bermudakid
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- BermudaKID
Star Citizen
(first video is 11 mins long, but worth the watch if you like space games)
All in game rendered footage
(first video is 11 mins long, but worth the watch if you like space games)
All in game rendered footage
Chris Roberts, the creator of Wing Commander & Starlancer started a new crowed funded project late last year.
Concept:
The core concept of Star Citizen is that its a destination, not a one-off story. Its a complete universe where any number of stories can take place. Players will have the opportunity to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or soldier. Its a universe weve always wanted to create. We want to build a huge sandbox with a complex and deep lore that allows the players to explore in whatever capacity they want.
Open World Architecture:
The great thing about this is that you dont have to do Squadron 42.
You can basically decide that youre going to be a merchant or pirate and never join the military. Having that choice for the player is fantastic. What were talking about here is a combination of everything that made Wing Commander great along with everything that made Privateer great. The single-player military campaign sits inside this open world architecture in a holistic fashion.
While you will probably spend a majority of time in the cockpit there will be first-person mechanics built into the game. When you are flying on some of the bigger ships (transports, carriers, etc.), you will be able to wander the halls of the ship while a friend pilots, jump on a turret if you get attacked, even repel attempted boarders if needed..
You can basically decide that youre going to be a merchant or pirate and never join the military. Having that choice for the player is fantastic. What were talking about here is a combination of everything that made Wing Commander great along with everything that made Privateer great. The single-player military campaign sits inside this open world architecture in a holistic fashion.
While you will probably spend a majority of time in the cockpit there will be first-person mechanics built into the game. When you are flying on some of the bigger ships (transports, carriers, etc.), you will be able to wander the halls of the ship while a friend pilots, jump on a turret if you get attacked, even repel attempted boarders if needed..
Physics
Immersion
Ships:
Some ships are available by pledging to the project, when the game releases that one will be unlocked for you. (some will only be able to be gained by pledging)
Scale
Check it out 👍
http://robertsspaceindustries.com/
(will add more to op later)
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