Supercar Challenge Demo? V1.23 live now!

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I tried the new and updated SCC beta again today, it improved the strange steering VERY little. It still is way off what I would consider right.
 
I tried the new and updated SCC beta again today, it improved the strange steering VERY little. It still is way off what I would consider right.
Well, that's kind of disappointing. But there does seem to be some mixed reaction on the latest update. I'll give it shot myself tonight.


The number is now down to 3135 so all latecomers wanting a Free Demo of SCC should act quickly!

EDIT - 3133

What a greedy...how many did you take for yourself? You only need one you know. ;)
 
Can anyone confirm if those codes from system3beta.com are working? I don't have my PS3 nearby at the moment, so I can't check for myself. I'm considering posting it up on the home page.
 
Jordan, at the rate they are dissapearing (3105 still available now) , they should work, yes.

Anyway, it's from their official (system3) site, so they better work!
 
Terronium's message above gave me pause, but now I see the link he was referring to actually points to the CVG (expired) demo.
 
It's interesting that the demo & the full version are "merged"

While playing the Demo I am racing against people with the full version, plenty of people to race against while I wait for my imported version to arrive.
 
Still about 2200 codes remaining, that means about 1000 people got the demo in the last 24 hours!

No surprise that last night I saw about 20 lobbies open (most of them saying "FULL") after I downloaded the current version (1.23)
 
No patch for retail yesterday, maybe something comes today. If not, it meand that Beta got same build that comes with retail.
 
Good thing I didn't play it before the improvements then, I really don't like this game.

For example: Coming out of the bus stop chicane at spa with just a little too much throttle will make you spin. Coming out punching the throttle like a maniac, will make you spin.
JUST the same way. It's like it's programmed to spin that way.
Same thing when hopping on a curb. It feels more like a triggered animation then real time driving physics.
Oh and, countersteering? Won't do a damn thing.

Besides all that, it looks like the game is running at 30fps, everything feels very laggy.

In general: in order to improve in this game, you have to understand how the game thinks, instead of how a real car would behave. I'm not saying I know what it feels to drive an Aston Martin, but I do know the physics aren't always 'spot on'.
 
For example: Coming out of the bus stop chicane at spa with just a little too much throttle will make you spin. Coming out punching the throttle like a maniac, will make you spin.
JUST the same way. It's like it's programmed to spin that way.
Same thing when hopping on a curb. It feels more like a triggered animation then real time driving physics.
Oh and, countersteering? Won't do a damn thing.
Sorry, although I'd agree that if you apply full-throttle at any point the car will spin out...why don't you try moderating the power through the corner.

It works.
 
It works through the corner, but not at the exit (when that moment comes you can fully get on the throttle). The whole thing just doesn't feel right.

I always feel like there are two possibility's:
1. You make the corner smoothly without problems (maybe a bit of understeer)
2. You spin and crash

It's like there's nothing in between. You can go wide and recover, or you can get it wrong and crash. When typing this, it sounds ok, but the way it happens when I play the game isn't.
 
It works through the corner, but not at the exit (when that moment comes you can fully get on the throttle). The whole thing just doesn't feel right.

I always feel like there are two possibility's:
1. You make the corner smoothly without problems (maybe a bit of understeer)
2. You spin and crash

It's like there's nothing in between. You can go wide and recover, or you can get it wrong and crash. When typing this, it sounds ok, but the way it happens when I play the game isn't.
OK, well I can't help you then, unfortunately. I tend to moderate the power through and exiting a corner.
 
It works through the corner, but not at the exit (when that moment comes you can fully get on the throttle). The whole thing just doesn't feel right.

I always feel like there are two possibility's:
1. You make the corner smoothly without problems (maybe a bit of understeer)
2. You spin and crash

It's like there's nothing in between. You can go wide and recover, or you can get it wrong and crash. When typing this, it sounds ok, but the way it happens when I play the game isn't.

When I was playing last night I found it to be just as good as FC. About the control of the cars. You need to hit the handbrake when coming up to a corner and hold it until you can see your speed coming down.

When doing this be sure not to turn until you are near the corner or you will spin out.

Going through the corner stay off the throttle until you see the front end of the car pitch in and slowly get back in the throttle until you are sure that you can make it. This should help I hope.
 
I haven't had driving physics problems, I'm having problems with my DS3 not working on track, it will work fine up the lobby, but then I get DQ'd sitting on the start not able to do anything. EERG! Not sure what triggers this. I'll be racing one race, and then my DS3 won't do anything.
 
Wow.. Not what I expected. I just had a few races with an enzo, all sim options on except abs set to one above off. Why dont the cars turn? I am very sure a FXX could take a sweeper at 100kmph, any car could. Why cant they do it in the game?

