Steering "Lag" Issue Patch?

  • Thread starter machschnel
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machschnel
I've been keeping an eye on Shift 2 Unleashed for the past few months and have been liking what I've been seeing. However, I resisted pre-ordering due to my experience with Shift 1 - the floaty physics etc.

Now that the steering "lag" is a proven fact, is there a way SMS can patch it? I'm happy to buy the game if the issue is a patch away from being fixed, but if it's something deeper, I think I'll wait till it drops in price.
 
Ok, the lag might be there, but somehow I got used to it and it doesnt really affect my driving. The main problem is the FFB just missing sometimes. When that happens and you just feel like the car is driving on ice, you have to push start and then resume play. It comes back! I'm not sure if this is true for all versions, but at least on PC with DFGT it's true for me. I just bought Huayra and at first it felt like ####, but then I just went into the menu and went out of it mid-game and now it drives just fine, proper FFB and all. I'm sure something like this should be and could be patched.

As far as the lag, like I said, it doesn't seem to have as drastic effect on your driving/you might not even notice it if you use the hood cam, like I do. In the worst case we'll get a mod, however if you get this thing for PS3, you're on your own and at a mercy of SMS.
 
I'm playing on the PS3, and the input lag is completely crap.

I want to love this game... but seriously, with a DS3, it's horrendous. I'd rather chainsaw out my eyes than put up with another lap with the DS3.
 
I've been keeping an eye on Shift 2 Unleashed for the past few months and have been liking what I've been seeing. However, I resisted pre-ordering due to my experience with Shift 1 - the floaty physics etc.

Now that the steering "lag" is a proven fact, is there a way SMS can patch it? I'm happy to buy the game if the issue is a patch away from being fixed, but if it's something deeper, I think I'll wait till it drops in price.


Jeah i realy hope there's a patch in near futere for this indeed. I dont find it playable at all now:( But find the consept very intresting but cant bare the racing part
 
I really don't notice or mind the lag. the game feels pretty good. I do agree GT5 is better in some ways when it comes to driving but this game is well worth the money.
 
I got used to the lag for a while, but now I've lost it again and I can't seem to get my rhythm back. It's drivable, but every now and then my brain will switch into non-Shift mode and I'll brake/turn too late. It's a bit irritating.

When a patch comes, which is should fairly quickly if it's as easy a fix as it appears to be, I'll be back into it because it's a great game.
 
I got used to the lag for a while, but now I've lost it again and I can't seem to get my rhythm back. It's drivable, but every now and then my brain will switch into non-Shift mode and I'll brake/turn too late. It's a bit irritating.

When a patch comes, which is should fairly quickly if it's as easy a fix as it appears to be, I'll be back into it because it's a great game.


I want to believe you, I really do.

But you can't tell me SMS didn't known about this issue pre-release. Knowing it existed and bearing in mind what a huge factor it is (it seems the general consensus is, fix the lag, Shift 2 becomes an excellent racing game) why didn't they fix it before launch? Or after it was a known problem in the first iteration of Shift?

The simple (although unpopular) answer is it's not a simple fix. To have a game lauded almost unanimously for a bug and to then produce a sequel to said game with the same bug ubiquitously present is a telling sign.

I pray I'm wrong, but the writing is seemingly on the wall.
 
I want to believe you, I really do.

But you can't tell me SMS didn't known about this issue pre-release. Knowing it existed and bearing in mind what a huge factor it is (it seems the general consensus is, fix the lag, Shift 2 becomes an excellent racing game) why didn't they fix it before launch? Or after it was a known problem in the first iteration of Shift?

The simple (although unpopular) answer is it's not a simple fix. To have a game lauded almost unanimously for a bug and to then produce a sequel to said game with the same bug ubiquitously present is a telling sign.

I pray I'm wrong, but the writing is seemingly on the wall.

I know. That's why I wrote "should". Still, there's any number of games that make it to release with game-breaking bugs, so it's not like Shift 2 would be the first.

The obvious answer is that the game is the way it is because it was too difficult for them to fix in time for release. That's one possibility. Unfortunately, if that's true we're pretty much all boned.

The optimistic answer is that something went wrong with some late change before release, and it was missed in testing. Or someone fatfingered it and pulled the wrong file to put in the release bundle. I don't know.

The facts supporting this is that there's apparently a fix for PC. I say apparently because I haven't got a PC version myself, and I haven't seen any footage of it running cleanly on PC. But the fix supposedly consists of editing one line in a config file to turn off input dampening. ONE LINE.

If that's the case, that's about the easiest fix ever. Console owners can't do it themselves, but a patch to fix a single config line can't be that hard.

I'll admit, it's optimistic. But that's it, I want to like the game. Without the input lag, I think it's seriously good. It has other issues with crashing, graphical glitches and such, but that's stuff that all games have to deal with. If they can get this out of the way, I think they'll have done well.

Unfortunately, once again they've killed their reputation by having a game-breaking bug in the release version though. With Shift 1 it was the bouncing. With this it's input lag. What are we going to get in Shift 3?
 
I got used to the steering lag so when I went back to GT5 for a few runs, I messed up big time. It took a few minutes to get used to that and when I did, I went back to Shift 2. Then I messed up there and had to get used to it again, haha.
 
The facts supporting this is that there's apparently a fix for PC. I say apparently because I haven't got a PC version myself, and I haven't seen any footage of it running cleanly on PC. But the fix supposedly consists of editing one line in a config file to turn off input dampening. ONE LINE.

That fix don't work. The values in that xml file is ignored by the game. I think someone tested it and he even deleted the file.

There is one way to reduce the lag a bit, add the dinput8.dll by juls from nogripracing. But this file changes the ffb on a downside. So its not really a fix.
 
That fix don't work. The values in that xml file is ignored by the game. I think someone tested it and he even deleted the file.

There is one way to reduce the lag a bit, add the dinput8.dll by juls from nogripracing. But this file changes the ffb on a downside. So its not really a fix.

You have to switch to "custom wheel" in the options, then as far as I know game will take values from this xml. I`ll try to check this today.
 
Is the lag just with the PS3 and G25/G27 because I use the DriveFx on the 360 and there is no lag in hands or steering, the only slight issue I have is on the straights it can been a tad floaty.
 
Ziggy Jinx
Is the lag just with the PS3 and G25/G27 because I use the DriveFx on the 360 and there is no lag in hands or steering, the only slight issue I have is on the straights it can been a tad floaty.

Oh that's bad news.

No input lag and still the floaty effect. This runs deeper than I thought.
 
@ziggy, can you repeat the test shown in the videos here? Run slowly and quickly turn 90º or more to one side. Then to the other. You should notice it since the game engine is the same.

Its difficult to see while playing. I don't even notice it if I don't specifically look for it.
 
Oh that's bad news.

No input lag and still the floaty effect. This runs deeper than I thought.

Do car's get floaty at high speeds in real life though? I've never been anywhere near the limit, but surely there is someone who race or does track days that can give us their opinion on the matter.
 
Do car's get floaty at high speeds in real life though? I've never been anywhere near the limit, but surely there is someone who race or does track days that can give us their opinion on the matter.

The car can feel a little up on its toes as speeds rise, but at those speeds you wouldn't want to be making quick steering inputs. However, it seems you can't even attempt minute movements like you would in a car without it registering as a full tug at the wheel and unsettling the car.
 
The car can feel a little up on its toes as speeds rise, but at those speeds you wouldn't want to be making quick steering inputs. However, it seems you can't even attempt minute movements like you would in a car without it registering as a full tug at the wheel and unsettling the car.

So the floaty feel at high speed is somewhat realistic, but the steering dynamics are not?
 
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