Sound may not be as bad as we think!

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Give me this distorted, compressed low quality type sound for my in-car views with the C9 in Gran Turismo with an update tomorrow and I'll be happy. I'm pretty sure about 1,000,000 other people would be too. Just how unrealistic can these sounds be considering they were recorded using an actual mic in the actual car. I mean, Sebastian Vettel sounds like Sebastian Vettel to me when he talks on the mic to the pits in an F1 broadcast. What would be so incredibly unrealistic about putting sounds like this in Gran Turismo? And better still, how would it be less realistic than the sounds we currently have? Thanks to Gran Turismo, I never even realised that C9 used a cross-plane crank V8 until I listened to that, ahem, 'horrid' sound in that youtube video..........

Almost all microphones can capture a 75 db conversation, but a raging engine requires a tad more than a Samsung Galaxy...
 
It sounds awesome, but it gives a false impression as it does not sound like the example if you have put your ears in the position of the mics used for capture. It would have shattered your ears and you wouldn't be able to hear any details from the idling as a consequence of the prior.

You need a speaker system capable of playing at levels between 130-140 dbs to recreate the exact audio from these engines...
You: To appreciate ice-cream, you need to use a silver spoon
Me: Nah, any spoon will do. Here taste this [chocolate fudge brownie]
You: That's not ice-cream, its frozen yoghurt
Me: Mmm, chocolate fudge brownie
 
The laptop and tablet generation watch Youtube, crank their 150-10000 Hz response 1 watt speakers an rave about how great it sounds on Youtube. Next thing: Everyone automatically gets a master in sound engineering...

Explain to me how credentials automatically change how a persons ears perceive sound Mate? Did your favourite musician suddenly sound much clearer, better, and more accurate upon you attaining your degree? And perhaps you could also use your superior wisdom to explain to us, the poor ignorant tablet generation, why any of these youtube engine samples would sound horrible if used in Gran Turismo?
 
You: To appreciate ice-cream, you need to use a silver spoon
Me: Nah, any spoon will do. Here taste this [chocolate fudge brownie]
You: That's not ice-cream, its frozen yoghurt
Me: Mmm, chocolate fudge brownie

It's more like:
Me: Car sounds are difficult to capture/recreate
You: I have driven a BMW M3 GT3 without a helmet an earplugs for ages and therefore know exactly how it should sound.

;)
 
Explain to me how credentials automatically change how a persons ears perceive sound Mate? Did your favourite musician suddenly sound much clearer, better, and more accurate upon you attaining your degree? And perhaps you could also use your superior wisdom to explain to us, the poor ignorant tablet generation, why any of these youtube engine samples would sound horrible if used in Gran Turismo?

Remember: I'm the one who's actually enjoying the game.
That being said, people are talking about the closest possible sound to RL and those YT examples are far from it.

In Large theatre mode and using 5.1 GT gives enough audible feedback to tell which tyre slips and from which direction the opposition are aproaching. Living room mode compresses the samples to a point where you need to relly more on visible helpers to detect tyre slippage.
 
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skip to 0.30 sec for some real eargasm!!!

Come on PD, A diablo gt but no F50???


Man the F50 has gotta be one of the best sounding cars of all time hasn't it? I too was hoping we would see it in GT6, oh well, maybe in an update.

Of course from what we're being told by experts in this thread however, were we actually sitting in that car, the F50 would have sounded nothing like it does in that youtube video, nothing like that at all.....................
 
It's more like:
Me: Car sounds are difficult to capture/recreate
You: I have driven a BMW M3 GT3 without a helmet an earplugs for ages and therefore know exactly how it should sound.

;)
That is amusing but in no way similar to my ice-cream analogy. :P

A story, then...

Possibly my favourite Incubus song is 'The Warmth'. The intro features a snatch of humpback whale song... a lovely earthy way to begin a song.

Some years after purchasing the album, I was lucky enough to attend an Incubus concert and they played superbly, just as I had hoped. They played many of my very favourite songs including The Warmth. Imagine my surprise when the sound of the humpback whale came not from an actual whale, nor even a recorded sample but from the guitar and effects pedals of Mike Einziger! Amazing.... and you know, in spite of the fact it wasn't a real whale they had on stage, nor even a recording of one, the effect was not diminished.

I'm sure you are very knowledgeable when it comes to sound recording and processing... but I'm sorry to say that in this instance that is irrelevant. We don't care that the sounds may or may not be exactly as the cars themselves, we simply want something that approximates them with some gusto.
 
This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...

You're completely contradicting yourself between here and the Audi R8 clip. You say it isn't possible to replicate the R8's sound precisely as it is impossible to represent the loud full-load exhaust and quiet idle proportionally, which is maybe fair enough, but then you say it is impossible to replicate the Sauber's sound because it is recorded with a low quality mic and encoded at a low bitrate.

The point is, if it can sound great with one watt speakers through a crappy YouTube clip, then it will sound great on anything.
 
Distorted 128kbps youtube crap audio 2 channel audio, crap TV speakers, turn your stereo up 150 decibels required, crap stereo get a $5000 dollar like mine, blow your ears out required, blah de blah de blah de blah de blah.

