On the whole Initial D thing: I didn't buy this car under influence of the anime. I have seen all of the fansubbed ones translated to date, but I've used this car since GT2 and had qutie a bit of fun messing around with it. Made me sad it didn't show up in 3, where I learned how to drift. Finding out it was in Initial D (and GT4 later) was just a neat perk.
Don't mind sharing the setup at all. It's a work in progress, though.
Suzuki Cappuccino '95 (EA21R) - approx 126 HP, bought with approx 34k miles on it. Top speed is around 110 mph.
PARTS
Racing Exhaust
Racing Brakes
Brake Controller
Port Polish
Engine Balance
Sports Chip
Nitrous
Full Customize Transmission
Triple Plate Cluch
Racing Flywheel
Carbon Driveshaft
Limited Slip - Full Customize
Stage 3 Turbo
Racing Intercooler
Racing Suspension
Standard - Economy (N1) tires - front and rear
Stage 3 weight reduction
Increase Rigidity
Rigidity Refresher Plan
SETTINGS
Nitrous: 60
Brakes: 10 front / 10 rear
Spring Rate: 5.0 / 4.2
Ride Height: 94 / 94
Shock Bound: 8 / 8
Shock Rebound: 8 / 8
Camber Angle: 3.0 / 2.0
Toe Angle: 0 / 0
Stabilizers: 4 / 3
Transmission - Auto 4
ASM Oversteer - 0
ASM Understeer - 0
TCS Controller - 0
Downforce - 0 / 0
LSD Initial - 5
LSD Accel - 50
LSD Decel - 5
If anyone's got any suggestions as to what I might do to improve, do tell.
DRIVING TIPS
It's not too hard to get the rear end to slide out, throttle manipulation, weight shifting or simply turning will do the job. Just make sure it doesn't get out too far or you'll slow down too much in this underpowered car. Despite it being underpowered, you still can make it fly off the side of the road pretty easily, so don't underestimate it. Also, the nitrous is there for a reason. Use it to help kick your rear end out (should you come at it too shallow) or to help propel you through the drift on a long corner.
I reccomend taking it to trial mountain, grand valley, or deep forest.