Suggestion for PD - Increase Frame rate reduce resolution and use ps3 scaler to 1080p

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the users who dont have tearing/framerate/picture issues...do you have a high end hd tv with 100hz/24p ? i have a samsung 37inch fullhd tv (60hz no 24p) and i ALWAYS have some slowdowns in gt5p..especially at the london track

I have no framerate issues but I do have tearing sometimes, quite often actually and GT5P doesn't switch to 24p on my tv so I don't know. I tried playing pc games on my tv (sony kdl-47x3500) both in 24p and 50hz, in 24p it's almost unplayable (23.976frame/s) and seems to lag, and on 1080p50hz it's perfect (just to mention it's not my pc). On 100hz it's so smooth in general that when I get a framerate drop in this mode I crash :indiff:

In fact 24p isn't meant for games but it doesn't cause framerate drops, it's just low framerate all the time: quote from wiki:

24p video has more trouble with high motion than other, higher frame rates, sometimes showing a "strobe" or "choppy" motion, just like 24 frame/s film will if shot as if it's video, without careful panning, zooming, and slower camera motion. It is therefore not well-suited for programming requiring spontaneous action or "reality" camerawork. 24p can also hurt the credibility of newscasts by making news footage look too much like staged movie clips – though many newscasts do incorporate 24p footage.
 
I think the slowdowns are due to the different models of the PS3 or some sort of wear down on the system, or being signed into PSN or having other options selected that should be turned off like the info bar.

I have a 60gb North America launch unit and last year none of the games i have had any slowdowns in frames but now there are noticeable drops. RFoM and CoD4 are the games i have seen the biggest frame drops in and they happen about every couple of minutes. I have GT5p on Blu-ray and have noticed several drops but not too many.
 
Yes, the game is 95% stable framerate, but those ocassional framerate drops are visible and annoying. The same for tearing (for example the short view of your car before Suzuka S-Class race begins). I have european PS3 40GB, GT5p BD version, Samsung 46" LCD (LE46A656) connected over HDMI 1.3 cable with golden connectors.
 
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Well for me its 100% slomo for freerun, 100% stable for online races... makes 50% in my books. :)
If it's not a bug it's a feature. (according to a certain gamedevloper seeking for perfection ) 👍

No, seriously I take it as what it is, a BUG ! Where's the Startroopers when you need them ???
 
I'm running on a projector which takes 1080p and 24fps. I haven't played time trail for a while but as I said before in game with bonnet cam is fine. My PS3 is European bought last year in August.
 
The only frame rate issues I've had in Spec 3 is in the S7 test at Fuji. There is a slow down in frames at turn one on the first lap and also the final turn at the end of that lap. Smooth everywhere after that though.

I experienced the same thing in the first turn of the F40 challenge at Suzuka.
 
GT Hi-Fi mode was actually running on 50fps if I remember well. One car on the track, no skyscrapers. Still, an AAA achievement on calculator-system with 2MB of RAM.
 
I wonder if the gauges look sharper in 1080p over 720p. I took a leap from 480i to 720p, but some of the gauges stay barely legible.
 
I am having no extra slow downs after the update than before the update, Iv'e been doing a lot of single races on Suzuka and only once have I seen a slow down when cars bunched up tight in the hairpin and that was only a short slow down.

Original PAL 60gb 720p.
 
Since I have Spec 1 (JPN version ) Spec II (HKG ver) and Spec III (NA version) installed on my PS3, I have the definitive obsevation :) There's a huge improvement in overall look of the game- better colour, better texture, less jaggies (especillay regarding cars). For example the first version of Suzuka the track was dark with very little texture. You could hardly see the skid mark but since Spec II the track has improved. While in Spec I the sky was over exposed with no clear separtion between the sky (which was more green the blue)and the cloud but now the sky is blue and the cloud is clearly visible. The same can be said of the Daytona Road course. Eiger too has a minor improvement On the cars- in Spec I, there's more shimmer in the outline of the cars. Overall the framerate has improved but where there is a problem before like the first turn at Fuji or Suzuka, it still remains a problem. The frame tearing is especially bad a London (and Eiger) in Spec I. While stlll visible on both tracks, it isn't as bad as it once was. Although if you happen to use the cockpit view of a Ferrari 599 or the new Lotus Evora, the London track especially the building suffers form a bad distortion (when moving). Still persist since Spec I is the frame rate stutter when using cockpit view at Fuji and this happen to be with all cars.
Overall I woud say that there'd no deterioration since spec I although some of the gfx iissues are still unresolved. Betwen Spec I and II, there's an improvement in frame rate and with Spec III, there's a minor but welcome change regarding texture and colours. All observation was done on BC 80gb PS3 connected to my 32" 1080p Sharp Aquos (Colour Calibrated) using a Monster Cable HDMI.
 