RUBBISH, RUBBISH, RUBBISH, RUBBISH, RUBBISH.

C'mon seriously people, drop these rubbish excuses.

Almost all microphones can capture a 75 db conversation, but a raging engine requires a tad more than a Samsung Galaxy...
What do you think they used in that R8 video? Perhaps some equipment capable of most of this volume? We all know a Samsung phone in that room would record nothing other than gshshshshshsghsgshgshgshgshgshgsh.

No idiot in the world would stand 2m away from that exhaust without ear protection and attempt to "listen to the realistic sounds", if you were to accurately recreate that - the video would be silent.

However stand 50m away from that revving R8 and it will sound like the video (albeit without the racket of the enclosed room).


What the R8 video shows is a well recorded example that properly presents the note, physicalness and power of the engine.
VOLUME is easily left up to the imagination - when you have those other effects done properly.
Why anyone can not accept this I could not fathom.
 
...

I'm sure you are very knowledgeable when it comes to sound recording and processing... but I'm sorry to say that in this instance that is irrelevant. We don't care that the sounds may or may not be exactly as the cars themselves, we simply want something that approximates them with some gusto.

I can tell you this: When using compression one can effectively make the sound of a pin dropping and an engine reving equally loud. It therefore removes the engine dynamics of a real car to the level of enjoyment and exitement one expects from a vacum cleaner.

A little test of the GT sound engine: Use a loud speaker system and take on a high speed crash i.e. first turn on Monza. Turn on Living room. Observe that the bang reduces the engine sound. Switch to Large theatre and observe that the engine sound isn't affected, but the bang is loud as h@@@.
 
R.S
...

However stand 50m away from that revving R8 and it will sound like the video (albeit without the racket of the enclosed room).


What the R8 video shows is a well recorded example that properly presents the note, physicalness and power of the engine.
VOLUME is easily left up to the imagination - when you have those other effects done properly.
Why anyone can not accept this I could not fathom.

Standing 50m away and that engine will be affected by reflections from buildings, people, wind, air temperature, smaller relative distances from engine to exhaust and in the end not sounding anything like a close capture. The recording is great, but still far from a perfect replica of what the engine sounds like.

PS. The onboard car mics you all refer to are mostly mounted between the passenger seat and the drivers seat and therefore does not capture what the driver hears.
 
I'll have to try changing the sound mode. I do not have a surround sound system in place but do have a good set of speakers with a sub woofer. Even on living room some of the cars have a decent rumble to them when listening from the rear and/or as they pass in replays.
 
I'll have to try changing the sound mode. I do not have a surround sound system in place but do have a good set of speakers with a sub woofer. Even on living room some of the cars have a decent rumble to them when listening from the rear and/or as they pass in replays.

Rumble needs a sub. :)
 
Remember: I'm the one who's actually enjoying the game.
That being said, people are talking about the closest possible sound to RL and those YT examples are far from it.

In Large theatre mode and using 5.1 GT gives enough audible feedback to tell which tyre slips and from which direction the opposition are aproaching. Living room mode compresses the samples to a point where you need to relly more on visible helpers to detect tyre slippage.
OMG maybe I should give theatre mode a try then!?
Never even tried it lol thanks
 
@helseth - Look mate, you're making a lot of what are, I'm sure, very clever and informed posts about how difficult it is to reproduce exact sounds. We aren't missing the points you're making, its just that they are irrelevant to what we require, which is, quite simply, engine sounds at least as good (loud) as any other racing/driving game ion the market. I don't want to have to turn my speaker system (which is a pretty good one) up so loud to appreciate the engine sounds that are actually acceptable that it ruptures my ear drums if I crash and the damned tyre squeal could wake the dead.
 
Ok, I was going to let this one slide, but here it goes (again). NO game can nail the exact sound heard from a car because 100% sound replication is impossible. Binaural recording is the most accurate, but requires sealed deep insert earplugs for best playback. Sound examples from Youtube as proof of how a car sounds are as valuable as beating a piece of wood to show how a $3000 DW bass drum sounds. Youtube has some of the worst audio quality available so stop posting those as reference. Race cams can't capture engine sounds because of their terrible mics. If GT audio is a deal breaker, Youtube audio should be a life wrecker...

Btw I've been doing live sound and studio recordings for more than 25 years...

Have you been legally deaf for 24 of those years?

This is what my 660bhp ported & forged heads/cam/headers/race exhaust LS7 V8 sounds like in real life - recorded with a well used and very old Digital8 Sony Camcorder and relayed via YouTube circa 2007.

FF to 1m30s for 1st startup.

Please indicate what piece of inferior hardware Polyphony Digital would have used to cause THEIR sound of a modified LS7 V8 to end up sounding like a wounded Dysan vacuum cleaner - no matter what system is used for play back?

 
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Have you been legally deaf for 24 of those years?

This is what my 660bhp ported & forged heads/cam/headers/race exhaust LS7 V8 sounds like in real life - recorded with a Digital8 Sony Camcorder and relayed via Youtube.

