone can not accept this I could not fathom.
I'll have to try changing the sound mode. I do not have a surround sound system in place but do have a good set of speakers with a sub woofer. Even on living room some of the cars have a decent rumble to them when listening from the rear and/or as they pass in replays.
OMG maybe I should give theatre mode a try then!?Remember: I'm the one who's actually enjoying the game.
That being said, people are talking about the closest possible sound to RL and those YT examples are far from it.
In Large theatre mode and using 5.1 GT gives enough audible feedback to tell which tyre slips and from which direction the opposition are aproaching. Living room mode compresses the samples to a point where you need to relly more on visible helpers to detect tyre slippage.
OMG maybe I should give theatre mode a try then!?
Never even tried it lol thanks
Ok, I was going to let this one slide, but here it goes (again). NO game can nail the exact sound heard from a car because 100% sound replication is impossible. Binaural recording is the most accurate, but requires sealed deep insert earplugs for best playback. Sound examples from Youtube as proof of how a car sounds are as valuable as beating a piece of wood to show how a $3000 DW bass drum sounds. Youtube has some of the worst audio quality available so stop posting those as reference. Race cams can't capture engine sounds because of their terrible mics. If GT audio is a deal breaker, Youtube audio should be a life wrecker...
Btw I've been doing live sound and studio recordings for more than 25 years...
Have you been legally deaf for 24 of those years?
This is what my 660bhp ported & forged heads/cam/headers/race exhaust LS7 V8 sounds like in real life - recorded with a Digital8 Sony Camcorder and relayed via Youtube.
Please indicate what piece of inferior hardware Polyphony Digital would have used to cause THEIR sound of a modified LS7 V8 to end up sounding like a wounded Dysan vacuum cleaner - no matter what system is used for play back?
Because PD only sample stock engines? And all extras are generic samples added to the original? Even deaf old me can hear that Sony cam of yours struggle to capture anything below 150 Hz...
The onboard sound you will get when driving would be very different as you can hear in chris harris F40 F50 video.Man the F50 has gotta be one of the best sounding cars of all time hasn't it? I too was hoping we would see it in GT6, oh well, maybe in an update.
Of course from what we're being told by experts in this thread however, were we actually sitting in that car, the F50 would have sounded nothing like it does in that youtube video, nothing like that at all.....................
Because PD only sample stock engines? And all extras are generic samples added to the original? Even deaf old me can hear that Sony cam of yours struggle to capture anything below 150 Hz. There's more grunt to my PD created Megane...
Car's awesome though.
I only race using cockpit view and if I heard this exhaust sound in there I'd know my rear was missing.
Sorry dude, you completely missed my point.This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...
Youtube clips with even mediocre sound quality is more than enough to show that GT's sounds are overall poor and in some cases completely inaccurate.
Sorry dude, you completely missed my point.I wasn't posting this up as how it should sound in GT6, I was posting this up because this is how it sounds - the guts and thunder in the sound is amazing - youtubed or not. And Kaz said in an interview ages ago regarding the sound in GT5 that he thought they (PD) got the inside sound right. After watching that youtube clip, jump into a C9 in either GT6 or 5 and you'll see that he is just wrong - hence my comment about the recording being in the cockpit rather than outside.
Nevermind...I got your point, but I can make an ordinary car sound brutal by adding distortion, eq and compression in my studio. Youtube sound sounds brutal because microphones on onboard cams distort like crazy and severely exaggerates the rawness.
I got your point, but I can make an ordinary car sound brutal by adding distortion, eq and compression in my studio. Youtube sound sounds brutal because microphones on onboard cams distort like crazy and severely exaggerates the rawness.