Suspension Query

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lequish
Can some one please give me some insight on how the suspension, I've been playing GT5 for about a year on and off. I either leave it default(Full cust Susp), or i put it to a negative setting(-10,-10)idk why i do this. I just need some insight on how my car is being affected.

Thanks
 
From what i know, here's a simple overview,

Ride Height: Lowering the car improves aerodynamics and how the car is planted on the ground (a lower center of gravity will provide a more stable car versus a high car; think about how SUVs can rollover at high speeds, but commuter cars could take the same turn at the same speed just fine). However, lowering too much can cause the car to bottom out, resulting in some unpleaseant results.

Spring rate, dampers, and such: Generally, higher numbers equate to stiffer springs. Soft springs give your car more grip, since the car's wheels have the ability to move more freely with the road. Bumps on maps such as the Sarthe's Mulsanne straight will give you less problems. Stiffer springs will usually equate to more steering response. My words don't do real justice, but if you're looking for a grip racing setup, a lot of times stiffer springs work better than softer springs, but make the springs too stiff and the car becomes very touchy.

That's the basics of suspension, as far as i know. Some cars handle ok, the Opera S2000 i have is running on the default settings, i tried tuning it and i couldn't handle it, and i love how it handles anyways
 
Can some one please give me some insight on how the suspension, I've been playing GT5 for about a year on and off. I either leave it default(Full cust Susp), or i put it to a negative setting(-10,-10)idk why i do this. I just need some insight on how my car is being affected.

Thanks

The guys in the Tuning section will be ones to talk to about this.
 
I have a page out of my personal tuning book that I use to correct most driving situations. I have it broken down simple, and chances are, someone will argue with my breakdown (and I don't really care). I am a big believer in KISS - Keep It Simple Stupid - and on that note, here it is in two sections: Oversteer and Understeer

UNDERSTEER CORRECTION

- Understeer INTO a corner
1) Soften front compression damper
2) Soften rear rebound damper
3) Soften front anti-roll bar
4) Harder rear anti-roll bar
-Understeer MID corner
1) Softer front anti-roll bar
2) Harder rear anti-roll bar
3) Increase front downforce
4) Decrease rear downforce
5) Increase camber (aids in corner rotation)
-Understeer OUT of a corner
1) Harder front rebound damper
2) Harder rear compression damper
3) Softer front anti-roll bar
4) Harder rear anti-roll bar

OVERSTEER CORRECTION

- Oversteer INTO a corner
1) Harder front compression damper
2) Softer rear rebound damper
3) Harder front anti-roll bar
4) Softer rear antil-roll bar
- Oversteer MID corner
1) Harder front anti-roll bar
2) Softer rear anti-roll bar
3) Decrease front downforce
4) Increase rear downforce
- Oversteer OUT of corner
1) Softer front rebound damper
2) Harder rear compression damper
3) Softer rear anti-roll bar
4) Harder front anti-roll bar
5) Raise rear ride height
6) Soften rear springs

Again, nothing more than a cheat sheet to get me going in the right direction. This does not take brake settings into account, nor toe settings for responsiveness. Good luck!
 
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I have a page out of my personal tuning book that I use to correct most driving situations. I have it broken down simple, and chances are, someone will argue with my breakdown (and I don't really care). I am a big believer in KISS - Keep It Simple Stupid - and on that note, here it is in two sections: Oversteer and Understeer

UNDERSTEER CORRECTION

- Understeer INTO a corner
1) Soften front compression damper
2) Soften rear rebound damper
3) Soften front anti-roll bar
4) Harder rear anti-roll bar
-Understeer MID corner
1) Softer front anti-roll bar
2) Harder rear anti-roll bar
3) Increase front downforce
4) Decrease rear downforce
5) Increase camber (aids in corner rotation)
-Understeer OUT of a corner
1) Harder front rebound damper
2) Harder rear compression damper
3) Softer front anti-roll bar
4) Harder rear anti-roll bar

OVERSTEER CORRECTION

- Oversteer INTO a corner
1) Harder front compression damper
2) Softer rear rebound damper
3) Harder front anti-roll bar
4) Softer rear antil-roll bar
- Oversteer MID corner
1) Harder front anti-roll bar
2) Softer rear anti-roll bar
3) Decrease front downforce
4) Increase rear downforce
- Oversteer OUT of corner
1) Softer front rebound damper
2) Harder rear compression damper
3) Softer rear anti-roll bar
4) Harder front anti-roll bar
5) Raise rear ride height
6) Soften rear springs

Again, nothing more than a cheat sheet to get me going in the right direction. This does not take brake settings into account, nor toe settings for responsiveness (toe-in = more responsive, negative setting). Good luck!

