Stupid, Lazy, or Flat Out Blind?

  • Thread starter CarCzar
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As you may have all seen, GTPlanet.net now has a Drag Racing thread. (Thanks to Jordan) Drag racing is arguably the biggest thing on GT5's multiplayer right now. But why can't PD see that?

Is it really that hard to throw together a drag strip mode with functioning lights, and a finish line at the end? I know my 11 year old brother could code something like that ;) All I am asking is this.

Do you think that we will ever get to see a professional drag strip in GT5?
 
Oh wrong Forum. Mod if you could move this I didn't realize I was on Q&A page. SOrry about that. :/
 
CarCzar
Oh wrong Forum. Mod if you could move this I didn't realize I was on Q&A page. SOrry about that. :/

You can move it. Go to thread tools and then move thread.
 
Once again, thanks to Jordan for finally implementing that drag forum into the overall forum. =P

My honest opinion...Yes, there WILL be drag racing in GT5, however, I don't think it will come around until DLC starts. IF that starts.

From what I can see, right now the biggest requests for GT5 are (no order):



Drag racing
DLC

That's it. 2 simple things. If PD can't implement 2 things then shame on them.
 
one of the things i liked most about the few times i drag raced online was, it was like being at a real drag strip. we lined up in lanes, did burnouts,then had to drive back and line up again. Thats how PD needs to do it, give us a drag strip to race on. Not a special thing where you start on the line and make one pass, then it restarts.
 
one of the things i liked most about the few times i drag raced online was, it was like being at a real drag strip. we lined up in lanes, did burnouts,then had to drive back and line up again. Thats how PD needs to do it, give us a drag strip to race on. Not a special thing where you start on the line and make one pass, then it restarts.

It would be nice to actually see other peoples burnouts tho
 
A drag strip would be easy to add to the game...

Could maybe use Fuji? SSR7? De la Sarthe? Or maybe Daytona or Indy?
 
As you may have all seen, GTPlanet.net now has a Drag Racing thread. (Thanks to Jordan) Drag racing is arguably the biggest thing on GT5's multiplayer right now. But why can't PD see that?
Because it's not true? :lol: Drag racing is definitely not the biggest thing.
 
Notice how I said arguably. There are just as many drag racers as there are circuit racers. I do both myself.
 
one of the things i liked most about the few times i drag raced online was, it was like being at a real drag strip. we lined up in lanes, did burnouts,then had to drive back and line up again. Thats how PD needs to do it, give us a drag strip to race on. Not a special thing where you start on the line and make one pass, then it restarts.

👍
 
Because it's not true? :lol: Drag racing is definitely not the biggest thing.

It would be if it had been implemented properly into the game in the first place...I used to watch drag racing on the 3 major networks on Saturday and Sunday afternoons sports back in the day when we only had 12 channels and had to get up to change the channel with the rotary tuner. Drag racing is waayy bigger than drifting will ever be in real life, hard to believe the game designers didn't see that. Then again this is a North American point of view.

If they do implement a drag strip it would be cool to see a bracket racing mode where consistency and reaction time are crucial and manual trans is mandatory, but that would probably be complicated and confusing to too many people.

BTW, drifting is silly....in my opinion of course:)
 
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You will never see drag racing fully implemented in gt5, because in 6 months, we havent got any new tracks, cars, or game modes. They should implement it like in forza, where you see your own total time when the race is finished, nobody can mess with that. Indeed drag racing in gt5 is a joke, i have play for 6 months i know.
 
I think there is a pretty good chance one might come in GT6 but no PD isn't lazy, stupid, or flat out blind for no putting a drag strip in GT5... :odd:
 
In fact I've never seen a drag strip in any version of Gran Turismo, unless I'm missing something. It seems PD included tracks that would challenge the cars they've included in all aspects (handling and speed), and the game doesn't even seem to be online-oriented, as I believe 6 will be. I don't think PD is any of those things I think there are many aspects of racing they didn't include in the game, and SSR7 is plenty long enough for a drag race if someone's really inclined. They included NASCAR, Indy car, and Rally racing. I'm okay with no drag strip, personally.
 
In fact I've never seen a drag strip in any version of Gran Turismo, unless I'm missing something. It seems PD included tracks that would challenge the cars they've included in all aspects (handling and speed), and the game doesn't even seem to be online-oriented, as I believe 6 will be. I don't think PD is any of those things I think there are many aspects of racing they didn't include in the game, and SSR7 is plenty long enough for a drag race if someone's really inclined. They included NASCAR, Indy car, and Rally racing. I'm okay with no drag strip, personally.

There was a drag strip in GT4.
 
You will never see drag racing fully implemented in gt5, because in 6 months, we havent got any new tracks, cars, or game modes. They should implement it like in forza, where you see your own total time when the race is finished, nobody can mess with that. Indeed drag racing in gt5 is a joke, i have play for 6 months i know.

*10 months.....
 
I'm sure they will include something like that one day. They included NASCAR which is frowned upon by the entire world expect for small parts of the southern united states and drag racing is pretty much same so it'll get there.
 
... and drag racing is pretty much same so it'll get there.

Which is why on Top Gear one of the first things they do with a supercar is have a drag race... :D
 
I like NASCAR but I never watch it. GT4 had drag racing so I'd hope that they are just changing a few things and will release it as DLC someday. And pretty much every track where I live has a drag strip right next to the circuit.
 
I like NASCAR but I never watch it. GT4 had drag racing so I'd hope that they are just changing a few things and will release it as DLC someday. And pretty much every track where I live has a drag strip right next to the circuit.

I watch Nascar... the crashing parts anyways.
 
