SSRX to Indy tunes

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Street Racer

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So, I've been versing slower cars (their usually like 0.050 slower) and I get beat. I think that I get beat because I'm using my SSRX tunes. I want to know what I have to change in my SSRX tunes to have them run well on Indy. And sometimes (rarely) I lose to a dragger because of my launch and then beat him the 2nd and 3rd times. But, I usually lose to them 2 out of 3 times. (I especially hate this when I am pinking)
 
Bro it's all in the tree. If he gets a faster tree then you no matter how good your tune is all your going to see is his tail lights
 
Bro I know that a SSRX tune is not as good on Indy. Ok I know that. I just don't know what to change on my tune from SSRX. One thing I think I need to change is the transmission because Indy is like 30 meters short
EDIT: N sorry I know you may think I m retarded but I m getting used to these drag terms. Ummm... wtf is tree. I hear it to much n need to know, thanks.
EDIT: And I know this is out of topic but, the ACR 08 should have 1035 hp right? I have 1031 at like 341 miles with oil change. Does it still need to break in? I heard that some cars take longer to break in.
 
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You getting "treed" means the other person is getting out of the hole before you on the initial launch.. And no the viper has 1031HP... My best advice for tuning for Indy is to do just that.. Tune on the Indy track itself, or stick to 1/4 mile drags on Special Stage Route X.. There's alot of variations from Indy to X, the main two being that Indy IS shorter and, as long as grip is set to real, on Indy your launching on concrete, not asphalt .. So u will have to adjust for that too..
 
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Out of the hole??? Oh so the viper is broken in ok. And when I tune on Indy its hard to see if the tune got better or worse. Because I don't have a timer and even with a timer or something like that it wouldn't be exact. And concrete has less grip right?
 
Obviously he (probably, if I'm right) is getting tree'd, I dunno about this, I use Indy tunes for Route X lol. I don't know what's going on.
 
Street Racer
Out of the hole??? Oh so the viper is broken in ok. And when I tune on Indy its hard to see if the tune got better or worse. Because I don't have a timer and even with a timer or something like that it wouldn't be exact. And concrete has less grip right?

Do you all race off of time or do you have someone ghost for you all? Concrete has more grip, alot of launches I perfected on SSRX won't work on Indy cause they grab too hard against the concrete causing the car too bog
 
Concrete has more grip? Oh I always thought that asphalt gets more grip because my tires spin more with some of my awd on indy then on ssrx. And someone always ghosts.
 
Street Racer
Concrete has more grip? Oh I always thought that asphalt gets more grip because my tires spin more with some of my awd on indy then on ssrx. And someone always ghosts.

Well that's the thing about grip reduction being on real, if you so much as knick the grass or sand when your lining up you will have sand or grass on your tires and lose traction.. You can do a couple little burnouts to get rid of that.. And I see your profile is in Poland, do you mainly drag other Poland players or do you try to join USA, Australia, or UK rooms? If your joining rooms in other country's it is going to be really hard for you to get the jump on anyone, hence that's probably why you get "tree'd" ..?
 
You spin MORE at indy then ssrx,I always tune my cars at ssrx then adjust the 1st couple gears so that it spins less and launches better for indy.....Ive ran friends cars that was faster on ssrx then my car but mine win by 1+ cars on indy.Yes The reaction time does make a big difference on indy.The controller layout can make a decent difference also....i use R2 for gas LS for E-brake,RS for shifting up and down....how i have it setup if you barley move the left stick up the ebrake will engage and then as soon as you let go it snaps back and ebrake disengages,Another good set up is to make it so when you click in the RS it engages ebrake then as soon as u release it disengages.
 
Well that's the thing about grip reduction being on real, if you so much as knick the grass or sand when your lining up you will have sand or grass on your tires and lose traction.. You can do a couple little burnouts to get rid of that.. And I see your profile is in Poland, do you mainly drag other Poland players or do you try to join USA, Australia, or UK rooms? If your joining rooms in other country's it is going to be really hard for you to get the jump on anyone, hence that's probably why you get "tree'd" ..?

I usually drag in USA. But, I do drag other euro players when their rooms are not lagging. I'll try out the different stick layout. Any recommendations for a stick layout? And so you DO spin more at Indy?
 
Bro it's all in the tree. If he gets a faster tree then you no matter how good your tune is all your going to see is his tail lights

More to do with lag than anything, hardly anyone ever beats me when I race because my brother is usually ghost and the connection speed plays a massive part in it, always been a problem, always will be a problem with no way to be solved. Different internet speeds and geographic location play a bigger part than anything else.
 
Street Racer
I usually drag in USA. But, I do drag other euro players when their rooms are not lagging. I'll try out the different stick layout. Any recommendations for a stick layout? And so you DO spin more at Indy?

I think you spin less at Indy, but there seems to be so discrepancy there.. I know on route X my 69 Camaro RM is a second gear launch with a sweet "gradual build up" of revs, if I launch it in second in Indy it dies.. As far as my personal remote setting go..
R2- looks back
L2 & O - E-Brake
R1&L1- shift down and up
X-gas
Square- brake
Triangle- reverse
Left analog-Steer
Click left analog-adjust view
Select-Open R/A menu
D-Pad- R/A adjustments
Right analog- also gas and brake for racing
Click right analog- Horn
 
More to do with lag than anything, hardly anyone ever beats me when I race because my brother is usually ghost and the connection speed plays a massive part in it, always been a problem, always will be a problem with no way to be solved. Different internet speeds and geographic location play a bigger part than anything else.

