Source's drifting guide.

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Dont like the in-depth guide? Here's a brief, but informative beginners guide to drifting, in GT3. I cant guarantee it will still be used once you become better, but its a start for all you beginners!

Lets start by saying this, drifting takes time, so if you dont have it, i suggest clicking back right now.

Choose a car you are comfortable with, id start with a S14 silvia K's, or a Sprinter Trueno. Both are great cars, and ive owned the american version of them both. Assuming your starting with the Silvia K's, lets get into a beggining to having real fun in GT3.

Youll want to add just a little power to it, youll need also racing suspension, sports brake and controller, simulation tires, and if you want to, full custom transmission. Pick an easy course such as Midfeild or Apricot Raceway to start.

Adjust your suspension as follows. Your camber angle should be .5 to 1 apart, for example 2.0 front 2.5 rear. Toe in shouldnt matter enough, it doesnt for me and it might not for you. Stablizers are always set to 1 for me. Brake balance i liek to keep at 9/19 front/rear. Set your TCS and ASM controllers to 0, if you spin out too easily set the ASM to 1.

Now its time to get on the track. Start out and get used to this new style, figure out how much angle until you spin, how much throttle it takes to spin you, things like that. Learn the way the car handles. After you think you know your car well enough, take the track ready to drift.

As your coming into the first turn, brake hard, let off and turn. As the car sarts to slide, let off the steering, when the sliding is getting to where your car spins, start o countersteer. You can do it a little or alot, but be sure to balance it out to keep a steady angle. Make sure you also vary your throttle pressure according to how powerful and touchy the car is. Your coming up to the exit, what now?

Upshift and get the car in low RPM's then countersteer fully, and throttle full. See that wasnt too hard was it? Keep practicing and explore other techniques and cars.

New Addition:

Just cant get htis technique to work for you? Heres a little something different for you to try. This is a very effective technique, but could be a little more challenging. Youll ahve to figure out timing on this on your own, depending on the car you slide. This is what you do, and its very simple.

A little bit away from the turn, turn the opposite way, then turn hard in the direction of the turn throwing your rear end out and sliding you right through. Try that out if the other isnt working out for you.

Q&A:

Q: It just wont get sideways, what do i do?!
A: That is a common beginners question. Chances are your not putting enough throttle. Think your putting enough? Check your settings, and also check tires. Adjust your suspension settings until you get it just right. If all those fail, you ahve 2 more options. You can downshift sending your car into high RPM's right before the turn, or choose another car.

Q: My car just spins out during the turn, hwo do i stop this?
A: Once again, looka t the settings. Somethign may be set to high/low thats making that happen. Or your just not controlling your throttle enough. Decrease your throttle pressure when your angle is getting just too high. If that doesnt help, quickly up then downshift to balance your car out a little.

Q: My settings just arent working for me! What should i do?
A: Redo the whole thing, and even if needed use someone elses. It doesnt hurt to use someone elses for a little but until you become more experienced.

Q: I spinout on exit, how do i prevent this?
A: Upshift and countersteer full with a full throttle. If it still keeps happening, use little or no throttle upon exit. It'll take practice but it will be well worth it!

Q: Can i use different tires?
A: Of course! Most of the time im on normal tires.

Q: What if i just cant drift the Silvia/Trueno?
A: It might not be your drivetrain. Try an evo or wrx out. Even an NSX might be better for you.

Q: Who are you?
A: Most of you probably know me, well the older members. I was once known as Suprafly.

I hope this can help out our up-and-coming drifters out there.

Drift on.

And new Q&A's can be added upon asking.

Added Q&A:

Q:
Suzuki
and about your camber setup, ive never had more camber in the rear than in the front, will you care to explain why you have it setup like that?

A: This mostly applies to a rear wheel car, but i fing when having less camber int he front han in back, countersteering is eaiser. I have a trueno that roll salmost like 4wd because you have to use barely any countersteer, if any.

eddieturner2002
The higher the camber, generally the less grip you have on the road when at high camber levels. The increased camber in the rear causes less grip which makes the car easier to get the rear end out and stay there with throttle control.

That is another reason.

Q:
Suzuki
ive also found, thanks to TankSpanker.. that up to 4.5* front camber the car has tons more grip than with 2-2.5*.
id also reccoment starting out on sims if your new.
Q(just to get more convo going here)
what technique do you think would be best for a begginer and why?

A: Id say the swaying technique really, (added today). When i first started, i had the most problems getting the thing sideways. I think swaying the cars end and throwing it out can solve that problem.Although you have to more careful with your throttle, it might actually pay off as a better way to get started.
 
Source
Adjust your suspension as follows. Your camber angle should be .5 to 1 apart, for example 2.0 front 2.5 rear. Toe in shouldnt matter enough, it doesnt for me and it might not for you. Stablizers are always set to 1 for me. Brake balance i liek to keep at 9/19 front/rear. Set your TCS and ASM controllers to 0, if you spin out too easily set the ASM to 1.



Q: What if i just cant drift the Silvia/Trueno?
A: It might not be your drivetrain. Try an evo or wrx out. Even an NSX might be better for you.
looks pretty good, but if you want to get good at drifting, i dont suggest you turn ASM on, this will just hinder the ammount of control that you have. if you do, and you get used to this, then when you take the asm off youll be having troubles on your throttle control.
IMO, the NSX would be harder if they are having trouble spinning out since it is a MR.
and about your camber setup, ive never had more camber in the rear than in the front, will you care to explain why you have it setup like that?
 