My story of all this things happening...
I think its verry sad that there is no real drag racing in gt5, i have played for 10 months? and there is incredible good tuners around, and manny unique characters i havent seen in other games like these. But i feel that they dont get the response they deserve, thats why i stopped playing gt5. We put more time on getting a equal launch, than really tune our cars. As i have wrote manny times, we need timing system to see if our changes makes us come there faster or slower. For example, as it is now, you have a fast car, that is one that pulls you when you race it, then you try to make yours faster, and then the other one improves it again. But if you have timing system, and lets say the fastest one runs 1 mile in like 20.556 seconds, tuners can then improve their cars untill they reach that number, much more accurate than trying to get an equal launch and "match" up with the other one.

When i first started playing gt5 drag i saw it as "street" drag, where rules and accuracy wasnt that important. But as time went by, more and more cars became more competitive, and tuners wanted more accuracy so they could them sleves improve their cars even further. Not only so they could "beat" the same car as they were using, but also other more over powered cars. Now we all came to a big problem, that is the launch? In the beginning people run by the time, but soon they discovered that the total time wasnt accurate either, not to mention people that jumped/left late. Then we started running trees, but that didnt work either, since the tree gets affected by latency etc. We then try to find a tree that is some how equal distance to both players, and that can be hard, specially if you only have players from two areas, that is US and UK. It will never be fair if a UK person treeing, and a UK and US person racing, my bet is that the UK person will see the tree first, which is a huge advantage in drag racing. I have seen now and then, and from my own experiance, that if the person treeing lives closer to the person racing, he will get the launch, even if the other one has verry good reaction. You have to take consideration of latency + reaction time, and if we do that, we can clearly see that the person livin closest to the tree will be the king.

Whats next, well, we tried to anticipate the total time launch, that is, you know your opponent that well, so you know "approximatly" when you should release the e-brake to get an equal launch. That worked well some times. But "some times" and "approximatly" are terms that can screw up pretty much in drag racing. Hence thats why i was always saying, "we fight a war that never can be won", thats is, it doesnt matter how much we optimize our cars, we wont get the result we deserve with these tactics we are using.

Lately, it has also become a kind of competition on who has the best internet connection, since the tree gets affected by latency etc, and people have understood that it could be strictly hardware/software issues that determines who gets the launch and hence exit the finish line first. This wont work man, i have been in many rooms, where everybody is boasting about their connection, including me, thinking they are the fastest one, just because they got 100mbit. If it only would be that simple....huh. Well, they are right sort of, the performance of the room gets affected by the peers....but if we are getting that picky, whats the point of online racing?

Dont get me wrong, i dont want to talk bad about the user created drag racing in gt5, i was a part of it as well. But as 10 months go by, and you run into the same problems, and run out of ideas, you start thinking. We as drag racers have done everything, we have optimized alot of cars, and really tested them against others, and we have seen many interesting results. But to achieve that, we have had a hell of a hard time, just because PD failed to implement a basic feature of a modern game, and that makes me pissed of.

Solution?
Well, implement real drag racing with timing system, that shows you your own time, regardles of the other one. When your front tire is passing a certain spot at start, the clock starts, and when you exit the line, the clock stopps. You can have one time that shows you your reaction from tree + the time it takes for you to reach there, and a time that only shows you how long it took for you to reach there. Easy and simple. In that case, it doesnt matter if the other one "sees" the tree first, because you can still compare your time with the other opponent, minus the reaction time. As far as i know, that is how they are doing in real drag racing? And if not, this is the most simple and fair way to do it in online gaming. Our "enemy" is latency, and this is the only way to get around this so called problem. Think of it as a stopwatch, instead of you holding a physical watch, its implemented in the game.

Feel free to share your ideas......and for those that say that drag racing is only for a limited ammount of people living in the south, well open your eyes kid, i live in the south, and i like drag racing, so does manny of my people. But i live in Sweden, not US, its called the globalised world.

/TT3 a.k.a "i tree yall" not any more...:(
 
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I think the solution to a real timing/tree system and a real 1/4 drag strip rest in the hands of PD. And have no doubt their hearing our voices, why? Enter to open lobby and see how many drag races are on.

The thing is, all that flaws in this community created races, make it fun for most of us, the beauty of spending time tuning and testing and then put all your experience to the test makes my gaming time worth it. Getting beat and reorganize your tune just to beat that lost, make it interesting.... Maybe on a perfect system, not all will be beautiful, maybe it'll take the fun of it, or maybe PD will make it and be the best racing game ever.... Like it isn't (sarcasm).
 
I think the solution to a real timing/tree system and a real 1/4 drag strip rest in the hands of PD. And have no doubt their hearing our voices, why? Enter to open lobby and see how many drag races are on.

The thing is, all that flaws in this community created races, make it fun for most of us, the beauty of spending time tuning and testing and then put all your experience to the test makes my gaming time worth it. Getting beat and reorganize your tune just to beat that lost, make it interesting.... Maybe on a perfect system, not all will be beautiful, maybe it'll take the fun of it, or maybe PD will make it and be the best racing game ever.... Like it isn't (sarcasm).
Well, the fun part is when everyone can start from same fair point. When you play with the pros, you focus more and more on accuracy. I mean, how can it be fun, when you get "smoked" by a kid, that has a slower setup than you, just because he got off the launch first? It doesnt make any sence, specially if you have made the setup to him, and made it significantly slower than yours. Combine this with the issues i wrote above, and you will see that sooner or later, you will start thinking. Its only a game, yes, but how come people are all serious as long as they win? Think about it....im the opposite, i want to find out why i lost, why i come of the line slower then my opponent etc. They key to sucess is asking questions, not like these morons you can see in some drag rooms, that thinks that they win just because they are from US, or because a good setup can justify their 3 second jump at the launch. I have raced some pro teams, and i have beat their cars, why? Because the person treeing was living closer to me, then to them. Of course i told them that, but still, its not funny.
 
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