I guess so. But what are you gonna do? Maybe something to improve on somehow in GT6.:indiff:
 
Street Racer
I guess so. But what are you gonna do? Maybe something to improve on somehow in GT6.:indiff:

You might be lucky enough to find a room where people understand your situation and give u a little slack on your launch
 
You might be lucky enough to find a room where people understand your situation and give u a little slack on your launch

It's never truly even though, only a proper system from PD will fix it. In a race that can be determined by thousandths of a second it's never going to work the way it is.
 
The only way it will ever be right is if PD actually makes a setup for drag racing, a real tree that shows reaction time, pass time, DQ's, and trap speed.. that way the program/game itself does all the calculations at the end of the pass, then it can tell who won by numbers and statistics rather then a "visual" win..
 
Idk how anyone spins less at indy,Gtr's dead hook at ssrx but spin thru first and most of second at indy for me...i always make sure srf and TCS is off also
 
Idk how anyone spins less at indy,Gtr's dead hook at ssrx but spin thru first and most of second at indy for me...i always make sure srf and TCS is off also

thats weird as it is almost always the opposite for me. spin at route x but grip or bog at indy.

im not sure how warm tires decrease your grip but okay. maybe you're using a timed rev launch at route x and full throttle at indy.
 
Sihttegtnowu
thats weird as it is almost always the opposite for me. spin at route x but grip or bog at indy.

^ agreed..
 
thats weird as it is almost always the opposite for me. spin at route x but grip or bog at indy.

im not sure how warm tires decrease your grip but okay. maybe you're using a timed rev launch at route x and full throttle at indy.

I dont think "warm" tires has anything to do with it.If it did then doing a big burnout at indy with the slicks would make rwd cars damn near dead hook,Bias ply slicks IRl will warm up enough doing a 10 second burnout to make 800+hp rwd cars hook with little to no wheel spin.If tire temp had anything to do with indy then vipers wouldnt be doing 2nd and 3rd gear burnouts halfway down the track.
 
thats weird as it is almost always the opposite for me. spin at route x but grip or bog at indy.

im not sure how warm tires decrease your grip but okay. maybe you're using a timed rev launch at route x and full throttle at indy.

Same here
 
I dont think "warm" tires has anything to do with it.If it did then doing a big burnout at indy with the slicks would make rwd cars damn near dead hook,Bias ply slicks IRl will warm up enough doing a 10 second burnout to make 800+hp rwd cars hook with little to no wheel spin.If tire temp had anything to do with indy then vipers wouldnt be doing 2nd and 3rd gear burnouts halfway down the track.

not even my tvr cerbera speed 12 spins half the track mate. this game doesnt have drag slicks now does it. and trust me it does make a difference. try doing a flying lap in cold vs warm tires. you'll notice a difference in grip and handling.

and in my experience only bad tuned vipers launch in 3rd and spin like that. if it isnt tire temperature then it is your launching method. because in the majority of other tuners it has been the other way around with more grip at indy
 
not even my tvr cerbera speed 12 spins half the track mate. this game doesnt have drag slicks now does it. and trust me it does make a difference. try doing a flying lap in cold vs warm tires. you'll notice a difference in grip and handling.

and in my experience only bad tuned vipers launch in 3rd and spin like that. if it isnt tire temperature then it is your launching method. because in the majority of other tuners it has been the other way around with more grip at indy

My viper runs 8.9's so its not a tuning issue:rolleyes:Warming up your tires by burnout or whatever makes no difference at all.I just ran someone online with my viper driving easy to the straight,let the car sit in ghost for 2-3 mins and then raced a spec v won by little over a car,Then came back did a big ass burnout raced him again and pretty much same result.The only difference between "drag slicks" and the racing soft slicks in this game are the sidewalls.Mostly being that racing slicks like in the game should have a stiff sidewall where as actual full out drag slicks would have soft side walls.,But the racing soft tires on the game are probably more comparable to a street radial in real world specs which have a stiff sidewall for street driving and track....which once again on street legal radials IRL a 1000hp viper would have virtually no tire spin in 1st gear with an experienced driver that knows how to launch....in no way can you take"tire temp" into account saying it makes you hook better when your launching a car in 2nd gear spinning for up to 70+mph and then spinning slightly in 3rd.

1000+hp viper on street legal RADIALS running 7's with virtually no excessive spinning in 1st gear....
http://www.youtube.com/watch?v=xPc4k-1ANXIhttp://www.youtube.com/watch?v=xPc4k-1ANXI
 
The only way it will ever be right is if PD actually makes a setup for drag racing, a real tree that shows reaction time, pass time, DQ's, and trap speed.. that way the program/game itself does all the calculations at the end of the pass, then it can tell who won by numbers and statistics rather then a "visual" win..

That would be so much better. It would help you see who actually has the better tune.
 
Yeah I've seen fallouts happen after pinks races because they both claimed a win
 
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