Meh I'll give it more time. But all the people saying this has better physics than GT5P are full of it. Does FC have better physics? I thought this was the same developer? Arent they reusing all the same code?
 
Wow.. Not what I expected. I just had a few races with an enzo, all sim options on except abs set to one above off. Why dont the cars turn? I am very sure a FXX could take a sweeper at 100kmph, any car could. Why cant they do it in the game?

Meh I'll give it more time. But all the people saying this has better physics than GT5P are full of it. Does FC have better physics? I thought this was the same developer? Arent they reusing all the same code?

I switched to my DFGT and the seesaw effect on the feedback is really annoying, cars don't do that. And I agree the Enzo drives like a plow, it feels like it's on street tires. IMO the DB9 handles the best and most predictably. But I find this game more enjoyable with the DS3, it's a lot less twitchy.

Better physics than GT5P? Not with the seesaw effect it isn't. If that wasn't there I'd feel like the car was planted properly. It's better than FC though.
 
Taking into account that this is a beta and the final release may be different. I can't make heads or tails of why the car turns in, or it doesn't. There seems to be no consistancy at all. I had all aids off except abs at 1. It seems if you are just a tiny bit off the perfect line, there is no grip, understeer into the corner and off the track. I guess it's a matter of figuring out what the game want's you to do with the car, not what you want to do with it. I also couldn't help notice that the fastest lap times are set by those who use full driving aids. This is the only "sim" I've ever seen where you are faster with the brakes on most the way around the track. I saw some driving advice here, use the handbrake to stop the car? You kidding me? I know some very good drivers are giving the game some high marks, but sofar I don't see it. Maybe I need more time to figure out what the game want's from me. And where they get off calling that track Neurburg Ring I don't know. I've never seen that track before. Artistic license? Spa is a little closer, but the track dimensions seem wrong. Feels like it's been shrunk a bit. Maybe a quarter mile or so short. The graphics are definately not up to par, they seem a little murky and I have a hard time finding the corner entry's. The sound is great. That midrange buzz in the db9 transfers into my wheel, it's about the only thing that kept me comming back for more. I was racing in a field of 8. I'm in Canada and these guy's were from Germany, Italy and Norway I think. The Italians had comms going and I couldn't turn it off. Kind of distracting. The net code wasn't to bad considering, but it was kinda funny seeing some of the cars jump and skip all over the place. Like FC, I'll wait till I can find a used copy, and there should be plenty, before I add this game to my collection.
 
The 'beta' is now just the demo, it is the same code as the retail release. You cant say that the final game may be better any more.
 
Well then NO THANKS System 3 I feel let down,you had the chance to become a big player in the race gaming world. I have been looking forward to SCC after finally coming to peace with FC. There are those that will sware by the physics in S3 games but with a DFGT it is just comical,and no thanks I dont wish to use a DS3 controller for a racing game.While it is true that a small portion of the physics are good,it is the unbearable see sawing bach and forth that is just wrong,cars dont do that. If I were ever to happen to be in the spot where I could purchase one of these "super cars" and it drove like that it would be a VERY short deal.
 
Damn, sounds like the complaints we had in the Beta were not fixed at all. You can't fix physics in a few weeks. Our beta team was really good, physics wise. They should use us in the development of the physics engine, not to test out the end result.
 
Hmm, it's weird with that game, so many different opinions ...
I have not spun out of a corner once yet, only spun a few times after hitting a barrier lol. I have to say there are many things better than GT5P like collisions, much fairer penalties, even the environment doesn't look so dead ;) Skidmarks, reverse lights !! and a much more convincing driving physic overall. For example if go too fast in a corner you can still catch the car before going off track, at least most of the times. I for one can't do that in GT5P...
Just saying it's no where as bad as most of you guys make it sound 👍
 
Just now I've tried the beta trial with my DS3 and felt like.. how come I can drive the cars with full sim options (all assist off) much easier than that of FC? Previously in FC, I just couldn't drive fast and keep the car on track by using the DS3. :lol: is the driving physics a bit easier in this game? :dunce:
 
And where they get off calling that track Neurburg Ring I don't know. I've never seen that track before. Artistic license?

That is the Nurburgring GP circuit... not the green hell we all know and love... and it does exist... its next to the Nordschleiffe... or however you spell it :P

This is it I believe...

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I think what RussRobit was trying to say was that the Nurburgring Grand Prix Circuit is not very well represented in the game.
 
I think what RussRobit was trying to say was that the Nurburgring Grand Prix Circuit is not very well represented in the game.

Well if thats the case then I have misinterpreted his post :) Disregard my previous post Russ!
 
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