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MSG4 upscales to 1080p (thus your TV would read it as "1080p"), but is 1024x768 native.

Frame rate on GT5P has been especially shaky for me since the latest update, even when running solo in arcade mode. Perhaps it's the cockpit view, I dunno. :indiff:

How people know its that reslution ? Hmm...

Yeah it would be better if GT5P uses 720p. I think 1080p, full 1080p is for another generation of games. They really need to switch to 720p so we will have more AA, better framerate, and other effects as weather, and maybe they could squeeze few extra cars in it.
 
GT Hi-Fi mode was actually running on 50fps if I remember well. One car on the track, no skyscrapers. Still, an AAA achievement on calculator-system with 2MB of RAM.

Yeah, it said something about higher resolution and thats what it looked like.
I only remember those few tracks I was driving them night and day... the graphics where so cool, back then. 👍
 
GTP5 is using 4xAA in 720p mode (when 1080i and p set off in PS3 video menu) and 'only' 2xAA in 1080p. I prefer 720p and thus Polyphony already implemented efforts to boost graphics if using lower res by your own choice.

Those 'jaggies', texture flickerings or shimmering is caused by texture compression, bump map compression (bump maps: responsible for cut lines on cars for example). And, hey guys, those 'compressed' textures are still big as hell, otherwise they just could never look so sharp as they do now, or it would be all pixelated which is not the case.

So we have lot's of compression going on which is not good but it doesn't affect still image quality.
In my opinion, the texture filter is also not running at full quality but with a faster code with less quality. This doesn't need to mean that the game is only using 2x Anisotropic Filtering or even less but it's just a lower quality of FAA.

But hey, don't start thinking that with all those low quality filtering and high compression Polyphony had to bypass the small vram used in the PS3! Most modern games use these tricks to boost frame rates, even on PC.

What should Polyphony do to increase image quality, you may ask:
Use more Spus! Take tasks from the gpu to those unused Spus and free some processing power from the gpu.

Let's put it this way:
GTP5 is like a Super Sports car running at maximum:
'If you hear the tires screaming in curves and see the car sliding and the driver needs to push hard to hold the car on track' then this is the moment when you see those flickering and shimmering in game because it pushes the hardware...
...but a F1 race car would take this curve much easier

Actually, Uncharted suffers much more from this shimmering
 
I play few night ago in first 1080p, then 720p. I did not notice any better framers, any better smoothness. It looked bit better on 1080p, but I did not notice faster frames or smoother AA in 720p. Did few single arcade race both resolutions and all Camera positions.
 
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I noticed all those tearings and fps dropouts even in 576i on my old CRT, the same way as on my FullHD LCD. So that could be problem of buggy game engine code, not graphical system weakness.
 
those of you who have played the games DiRT and GRid will know that driving game graphics can be amazing.
not saying that gt5p is not, but the amount of Jaggies is really quite disappointing. you dont see any jaggies in Dirt or Grid.

i still recken that if PD uses software upscale in the PS3 like MGS4, the results should be much better.
 
How people KNOW that MGS4 uses UPSCALE? They use some kind of computers to count that?
 
those of you who have played the games DiRT and GRid will know that driving game graphics can be amazing.
not saying that gt5p is not, but the amount of Jaggies is really quite disappointing. you dont see any jaggies in Dirt or Grid.

i still recken that if PD uses software upscale in the PS3 like MGS4, the results should be much better.

Yes, jaggies in shadows and edges are really issue of Prologue and I hate that pixel mess on fences and other tight structures like front grills, but otherwise, the graphics of Prologue have still years of advantage over Dirt or Grid in faithfullness and reality. When I see Dirt or Grid, I tend to look for a nine headed dragon, because it seems to be more of a medieval style fairytale than driving sim :)
 
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