The higher the camber, generally the less grip you have on the road when at high camber levels. The increased camber in the rear causes less grip which makes the car easier to get the rear end out and stay there with throttle control.
 
after a certian point ya camber will reduce the grip you have. but having it at 2.5, i think that would grip more than slide IMO.
 
it will only produce grip under a lateral load when the contact patch is flattened out

at 0 loading (driving straight) a camber of 2.5 will offer less grip than a lesser angle, making it easier to break their adhesion, as you say Suzuki

however, the preferred degree of camber for any car/driver combination will depend entirely on that particular car's suspension geometry.
there's no way to say that a camber of 2.5 is correct or incorrect on its own. Becuase camber can change slightly when the suspension is compressed, the 'right' amount will be determined by the cars spring rates, and bound and rebound settings, and also on how the driver wishes his/her car to respond.

I've had some cars where i've run as much as 4degrees of camber in the front and 2.5 or 3 in the rear
 
TankSpanker
it will only produce grip under a lateral load when the contact patch is flattened out

at 0 loading (driving straight) a camber of 2.5 will offer less grip than a lesser angle, making it easier to break their adhesion, as you say Suzuki

however, the preferred degree of camber for any car/driver combination will depend entirely on that particular car's suspension geometry.
there's no way to say that a camber of 2.5 is correct or incorrect on its own. Becuase camber can change slightly when the suspension is compressed, the 'right' amount will be determined by the cars spring rates, and bound and rebound settings, and also on how the driver wishes his/her car to respond.

I've had some cars where i've run as much as 4degrees of camber in the front and 2.5 or 3 in the rear

That was very well said bud.

I think that a beginner’s guide should be more about technique then settings. Take off the ASM/TCS put some sims on it and practice technique. Inertia, feint, brake, trail braking, ebrake, etc and all the combinations there in. When I was starting, I kept trying to find the right setting but what I needed was the correct explanation of technique.

Just a thought 💡
 
Suzuki
and about your camber setup, ive never had more camber in the rear than in the front, will you care to explain why you have it setup like that?

This mostly applies to a rear wheel car, but i fing when having less camber int he front han in back, countersteering is eaiser. I have a trueno that roll salmost like 4wd because you have to use barely any countersteer, if any.

eddieturner2002
The higher the camber, generally the less grip you have on the road when at high camber levels. The increased camber in the rear causes less grip which makes the car easier to get the rear end out and stay there with throttle control.

That is another reason.
 
TankSpanker
it will only produce grip under a lateral load when the contact patch is flattened out

at 0 loading (driving straight) a camber of 2.5 will offer less grip than a lesser angle, making it easier to break their adhesion, as you say Suzuki

however, the preferred degree of camber for any car/driver combination will depend entirely on that particular car's suspension geometry.
there's no way to say that a camber of 2.5 is correct or incorrect on its own. Becuase camber can change slightly when the suspension is compressed, the 'right' amount will be determined by the cars spring rates, and bound and rebound settings, and also on how the driver wishes his/her car to respond.

I've had some cars where i've run as much as 4degrees of camber in the front and 2.5 or 3 in the rear


Very well put. The 2.5 was just a off the top of my head number. I didnt really think of a special number to put in there. My cambers vary greatly, ive had one car be 2 all around, another car be 4/4.2. My actual technique is completely based on what ive posted in the guide. When i started, i didnt know which technique to use. The easiest one for me was power oversteer. Then gradually i went to a more feint technique, and now my technique is really both put together because im comfortable with both. Creds are going out to a couple guys, im ading another Q&A in.

Thanks for your feedback, maybe if someone says this worked great for tjem we can have a second guide stickied and not just have one choice in the forums.
 
Chelu_Racing
I have a question.

1. When using this technique, are you using a wheel? or DualShock Controller? and is it harder with the controller?

This can be applied to both. Just make sure for the analog controller you use the joystick.
 
ive also found, thanks to TankSpanker.. that up to 4.5* front camber the car has tons more grip than with 2-2.5*.
id also reccoment starting out on sims if your new.
Q(just to get more convo going here)
what technique do you think would be best for a begginer and why?
 
Suzuki
ive also found, thanks to TankSpanker.. that up to 4.5* front camber the car has tons more grip than with 2-2.5*.
id also reccoment starting out on sims if your new.
Q(just to get more convo going here)
what technique do you think would be best for a begginer and why?

Id say the swaying technique really, (added today). When i first started, i had the most problems getting the thing sideways. I think swaying the cars end and throwing it out can solve that problem.Although you have to more careful with your throttle, it might actually pay off as a better way to get started.

Added to Q&A section.
 
Source
Id say the swaying technique really, (added today). When i first started, i had the most problems getting the thing sideways. I think swaying the cars end and throwing it out can solve that problem.Although you have to more careful with your throttle, it might actually pay off as a better way to get started.

Added to Q&A section.

Also known as the, Choku-Dori technique.

Probleams with this technique is, you must start it at a proper time. If you mess up and you'll have to switch to another technique, before you end up hitting the wall, or bad entry to the turn. Its a risky technique. Depending on the driver and the car he/she is using.
 
RX-7_FC_DrIfteR
Also known as the, Choku-Dori technique.

Probleams with this technique is, you must start it at a proper time. If you mess up and you'll have to switch to another technique, before you end up hitting the wall, or bad entry to the turn. Its a risky technique. Depending on the driver and the car he/she is using.

Yep, that's about it right there. Choku-Dori is extreme feinting. Feinting is one of the best techniques to get high angle and look cool doing it. But it does take good timing and you need to have a very good line planned because it leaves a little less room for error. As RX7Drifter mentioned.
 
Which is why i would like to put alot of stress on this one phrase: Learn your car before jumping right into drifting, it WILL pay off. Keep it going guys, i love adding to the Q&A!
 
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