Strange happening on Route X

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LW25
Right, I was in a (tuned) Bugatti Veyron online on Route X, blasting down the straight, then all of a sudden I tried to drive up the big hill and the car goes wildly spinning out of control. The same happens on the two corners, and it is completely impossible to correct and get out of the spin. It only happens when travelling at over 230mph, when the spoiler lowers slightly. Is this just me? Is it a bug?
 
Put ride height as low as can be and it will bottom out but stick to the road
BEWARE this WILL burnout the chassis/body
 
I find the same thing if I use my offline top speed tune in any online rooms. The physics between the two are very noticeable in this scenario. I've only managed to temper this effect by raising the ride height to 0 / 0. It's still a little "floaty" but is much more manageable. The downside is it won't hit 300mph without draft with this setup, or at least not easily.
 
Right, I was in a (tuned) Bugatti Veyron online on Route X, blasting down the straight, then all of a sudden I tried to drive up the big hill and the car goes wildly spinning out of control. The same happens on the two corners, and it is completely impossible to correct and get out of the spin. It only happens when travelling at over 230mph, when the spoiler lowers slightly. Is this just me? Is it a bug?



I have experinced this but JUST LET THE CAR DRIVED IF YOU TWITHCH IT IT WILL SPIN OUT! There is a small bump i found and ive learned faster you go and Make your car stay in straightline without touching the analoge stick you should be good hope it helps
 
its a game where you must pay half a million to fix the body/chassis

Correct me if I'm wrong, but nobody knows what the Restore Chassis option does. I can't feel a difference at all after using this option on a high mileage, and tortured car.
 
Correct me if I'm wrong, but nobody knows what the Restore Chassis option does. I can't feel a difference at all after using this option on a high mileage, and tortured car.

I could feel the difference. I never refreshed my Bob's FGT, and I go to use it after 40,000mi, and it won't plant the rear wheels. It spins out. Using the same settings, same track, but a brand new (no miles) FGT did just fine.

I don't think under 3,000-5,000 miles it makes a difference at all whatsoever in normal road cars. I think it may make somewhat of a difference after 25,000mi with higher powered cars, but that could be as low as the 3,000 mi mark for race cars.

I start at the lower number for racing cars with personal experience. I noticed a difference in torque to the ground in my Peugeot 908 after running the 24 hours of Le Mans. It was easier to spin out towards the end of the race and after the race, as opposed to before. I refreshed the suspension, and it went back to original condition.
 
Correct me if I'm wrong, but nobody knows what the Restore Chassis option does. I can't feel a difference at all after using this option on a high mileage, and tortured car.

What! on some cars they wont drive straight AT ALL , or they turn perfect to the left yet struggle or have limited mobility to the right , My Diablo had this , it would run perfectly but it couldn't take sharp turns to the left until i restored it, so YES we do know what it does.
 
CarNut11
Right, I was in a (tuned) Bugatti Veyron online on Route X, blasting down the straight, then all of a sudden I tried to drive up the big hill and the car goes wildly spinning out of control. The same happens on the two corners, and it is completely impossible to correct and get out of the spin. It only happens when travelling at over 230mph, when the spoiler lowers slightly. Is this just me? Is it a bug?

By chance was tire wear on? If so, could of been as simple as your tires giving out.
 
What! on some cars they wont drive straight AT ALL , or they turn perfect to the left yet struggle or have limited mobility to the right , My Diablo had this , it would run perfectly but it couldn't take sharp turns to the left until i restored it, so YES we do know what it does.

Are you SURE you just haven't crashed your car? Because such a feature in the physics model would surely been noticed by now.
 
By chance was tire wear on? If so, could of been as simple as your tires giving out.

Nope. It ain't a bug as such either. I think it's been mentioned somewhere here, but just in case it hasn't, here goes.

It's a known issue with the Veyron in drag racing circles back in the days of SSR7. This happens to Veyrons that run ride height settings that are just too extreme for the car to handle, i.e when they are set at max/min. It happens when the car goes pass 230mph, where the wing drops. When it does so, the front of the car will lift off owing to some form of physics which I can't be bothered to find out more about. And when the front lifts off, car becomes unpredictable like a RUF, and if the front springs are too soft, it's not stable enough, and then GT5 magic physics come in, and bang, you're spinning. (or something like that, I act like an expert but am a mere enthusiast at best)

The way to solve this is to just lower the front. Top speed is sacrificed, but that's the only definite way to stop it from doing what it does. You could try stiffening the front spring rates right up…but I don't know if it helps it.

As for the corners…it's a Veyron, it doesn't do corners. :dopey:

Anyway, as said above, I'm no expert, so don't believe 100% in what I say. :p
 
^This^ Listen to the Young Padawan, he learns well, he does.

If the OP could provide the rest of his setup for the community to examine, then I'm sure someone will be able to point the problem. All sounds suspension and dowforce related. I have a car that runs very well on flat tracks, but take it through dip at the bottom of Fuchsröhre on the 'Ring and it switches ends quicker than an Italian Fascist...

{Cy}
 
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