Suspension for Bumps

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Street Racer

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Do the tuning guides by scaff (for gt4) still apply to gt5? I'm trying to find out how to have a good suspension to avoid getting into the air on bumps. I want to use the least ballast as possible. Do I need stiffer or softer springs? Dampers?
 
I use medium to hard bound, softer rebound than bound and medium to hard springs. If you have a very light car then you may need to use lower values. Also don't lower your car excessively.
 
Ok. Is this for higher speed, lower speed?
EDIT: Is the guide applicable to gt5? " Soft (lower values) Allows suspension to react quickly to bumpy surface, retaining traction. " That's what it said about overall dampers
 
Ok. Is this for higher speed, lower speed?
EDIT: Is the guide applicable to gt5? " Soft (lower values) Allows suspension to react quickly to bumpy surface, retaining traction. " That's what it said about overall dampers

It's for all speed. Yeah, softer dampers allow the suspension to react quickly. I use softer rebound so the tires make better contact with the road surface after going over a bump. If bound is not set high enough, I find I don't have enough control of the car over bad bumps.
 
And say when I'm turning right my right wheels start to spin. Is that because my car is rolling too much? How do I fix this? Anti roll bars?
 
Street Racer
And say when I'm turning right my right wheels start to spin. Is that because my car is rolling too much? How do I fix this? Anti roll bars?

That happens to me too.

I think it's just the overall amount of torque.

Both my 1018HP Benz and 118 hp Fiat have that.
 
And on circuit de la sarthe, I go up on some bumps. Is my suspension bottoming out or too stiff? IDK. Im doin bout 220.
 
On the bottom right corner of each of your posts, there is an "edit" button. Using this keeps moderators away. ;)

ARB is the single most critical factor in how much a car might "bounce" off road inconsistencies. On tracks like Sarthe, I usually run 2/2 or 1/1 ARB, with medium-low shock and spring settings, and some extra ride height to compensate for the softness to keep from bottoming out.
 
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So, as a conclusion, can we conclude that
Scaff's tuning guide is still apply in GT5.

The answer should be yes.
 
Higher spring rate then use higher numbers on dampers.
Lower spring rates then use lower numbers on dampers.

If you have high spring rates and low damper numbers the suspension will be very firm. Good for maximizing grip on smoother tracks but you'll notice every bump around.

Soft springs and high dampers give you a ride like your grandma's cadillac, pillow soft and smooth over the roughest track surface. But, that's not good for maximum grip and handling.
 
Higher spring rate then use higher numbers on dampers.
Lower spring rates then use lower numbers on dampers.

If you have high spring rates and low damper numbers the suspension will be very firm. Good for maximizing grip on smoother tracks but you'll notice every bump around.

Soft springs and high dampers give you a ride like your grandma's cadillac, pillow soft and smooth over the roughest track surface. But, that's not good for maximum grip and handling.
But it drives better over bumps if compression is set low.
 
Wait a second how c an a high damper # give you a smooth ride.. I tought the higer the number the harder the shock was compress and the slower it was to extend.. I thought the loer the damper number the faster and easier it wa alowed to compress and the faster it was allowed to extend. So say on the front a setting of ext and compression of 4/4 would be a lot softer damper setting say than 8/8 is this not correct? On a real racing shock the higher the clicker number the stiffer it is to compres or extend?? So springs at 5.0/6.0 amd dampers at 4/4 extend 4/4 comp should be plush.. Thought that was why racing cars in the game come with a higher value to keep the stiffer spring from bouncing. Maybe I have the damper values backwards.. And on that note take the front. Does a larger the split say 8 ext and 4 comp give more grip or the closer to together say 8 ext and 8 comp give more grip. Cause on a real life shock the farther the split the more mechanical grip you should get from the shock.. or does low damper setting for the front give more grip than a high say 4 ext and 4 comp.. Or backward where the comp is higher than the ext gives more grip. Thats totaly backwards than real life but was gives the best in game grip damper setting for say the front to maximize grip not talking about springs..
 
Wait a second how c an a high damper # give you a smooth ride.. I tought the higer the number the harder the shock ....lalallala
Yes
Maybe I have the damper values backwards..
No
Cause on a real life shock the farther the split the more mechanical grip you should get from the shock..
Something new
or does low damper setting for the front give more grip than a high say 4 ext and 4 comp.. Or backward where the comp is higher than the ext gives more grip. Thats totaly backwards than real life but was gives the best in game grip damper setting for say the front to maximize grip not talking about springs..
But we have to talk about springs if are talking about dampers.
 
So...
Suspension should be something like this:
max/max
min-medium/min-medium
min/min
min-medium/min-medium
1 or 2/1 or 2
Right??
 
