T300 FFB Control Panel

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I was wondering what you T300 guys have as your control panel FFB setting (the panel when you hook it up to a PC). I know that the default setting is 75 but have been using 100. I don't know if this is the right way to go?!

What do you guys run it at?

Thanks! :lol:
 
I asked the same question here when I got mine, but did not get many answers. I was also wondering if there are some universal settings like those for Logitech wheels. So I did mess about with the settings and done some reading on the web. So now I use (for Assetto Corsa) 60% overall FFB, 100% constant and periodic and 0% for spring and damper. The overall FFB strength may vary between users and sims. The other setting I think should be left like that for most sims out there. Maybe they can come handy in more arcade games that don’t have proper FFB( Burnout Paradise comes to mind). This is what you will find if you google “thrustmaster constant periodic settings”:

CONSTANT:

A constant force will keep the same level in time. When a game decides to apply a force of x% of what the wheel can do, the "Constant" will keep that force at the same level.

Example: A driving simulator game will usually use the constant force to simulate the G-Force. It will create a constant force at 0% but, depending on the speed and the wheel angle, the force will be increased accordingly.

PERIODIC:

A periodic force will vary in time according to the type of periodic effect, amplitude and frequency. Because a periodic force includes an offset that has the same behavior as a constant force, some games will create a periodic force and merge an effect they would render for a constant force (like the G-Force) and a periodic effect (bumping road).

Example: A periodic effect gives the shaking effect on the wheel. At high frequency, you will feel it rumble... but in some cases very low frequency are used to create crash effects where the wheel first turns fully to the left, then to the right and then to the left again, before stopping. Of course, that depends on what the game developers decide.

SPRING:

A spring force is a force that increases according to how far you are from a specific position on the wheel. The basic spring force we could think of is a default spring center where the wheel goes back to its center position when you release it. But the force can be set to negative, which will make the wheel go further away from the center position.

Example: Basic spring force where the wheel goes back to its center position.

DAMPER:

A damper force controls how the wheel will react when it's moving. It is usually used as a (dynamic) friction or if you use it while the wheel gets back to its center position (spring effect), then it will behave like controlling the damping on a spring-mass system. A game will usually use the damper force in order to make it harder for the player to turn the wheel while in other circumstance make it feel like if it's very smooth and easy.

Example: Controlling the force you need to apply on the wheel to rotate it.

The SPRING and DAMPER effects are what we call Dynamic Effects, because they rely on information which depends on the wheel (position for spring or speed for damper). The Dynamic Effects are those effects which benefit the most from hardware force-feedback implementation (compare to software) - like in the T500RS - because you want a fast response based on how the player will turn his wheel.

The CONSTANT and PERIODIC effects are what we call Static Effects. Once the game sets them, they act according to the parameters set or modified through time by the game regardless of how the user turns the wheel. The game might adjust them accordingly, but they are not linked directly to the wheel position, speed or acceleration.
 
I asked the same question here when I got mine, but did not get many answers. I was also wondering if there are some universal settings like those for Logitech wheels. So I did mess about with the settings and done some reading on the web. So now I use (for Assetto Corsa) 60% overall FFB, 100% constant and periodic and 0% for spring and damper. The overall FFB strength may vary between users and sims. The other setting I think should be left like that for most sims out there. Maybe they can come handy in more arcade games that don’t have proper FFB( Burnout Paradise comes to mind). This is what you will find if you google “thrustmaster constant periodic settings”:
So do you reckon that 100 is far too much? I'm thinking of moving back to default (75).
 
So do you reckon that 100 is far too much? I'm thinking of moving back to default (75).

Do you use it on PC ? If you are just hooking it up to the pc to mess with the control panel then hooking it up to a PS4 to use, the settings in the PC control panel do not affect how it works on ps4. Those are PC driver settings and are not saved into the device.
 
75/100/100/0/0 is what I use.

The main FFB setting doesn't necessarily change how much maximum FFB is available. Below around 60% setting you will reduce the peak FFB power available, above that just how the wheel responds to increasing force commands (the force curve adjusts).

Using iRacing's wheelcheck app, the T300 is most linear at between the 70-80 range for the main FFB setting. 75 gives a slightly lighter feel, moving up to 80 or 85 means medium strength forces feel a little heavier due to the force curve.

If you want more information, including sample T300 force curves (my own plots included), look here: http://www.assettocorsa.net/forum/i...ack-wheel-using-wheelcheck-and-ffbclip.14319/
 
Do you use it on PC ? If you are just hooking it up to the pc to mess with the control panel then hooking it up to a PS4 to use, the settings in the PC control panel do not affect how it works on ps4. Those are PC driver settings and are not saved into the device.
I only use PS4.. I didn't realise it didn't count to anything on consoles! Can anyone else confirm this?

I think just in case I'll reduce back to 80.
Thanks for the help guys!
 
I only use PS4.. I didn't realise it didn't count to anything on consoles! Can anyone else confirm this?

I think just in case I'll reduce back to 80.
Thanks for the help guys!
Yes indeed, the control panel setting is only relevant on that PC. The only configuration setting which can be done on PC to transfer over to all other uses is the shift gate configuration of the TH8A shifter, which is saved to the shifter firmware directly (as explained in that manual).
 
@skazz, good to see that we came to about the same conclusion. I may bump it back to 75% and reduce the force in-game if needed.

And yes @JBF77, the control panel settings affect the wheel only when used on the PC.
 
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