Speed sensation?

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CheeksClapper9
Heyyy guyyysss dont you think if PD add a quiet goood speed sensation GT will be THE best simulation game ever..???

Oh...annd is it me or when we are driving in helmet cam does the shacking got reduced.??

Thank you!! :D
 
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No (home) game will ever be able to accurately represent the sensation of traveling at high speeds; even with a force feedback wheel there are no forces acting on your body.

They could "enhance" the visual perception of speed by adding motion blur as such games-which-shall-not-be-mentioned do, but that wouldn't be very realistic.

Having been both driver and passenger in vehicles doing 150+mph, I think the current visual representation is pretty damned accurate.
 
Heyyy guyyysss dont you think if PD add a quiet goood speed sensation GT will be THE best simulation game ever..???

Oh...annd is it me or when we are driving in helmet cam does the shacking got reduced.??

Thank you!! :D

go into cock pit view and look right or left at 20 mph... looks damn accurate..
 
The only racing sim that I think IMO even comes close to giving you that sensation of speed is: Need For Speed-Shift.
You can really sense the speed pile on and feel the need to brake as the apex approaches.
Even the crashes are more "realistic" with the sound of the impact, screen going blurry,debri flying all over the place,panel/vehicle damage etc.
The impact also affect the vehicle's performance and aerodynamics,plus,even your driver gets in on the act by making a sound reminiscent to being winded by a punch or kick.
Add these factors into GT5 and then they can call it a "real" racing sim.
You really have to play it to experience it,as I don't think I can justify by typing mere words to describe it.

The reality is this..
Manufacturers don't want to see their vehicles being destroyed in-game,hence there's sweet 🤬 all damage seen in GT5.
 
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Sorry Rage I have Shift 1 & 2 and motion blur like that is in no way real. The damage is alot better I'll give you that but that blur is just rediculous. Also Shift is arcade not a simulator.
 
IMO GT5's sense of speed is pretty accurate in terms of passing by objects/trees/etc. But to simulate the sense of speed felt in real life is impossible. When you play a video game your staring at a TV/computer screen vs. being inside a car and seeing stuff fly by in your peripheral vision as well as feeling the forces the car exerts on your body from accelerating, cornering, and braking.

I think NFS shift's motion blur/camera movement is exaggerated to the point where it is distracting.
 
I tell you what would be nice, when you go to cockpit view for the view to be slightly tinted, when you are in a different view and you look at your driver you can see he is wearing a helmet with a black tinted visor. It would make sense for the cockpit view to resemble this, or does he take the helmet off really really quickly when you change views :)
 
Funny. Flying down the LeMans straightaway at 300kph white knuckled trying to maintain control of the DFGT over the bumps feels pretty fast to me.
 
I think the game does a decent job of feeling fast when it should, especially if you have a decent force feedback steering wheel.

The funny thing about speed though, is that when you get used to it you no longer feel like you're going fast. I thought the 787B was crazy when I drove it, then I got a Formula GT....
 
I think the game does a decent job of feeling fast when it should, especially if you have a decent force feedback steering wheel.

The funny thing about speed though, is that when you get used to it you no longer feel like you're going fast. I thought the 787B was crazy when I drove it, then I got a Formula GT....


I agree with that; GT5 does a good job of simulating speed, but we just adapt to it; I remember driving the X2010 for the first time, and I couldn't to a single corner; now I can do entire laps with ease.


That's probably true in real life, too; I'm sure an F1 driver would better adapt to the slower speeds for a GT car than a GT driver would adapt to the speeds for an F1 car.
 
That's probably true in real life, too; I'm sure an F1 driver would better adapt to the slower speeds for a GT car than a GT driver would adapt to the speeds for an F1 car.

It's most definitely true in real life. For evidence of this I point you to the sport-bike community...

New rider buys a 600cc super-sport and decides that his 10 second, 130+ mph (1/4 mile) machine that tops out at over 160 mph is slow and upgrades to a 1000cc bike in six months.

Happens all the time. lol
 
To improve the speed sensation, you have to adjust the focus of the camera. And to be able to do that, PDI have to give us the option for it. The cockpitshake must be replace with the camera tilt they have implimented on the chase camera, and also added a slight 'backwards tilt' that adjust itself by the throttle response.
 
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