Yeah, if you want the ultimate in bump riding softness. You might like make some compromises to make it turn good though.
 
So...
Suspension should be something like this:
max/max
min-medium/min-medium
min/min
min-medium/min-medium
1 or 2/1 or 2
Right??
Never seen a track in GT5 which would require such a weird tune.
 
I meant if that is what it should be like for bumps (circuit de la sarthe). Then, what would be a good track tune that can also handle bumps pretty well?

EDIT:
Yeah, if you want the ultimate in bump riding softness. You might like make some compromises to make it turn good though.
Like what would I change and to what.
 
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Wait a second how c an a high damper # give you a smooth ride.. I tought the higer the number the harder the shock

For extension yes, but comrpression - no.

So if your dampers have extension 5 and 5 (front rear), the softer (more) compression would be 7 & 7, harder (less) would be 3 & 3.

So at Le Mans, all I have to do for my setups is raise the compression and maybe each roll bar by 1 click (softer compression makes it roll more, so roll bars adjusted to compensate for this) - and voila, silky smooth ride and car doesn't roll, it feels great.

Easy with a balanced setup...

ARB is the single most critical factor in how much a car might "bounce" off road inconsistencies. On tracks like Sarthe, I usually run 2/2 or 1/1 ARB, with medium-low shock and spring settings, and some extra ride height to compensate for the softness to keep from bottoming out.

No.

We race alot at Le Mans online, you can run high springs, dampers or roll bars, the bumps ar easily sorted with a well balanced setup that uses softer compression value on the dampers.

Ride is a smooth as silk and car doesn't roll at all, nor do tyres go 'red' in the indicator.

If your car feels better by lowering the roll bars it doesn't mean this is "right", it might be because the springs, dampers and roll bars were "out of sync" in the first place and lowering them put this "in sync", thus making car feel better..

Higher spring rate then use higher numbers on dampers.
Lower spring rates then use lower numbers on dampers.

If you have high spring rates and low damper numbers the suspension will be very firm. Good for maximizing grip on smoother tracks but you'll notice every bump around.

Soft springs and high dampers give you a ride like your grandma's cadillac, pillow soft and smooth over the roughest track surface. But, that's not good for maximum grip and handling.

Offline, maybe, I don't know, never drive offline, ONLINE - er..no, this is so wrong. I drive so many different cars each week, some of them will have high spring and low damper with no problems at all..

You can run high spring and low dampers in some situatoins easily, especially if everything is balanced out.

Spring and damper values are different for each car and situation you're tuning for. Some can be general, but others you have to treat with a bespoke setup for that situation i.e. car / track etc etc

A bumpy surface like Le Mans is different to say a bumpy track like Trial Mountain that not only has bumps but alot of elevation changes too.

You also always have to take into account what type of car you're driving, as FWD tuning is going to be different to MR. There's so many variables to take into account, start with drive train and then track (specific requirements) too.

But one rule that works for all cars in all situations, no way.

You can start with general balanced setup for alot of cars (of which there will be similarity and cross over between some of the variables from the same drivetrain), but you will need to tweak for specific situations and always remember, in most situaitons there's always going to be at least one car that breaks every rule - especially after 2.08.
 
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^^^ Lol, Thanks. ^^^

EDIT: But, still. Going back to this.

So...
Suspension should be something like this:
max/max
min-medium/min-medium
min/min
min-medium/min-medium
1 or 2/1 or 2
Right??

Would that eliminate the most out of bumps? If not please tell me what to fix.
 
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If you want to keep the car settled, you don't want very stiff or very soft springs, you need softer dampers to let the springs move more freely along with a lower arb to allow even more independent spring movement.

Desp - The Cadillac way is soft/soft/soft/soft. ;) Not anymore of course.
 
WOW all this time and I had the compression wrong. AGIN on a real life shock as you start turning the clickers in on the compression damping from 1,2,3,4 the harder the shock becomes to compress. But you told me Highlander that a higher compression number in GT5 actualy makes the shock easier to compress... So if you would want the front to compress under brakeing and stay there you would have the extension on 7 and compression on 7.. And if you want it to resist compression you would have 7 ext and 3 comp Thats totally ass backwards from a real shock but if thats how the game does it ive had them backwards the whole time... On most shocks in the real world you almost always want the shock t compress easier and have more rebound dampining it it to keep the spring from pushing it back to fast.. But in most cases there is less compression dampining than extension dampining in a real world racing shock.. ive had it set in GT5 harder compression dampining than rebound cause I thought lower compression dampining number meant the shock was easier to compress.. Dang it. Thanks for the tip.
 
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