Sticky walls

Discussion in 'Gran Turismo 6' started by Aria, Dec 19, 2013.

  1. Aria

    Aria

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    35
    Every time I hit the wall it feels like I'm a fly in the flypaper. There is ultimate friction and and the wall just doesn't bounce you back. I basically mean situations when cars front hits the wall.

    This is what happens in real life. In GT you just stop.


    And of course, don't hit the wall if you don't like to be sucked in it but unfortunately I'm not that great driver.
     
    gambleboyen and GTracer98 like this.
  2. GTracer98

    GTracer98

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    I guess it's to prevent wall-grinding. I don't like the sticky walls either but then I don't want to see wall grinders...

    Back in GT4 you could gold license tests by simply grinding against the barriers without any braking.
     
    zotobom likes this.
  3. Aria

    Aria

    Messages:
    35
    Well, if online grinders are the problem PD could use different "wall physics" there. :D But in career mode you can use shortcuts anyway on many tracks so I don't see the point for magnet walls.
     
    gambleboyen likes this.
  4. Giulietta73

    Giulietta73

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    :lol: I came a cropper in the Deltawing and sidswiped the wall but because of the triangular postion of the wheels (the front end and rear end touching the barrier) I had to reverse to free myself - going forwards only made the front dig in even more!:dunce:
     
  5. gambleboyen

    gambleboyen

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    1,582
    Contact physics are all wrong, you see it when you crash into other cars as well.

    They have modeled the moon and how a lunar rover flips when driving over a medium sized rock, but they haven't got a clue about what happens when a car, on Earth, comes crashing into a steel barrier at 250 km/h over rolling grass mounds.
     
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  6. Giulietta73

    Giulietta73

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    Yeah, when I flipped at Lowes hairpin time certainly slowed down - no gravity or momentum at all - took a couple of seconds instead of half to a second.
     
  7. zotobom

    zotobom

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    Basically what @GTracer98 said. Non-sticky walls would work in GT,but only if you had an actual damage-model that penalized you for wallgrinding.
     
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  8. USARMYCOMBATVET

    USARMYCOMBATVET

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    By chance, does anyone have an equation for angular mass and how it might be applied to a video game?
     
  9. TwentyValve

    TwentyValve

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    this is the thing that drives me the most crazy about this game. this also happens on most other racing games i've played, so it seems to be industry wide.
     
  10. Morgoth_666

    Morgoth_666

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    2,727
    Yeah you used to be able to gain massive amounts of time by banking off the walls or grinding them in all the early GTs. GT4 was the first time I recall them doing anything to stop it, but that was with a slowdown penalty and only in some events. I can only assume this is the reason for the sticky walls in GT5 and 6, but as stated you can still cut and get away with it in career so I'm not sure why they've only addressed the issue with the walls and why we are forced to deal with that goofy behavior in every mode.