Please indicate what piece of inferior hardware Polyphony Digital would have used to cause THEIR sound of a modified LS7 V8 to end up sounding like a wounded Dysan vacuum cleaner - no matter what system is used for play back?



Because PD only sample stock engines? And all extras are generic samples added to the original? Even deaf old me can hear that Sony cam of yours struggle to capture anything below 150 Hz. There's more grunt to my PD created Megane...

Car's awesome though. :)

I only race using cockpit view and if I heard this exhaust sound in there I'd know my rear was missing.
 
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Because PD only sample stock engines? And all extras are generic samples added to the original? Even deaf old me can hear that Sony cam of yours struggle to capture anything below 150 Hz...

Ironically, the static filled *whooooooosh* you where hearing was the point whizzing by... not the glorious engine and exhaust sounds PD totally ignore.

PD do NOT sample any engines for most of the cars - wait, I take that back, they sample Hoovers for most cars and electric Honda Fits for the rest.

The point is that for many cars the samples they do have are completely wrong to begin with. They sound nothing close to their actual counterpart sounds in real life - and this failure to reproduce the sound during playback has nothing to do with the quality of either the recording or playback devices - it has to do with the FACT that the samples are NOT sourced from the real car/engine/setup.

They
do
not
sound
correct.

Period.
 
Man the F50 has gotta be one of the best sounding cars of all time hasn't it? I too was hoping we would see it in GT6, oh well, maybe in an update.

Of course from what we're being told by experts in this thread however, were we actually sitting in that car, the F50 would have sounded nothing like it does in that youtube video, nothing like that at all.....................
The onboard sound you will get when driving would be very different as you can hear in chris harris F40 F50 video.
But JEEEEEEEZ, this is absolutly the best sounding ferrari ever!
Detuned F1 engine. I can listen to this al day!
What do you think about why this car isnt in the game?
EA licence? or something else?
A true shame, because we do have the f40 and f60
 
Because PD only sample stock engines? And all extras are generic samples added to the original? Even deaf old me can hear that Sony cam of yours struggle to capture anything below 150 Hz. There's more grunt to my PD created Megane...

Car's awesome though. :)

I only race using cockpit view and if I heard this exhaust sound in there I'd know my rear was missing.

Really?

Well here is the car - from cockpit view (in real life), again recorded way back in the ancient times of 2008 with another old clunky Digital8 and remote connected microphone LOCKED IN THE CENTER CONSOLE closed off from the world and replayed via the EweTubz.

I do not recall the rear of the car being missing for these laps and yet you can still hear the glorious brutality of all the machines involved in the event.

What I do know is that when I 'drive' any modified Corvette in GT4/5/6 I totally do not feel immersed in the event - why not? Because it sounds nothing like real life at all.

 
This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...
Sorry dude, you completely missed my point.:lol::banghead: I wasn't posting this up as how it should sound in GT6, I was posting this up because this is how it sounds - the guts and thunder in the sound is amazing - youtubed or not. And Kaz said in an interview ages ago regarding the sound in GT5 that he thought they (PD) got the inside sound right. After watching that youtube clip, jump into a C9 in either GT6 or 5 and you'll see that he is just wrong - hence my comment about the recording being in the cockpit rather than outside.
 
Youtube clips with even mediocre sound quality is more than enough to show that GT's sounds are overall poor and in some cases completely inaccurate.

And now that the Encyclopedia has weighed in, it is definitive. LOL :lol:

But more to the point, you are correct - here is an example of the same car with poor amateur recordings while on the dyno and on the track and even these junk home made amateur-hour wannabe videos sound more immersive than 'The Real Driving Simulator' does.
 
Sorry dude, you completely missed my point.:lol::banghead: I wasn't posting this up as how it should sound in GT6, I was posting this up because this is how it sounds - the guts and thunder in the sound is amazing - youtubed or not. And Kaz said in an interview ages ago regarding the sound in GT5 that he thought they (PD) got the inside sound right. After watching that youtube clip, jump into a C9 in either GT6 or 5 and you'll see that he is just wrong - hence my comment about the recording being in the cockpit rather than outside.

I got your point, but I can make an ordinary car sound brutal by adding distortion, eq and compression in my studio. Youtube sound sounds brutal because microphones on onboard cams distort like crazy and severely exaggerates the rawness.
 
I got your point, but I can make an ordinary car sound brutal by adding distortion, eq and compression in my studio. Youtube sound sounds brutal because microphones on onboard cams distort like crazy and severely exaggerates the rawness.
Nevermind...
 
I got your point, but I can make an ordinary car sound brutal by adding distortion, eq and compression in my studio. Youtube sound sounds brutal because microphones on onboard cams distort like crazy and severely exaggerates the rawness.

How about making brutal cars sound ordinary or worse? This seems to be the mission PD set out to accomplish and they did.
/thread
 
Try Creative T20 (or T40 if you can afford) with Fiio E17 headphone amp which can be used with speakers as well and plug a digital audio cable from your PS3 to Fiio and power up your creative speakers.

I Use Creative T20 speakers (max bass/treble) with Fiio E17 (max bass/treble/gain) and the sound you get is very very clear. The bass may shake your room beware!
 
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