Taking into account that this is a beta and the final release may be different. I can't make heads or tails of why the car turns in, or it doesn't. There seems to be no consistancy at all. I had all aids off except abs at 1. It seems if you are just a tiny bit off the perfect line, there is no grip, understeer into the corner and off the track. I guess it's a matter of figuring out what the game want's you to do with the car, not what you want to do with it. I also couldn't help notice that the fastest lap times are set by those who use full driving aids. This is the only "sim" I've ever seen where you are faster with the brakes on most the way around the track. I saw some driving advice here, use the handbrake to stop the car? You kidding me? I know some very good drivers are giving the game some high marks, but sofar I don't see it. Maybe I need more time to figure out what the game want's from me. And where they get off calling that track Neurburg Ring I don't know. I've never seen that track before. Artistic license? Spa is a little closer, but the track dimensions seem wrong. Feels like it's been shrunk a bit. Maybe a quarter mile or so short. The graphics are definately not up to par, they seem a little murky and I have a hard time finding the corner entry's. The sound is great. That midrange buzz in the db9 transfers into my wheel, it's about the only thing that kept me comming back for more. I was racing in a field of 8. I'm in Canada and these guy's were from Germany, Italy and Norway I think. The Italians had comms going and I couldn't turn it off. Kind of distracting. The net code wasn't to bad considering, but it was kinda funny seeing some of the cars jump and skip all over the place. Like FC, I'll wait till I can find a used copy, and there should be plenty, before I add this game to my collection.