Toe-in is a positive setting and toe-out is negative setting.
 
Two guides linked in my signature below will get you started on the path to tuning. You must learn how the Limited Slip Differential works in GT5 to be fast online or off.

Welcome to the fun, frustrating world of tuning.
 
OP, Soul chicken has some simple advice that you can use to correct some handling issues so if you don't want to get too in depth that's a good place to start. But for a more comprehensive look at tuning go to Hami's tuning guide links in his post if you want to get into the nuts and bolts of tuning.

My only advice is, don't get caught up in thinking that everything that works in the real world, also works on GT5. It's a game after all and so the effects of all elements of tuning are only as strong or weak as they are programmed to be, no more, no less, regardless of what real life says they should be. And if you want someone else to do the work for you, there are many excellent tuners in the tuning forum who regularly post tunes for a huge variety of cars in the game, including Hami and Praiano, and you'll also find a link there from Adrenaline to every tune that exists on GTPlanet.
 
Toe-in is a positive setting and toe-out is negative setting.

Sorry, got ahead of myself! Thank you for the correction. Again, just trying to keep it simple.

Going after tunes as Johnny mentioned is one thing, figuring out a car on your own is something completely different and rewarding at the same time knowing you can correct most issues. Driving style is a factor that is not taken into concern when searching other tunes.
 
Sorry, got ahead of myself! Thank you for the correction. Again, just trying to keep it simple.

Going after tunes as Johnny mentioned is one thing, figuring out a car on your own is something completely different and rewarding at the same time knowing you can correct most issues. Driving style is a factor that is not taken into concern when searching other tunes.

That's true about driving style, but it's also true that if you find a tuner who has a style similar to yours, their tunes will work well for you pretty much throughout their garage. Praiano and I for example are very close in driving style and I've tried a couple of his tunes with success with only minor tweaks, although I do prefer to do my own tuning.
 
Two guides linked in my signature below will get you started on the path to tuning. You must learn how the Limited Slip Differential works in GT5 to be fast online or off.

Welcome to the fun, frustrating world of tuning.
Yea thats going to help with those drag rooms
 
From my own experience:

Oversteer( car turning faster + cars losing grip = spinning out)

Fix this by lowering height and increasing spring rate for compensation.(more grip).

Alter the camber and toe angle to increase grip(according to the descriptions that are included in-game)

Now all that remains is to alter the LSD settings. This is a very important factor to whether a car will understeer or oversteer.


Understeer{ Car being pulled out of a corner(difficulty/inability to turn)}

The key to this distributing the weight in a specific way ideal to the car you're tuning.

Once again, LSD is very important, espcially acceleration sensitivty.

Brakes will also need a tweak.



To sum up:

To fix oversteer:

Tweak the suspension(all the settings)
LSD
Braking
Aerodynamics


To fix understeer:

LSD
Brakes
Suspensin
Weight

Tires are important as well; if you can always buy the soft tires(only really good for a few laps) buy them(36,000 cr).


Anyways, focus on those settings(depending on what car does)
If you're planning on tuning a car, then alter all the settings that affect handling. The lists I mentioned is for any tweaking to be done after a tuning.
It would also be useful to mention what car you are trying to tune/tweak but you already probably went over to the tuning forum. Anyways gl. :)
 
Yea thats going to help with those drag rooms

Hold up. Are you asking for help for drag racing only? Well, then disregaurd everything posted in here by the road racing tuners. There is a drag racing section to the forum that you need to be asking these questions in.
 
Hold up. Are you asking for help for drag racing only? Well, then disregaurd everything posted in here by the road racing tuners. There is a drag racing section to the forum that you need to be asking these questions in.

But if he follows your guides, he'll have the best handling dragster out there! I'd bet he's the fastest getting from the pits to the line, and the fastest getting off the track after the race!
 
Im also using it for online races as well. jJust certain aspects of the suspenion being tuned will help with drag rooms. Everything goes hand in hand
 
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